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Bigmarketresearch.com include new market research report “Wearable Gaming Companies, Devices, and Solutions Market-” TO Get Complete report Here@ http://www.bigmarketresearch.com/wearable-gaming-companies-devices-and-solutions-outlook-and-forecasts-2015-2020-market Wearable gaming represents an emerging entrant into the digital entertainment market that is best defined from a mobile gaming perspective. Non-wearable mobile gaming is played on various wireless devices (smartphones, tablets, phablets, etc.), which have limited interface capabilities compared to desktop, laptop, or console gaming. In many ways, wearable technology causes even more limitations, but also opens the door to new levels of interactivity and personal gaming intimacy. Enquire About Report @ http://www.bigmarketresearch.com/report-enquiry/178421
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Report Description The wearable devices industry has grown in the last four years dramatically. With the introduction of the new wearable devices, a once curiosity area for early adopters is rapidly evolving into a new accessory market where form and function are equally important. This report provides an in-depth assessment of the wearable devices market in sports and fitness applications, including business models, market drivers, challenges, value chain analysis and an assessment of the industry from 2014 to 2019. All report purchases include telephone time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report. To Get Complete Details Here @ http://www.bigmarketresearch.com/wearable-devices-in-sports-and-fitness-2014-2019-market
Table Of Content • 1 Executive Summary 6 • 1.1 Topics Covered 7 • 1.2 Target Audience 7 • 1.3 Companies Mentioned 8 • 2 Wearable Wireless Devices 10 • 2.1 Wearable Devices Overview 11 • 2.2 Case Study: Wearable Devices vs. Mobile Devices 15 • 2.3 Case Study: Current Wearable Devices Analysis 18 • 3 Body Area Network (BAN) 23 • 3.1 BAN Overview 24 • 3.2 Current BAN Applications in the Healthcare Industry 27 • 3.3 BAN Challenges 28 • 4 Sports and Technology 36 • 4.1 Player Tracking Wearables 36 • 4.2 Referees Monitoring Systems 40 • 4.3 The Impact on the Sports Industry 41 • Enquire About Report@ http://www.bigmarketresearch.com/report-enquiry/114802
Table Of Content • 5 Future Applications and Industry Roadmap 42 • 5.1 Current Applications 42 • 5.2 Treadmill Visual Effects 43 • 5.3 Tracking Tennis Techniques 44 • 5.4 Smart Running Socks 45 • 5.5 Nike Barefoot Running Stickers 45 • 6 Other Areas 48 • 6.1 Wearables and Big Data 48 • 6.2 Wearables and Healthcare 50 • 7 Sports and Fitness Market Forecast 2014 - 2019 52 • 7.1 Wearable Devices Shipments 2014 - 2019 52 • 7.2 Worldwide Revenues from Wearables Devices in Sports 53 • 7.3 Market by Category 55 • To Get Table Of Content Here@ http://www.bigmarketresearch.com/wearable-devices-in-sports-and-fitness-2014-2019-market
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