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3D Animation II: Character Animation Announcement If you haven’t received your midterm and/or your paper draft, please see Garnet after class. SL Game This week in lab - choose teams of 3, no repeats. Next week - present game proposal. In-class prototype. Simplicity VectorPark
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Announcement • If you haven’t received your midterm and/or your paper draft, please see Garnet after class.
SL Game • This week in lab - choose teams of 3, no repeats. • Next week - present game proposal. • In-class prototype.
Simplicity • VectorPark • Ze Frank’s Frog
Vectorpark • Demo… • http://www.vectorpark.com/ball.html • Attention • Use of color • Interactivity
Ze Frank’s Frog • http://www.zefrank.com/frog/frog.html
How Animation Is Changing • Twenty differences between traditional and interactive animation.
1. Emotion Linear Animation Interactive Animation
1. Emotion Affective range of a wolf pup.
2. Transitions Linear Animation Interactive Animation
STAND_CYCLE STAND_TO_WALK STAND WALK WALK_TO_STAND WALK_CYCLE 2. Transitions Transition happens because you change your mind. How does that make you feel?
3. Virtuosity Linear Animation Interactive Animation
3. Virtuosity Can you name obviously repeated actions from a game?
4. Inter-character Action Linear Animation Interactive Animation
4. Inter-character Action Close contact is difficult. How does SL solve this?
5. Collision Avoidance Linear Animation Interactive Animation
5. Collision Avoidance Step forward, step back. How does SL deal with collisions?
6. Cinematography, Part I (Different camera angles) Linear Animation Interactive Animation
6. Cinematography, Part I (Different camera angles) Same character, different views
7. Cinematography, Part II (Cheating) Linear Animation Interactive Animation
7. Cinematography, Part II (Cheating) Curiously placed antenna
8. Cinematography, Part III (Interactivity & Expressiveness) Linear Animation Interactive Animation
8. Cinematography, Part III (Interactivity & Expressiveness) Front of head, back of head
9. Cinematography, Part IV (Lighting) Linear Animation Interactive Animation
10. Compositing Linear Animation Interactive Animation
10. Compositing Metal Gear Solid 3
11. Sound, Part I (Music and Sound Effects) Linear Animation Interactive Animation
11. Sound, Part I (Music and Sound Effects) How does SL use music?
12. Sound, Part II (Dialog) Linear Animation Interactive Animation
13. Humor Linear Animation Interactive Animation
13. Humor Why is humor so difficult?
14. Time Linear Animation Interactive Animation
14. Time Why game characters always run. What functions in SL help solve this?
15. Script Linear Animation Interactive Animation
15. Script while (character does not have key) say “You do not appear to have completed your quest.”
16. Narrative Linear Animation Interactive Animation
16. Narrative What happens when you give a player some control?
17. Resolution Linear Animation Interactive Animation
17. Resolution Doom II
18. Magnitude Linear Animation Interactive Animation
18. Magnitude One hour of game play per dollar.
19. Production Components Linear Animation Interactive Animation
19. Production Components “Drowning in a sea of clips”
20. Data Linear Animation Interactive Animation
20. Data The trouble with rigging…
Where does the character live? • In the animator’s head? • In a computer program?
Walk Cycle Reading • Forward and Inverse Kinematics • Benefits and drawbacks
If Time, Watch Balance Again • And make a motor graph