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Explore human-computer interaction principles, design systems effectively, usability testing, & collaborative tech design.
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CS 791mHuman-Computer Interaction Fall 2003 Course Syllabus [Revised] September 3, 2003
Outline • The Instructor • The Students • The Course • The Texts • Initial WWW Pointers • Grading Scheme • Policies • Tentative Schedule
The Instructor. • Sergiu Dascalu • Room SEM-236 • Telephone 784-4613 • E-mail dascalus@cs.unr.edu • Web-sitewww.cs.unr.edu/~dascalus • Office hours: • Tuesday and Thursday 1:00 – 2:30 pm or by appointment or chance
.The Instructor • Sergiu Dascalu • PhD, Dalhousie U., Halifax, NS, Canada, 2001 • Teaching and research at Dalhousie University, 1993-2001 (software engineering focus) • Teaching and research at the University Politehnica Bucharest, Romania, 1984-1995 (RT embedded systems focus) • Consultant for software development companies in Canada and Romania
The Students Registered as of yesterday: 9graduate + 1 undergraduate Prerequisite: Instructor’s approval
The Course • Classroom: OSN-202 (building 21 on UNR map); 6:00 pm-7:15 pm • Outline:This course examines topics related to designing computer systems that support people to carry on their activities effectively and safely. Topics covered include usability principles, conceptual models, interface metaphors, interaction paradigms and styles, task description, task analysis, collaborative technologies design, interaction design processes, interface construction and prototyping, evaluation techniques and frameworks, user testing, and input-output devices.
The Texts. • Required textbook: Jennifer Preece, Yvonne Rogers, and Helen Sharp’s "Interaction Design: Beyond Human-Computer Interaction“, Wiley & Sons, 2002.ISBN: 0-471-49278-7 • Recommended textbook: Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale’s "Human-Computer Interaction“, 2nd Ed., Prentice Hall, 1997 ISBN: 0-13-239864-8
.The Texts • Lecture notes: • Presentations by the instructor • Notes you take in the classroom • Additional texts (see pages 16 and 17) • Material (papers, tutorials, etc.) that will be indicated later by the instructor
Initial WWW Pointers • Required textbook’s website (Preece et al’s Interaction Design): http://www.id-book.com/ • Recommended textbook’s website (Dix et al’s HCI) http://www.weavingshed.com/hcibook/ • Gary Perlman’s HCI bibliography: http://hcibib.org/
Grading Scheme. • Tentative (slight modifications are possible): • Assigned reading/assignments 20% • Presentation 12% • Midterm tests 30% • Project 28% • Class participation 10% • TOTAL 100% • Note that there are no make-up tests or homework in this course
.Grading Scheme • Passing conditions (all must be met): • 50% overall & • 50% in tests & • 50% in project & • 50% in assigned readings, assignments, presentation, and class participation
Grading Scale • Numerical-letter grade correspondence • A 90 -100 [maximum 100] • A- 86 - 89 • B+ 83 - 85 • B 77 - 82 • B- 73 - 76 • C+ 70 - 72 • C 64 - 69 • C- 61 - 63 • D+ 58 - 60 • D 54 - 57 • D- 50 - 53 • F < 50
Policies.. • Late submission policy: • Maximum 2 late days per assignment/project deliverable • Each late day penalized with 10% • No subdivision of late days • No late days for presentation and tests • Example: a 90/100 worth assignment gets 81/100 if one day late (90*0.9 = 81) or 72/100 if two days late (90*0.8 = 72)
.Policies. • Legal notices on the world-wide web: Read and comply with accompanying legal notices of downloadable material • Specify references used • Do not plagiarize (see next slide)
..Policies • Plagiarism and cheating: Will not be tolerated. Please read the policies of University of Nevada, Reno regarding academic dishonesty: www.unr.edu/stsv/acdispol.html
Additional Texts.. • Each student will deliver a presentation based on one of the following additional texts 1 Don. A Norman, The Design Of Everyday Things 2 Steven Krug, Don’t Make Me Think: A Common Sense Approach to Web Usability 3 Alan Cooper & Robert Reimann, About Face 2.0: The Essential of Interaction Design 4 Alan Cooper, The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity 5 Carolyn Snyder, Paper Prototyping: The Fast and Easy Way to Refine User Interfaces
.Additional Texts. 6 B.J. Fogg, Persuasive Technology: Using Computers to Change What We Think We Do 7 Jef Raskin, The Humane Interface: New Directions for Designing Interactive Systems 8 Ellen Isaacs & Alan Walendowski, Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology 9 Jeff Johnson, GUI Bloopers: Don’ts and Do’s for Software Developers and Web Designers 10 Karen Donahue, Built for Use: Driving Profitability Through the User Experience
..Additional Texts 11 Joel Spolsky, User-Interface Design for Programmers 12 Chris Crawford, The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software 13 Daniel McCracken and Rosalee J. Wolfe, User-Centered Website Development: A Human-Computer Interaction Approach 14 Nathan Shedroff, Experience Design 1 15 Eric Begnan (editor), Information Appliances and Beyond