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Consumer Behavior: How and Why People Buy

Consumer Behavior: How and Why People Buy. Chapter Objectives. Define consumer behavior and explain why consumers buy what they buy Describe the prepurchase, purchase, and postpurchase activities that consumers engage in when making decisions

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Consumer Behavior: How and Why People Buy

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  1. Consumer Behavior: How and Why People Buy

  2. Chapter Objectives • Define consumer behavior and explain why consumers buy what they buy • Describe the prepurchase, purchase, and postpurchase activities that consumers engage in when making decisions • Explain how internal factors influence consumers’ decision-making processes • Show how situational factors at the time and place of purchase influence consumer behavior • Explain how consumers’ relationships with other people influence their decision-making processes • Show how the Internet offers consumers opportunities to participate in consumer-to-consumer marketing

  3. Real People, Real Choices • Meet Daniel Grossman at Wild Planet • Creating brands/products that parents endorse and kids find cool • Future direction of Room Gear product line • Option 1: acknowledge that Wild Planet missed the mark and drop the line • Option 2: retain line concept and develop products similar to those already selling • Option 3: reposition the line toward either boys or girls

  4. Decisions, Decisions • Consumer behavior: The process we use to select, purchase, use, and dispose of goods, services, ideas, or experiences to satisfy needs/desires • Internal, situational, and social influences

  5. Steps in Consumer Decision Process • Extended problem-solving versus habitual decision-making • Involvement: relative importance of perceived consequences of the purchase • Perceived risk: choice of product has potentially negative consequences

  6. Step 1: Problem Recognition • Occurs when consumer sees a significant difference between current state and ideal state • Marketers can develop ads that stimulate problem recognition

  7. Step 2: Information Search • Consumers need adequate information to make a reasonable decision • Search memory and the environment for information • Internet: search engines, portals, or “shopping robots” • Behavioral targeting: Marketers deliver ads for products consumers look for, by watching what they do

  8. Step 3: Evaluation of Alternatives • Consumers are interested in a small number of products, then narrow choices and compare pros/cons • Evaluative criteria: product characteristics consumers use to compare competing alternatives • Marketers point out their brand’s superiority on most important evaluative criteria.

  9. Step 4: Product Choice • Deciding on one product and acting on choice • Heuristic: a mental rule of thumb used for a speedy decision, such as: • Price equals quality • Brand loyalty • Country of origin

  10. Step 5: Postpurchase Evaluation • Consumer satisfaction/dissatisfaction after purchase of product • Expectations of product quality are met/exceeded or not • Ads/communications must create accurate expectations of product

  11. Internal Influenceson Consumer Behavior • Factors that cause us each to interpret information about the outside world differently: • Perception • Motivation • Learning • Attitudes • Personality • Age group • The family life cycle • Lifestyle

  12. Perception • Process by which we select, organize, and interpret information from outside world • Necessary for perception to occur • Exposure: capable of registering a stimulus • Attention: mental processing activity • Interpretation: assigning meaning to a stimulus

  13. Motivation • Internal state that drives us to satisfy needs by activating goal-oriented behavior

  14. HIGHER-LEVEL NEEDS Figure 5.5 (Abridged) Self-Actualization (US Army) Ego (BMW) Belongingness (“Pepsi Generation”) Safety (Allstate Insurance) Physiological (Quaker Oats Bran) LOWER-LEVEL NEEDS Motivation (cont’d) • Maslow’s Hierarchy of Needs

  15. Learning • A change in behavior caused by information or experience • Behavioral learning • Classical conditioning • Operant conditioning • Stimulus generalization • Cognitive learning • Observational learning

  16. Attitudes • Lasting evaluations of a person, object, or issue • Three attitude components • Affect (feeling): emotional response • Cognition (knowing): beliefs or knowledge • Behavior (doing): intention to do something • Marketers must decide which attitude component will drive consumer preferences

  17. Personality • The set of unique psychological characteristics that consistently influences the way a person responds to situations in the environment • Personality traits: Innovativeness, materialism, self-confidence, sociability, need for cognition • Self-concept

  18. Age Group and Family Life Cycle • Goods/services appeal to specific age group • Family Life Cycle: The stages through which family members pass as they grow older

  19. Lifestyle • Lifestyle: A pattern of living that determines how people choose to spend their time, money, and energy • Psychographics: group consumers according to psychological and behavioral similarities

  20. Situational Influenceson Consumer Decisions • Physical environment dimensions such as décor, smells, and lighting • Arousal and pleasure determine consumers’ reaction to store environment • Time as a situational factor

  21. Social Influenceson Consumer Decisions • We are members of many groups that influence our buying decisions: • Culture/subcultures • Social class • Group memberships • Opinion leaders • Sex roles

  22. Culture • The values, beliefs, customs, and tastes produced or practiced by a group of people • Rituals such as weddings and funerals • Cultural values: deeply held beliefs about right and wrong ways to live

  23. Subcultures • A group within a society whose members share a distinctive set of beliefs, characteristics, or common experiences • Subcultures important to marketers are racial and ethnic groups.

  24. Social Class • The overall rank or social standing of groups of people within a society, according to factors such as family background, education, occupation, and income. • Status symbols such as luxury products provide a way for people to flaunt their membership in higher social classes.

  25. Group Memberships • Reference group: a set of people a consumer wants to please or imitate and that thus has an effect on an individual’s evaluations, aspirations, or behavior • Conformity means people change behavior due to group pressure.

  26. Opinion Leaders • People who influence others’ attitudes or behaviors because others perceive them as possessing expertise about the product • Have high interest in product category • Update knowledge by reading, talking with salespeople, etc. • Impart both positive and negative product information • Are among the first to buy new products

  27. Gender Roles • Society’s expectations regarding appropriate attitudes, behaviors, and appearance for men and women • Consumers often associate “sex-typed” products with one gender or the other.

  28. Consumer-to-ConsumerE-Commerce • Online communications and purchases that occur among individuals without directly involving the manufacturer or retailer • Groups of “netizens” around the world with similar interests, united via the Internet • Popular online C2C formats • Gaming • Chat rooms, rings, and lists • Boards • Blogs

  29. Real People, Real Choices • Wild Planet (Daniel Grossman) • Daniel chose option 3: reposition the line toward either boys or girls • The firm renamed the line Girls Livin’ in Style (GLS), which has had moderate success.

  30. Marketing in Action Case:You Make the Call • What decision must Facebook.com make? • What factors are important in understanding this decision situation? • What are the alternatives? • What decision(s) do you recommend? • What are some ways to implement your recommendation?

  31. Keeping It Real: Fast Forward to Next Class Decision Time at PPG Industries • Meet Vicki Holt, Senior VP, Glass & Fiber Glass for PPG Industries, Inc. • PPG’s Insulating Glazing Unit, or IGU, has an aggressive competitor marketing a complete IGU unit. • The decision: How to react to the competition.

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