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Games in Higher Education: The Good, the Bad, and the Ugly

Games in Higher Education: The Good, the Bad, and the Ugly. Elizabeth A. Evans March 19, 2009. Logistics for Today. Polling Questions Audience Participation Questions/Comments Always Welcomed . Chat. Chat. First: Your Background. Who plays games? . First: Your Background.

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Games in Higher Education: The Good, the Bad, and the Ugly

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  1. Games in Higher Education:The Good, the Bad, and the Ugly Elizabeth A. Evans March 19, 2009

  2. Logistics for Today Polling Questions Audience Participation Questions/Comments Always Welcomed Chat Chat

  3. First: Your Background Who plays games?

  4. First: Your Background How many of you would describe yourself as a “gamer?”

  5. First: Your Background How many of you play Massively Multiplayer Online Role Playing Games?

  6. First: Your Background How many of you are cynical about the use of computer games in higher education curricula?

  7. First: Your Background How many of you are enthusiastic about the use of computer games in higher education curricula?

  8. First: Your Background How many of you are taking a “wait and see” approach about the use of computer games in higher education curricula?

  9. Today’s Questions What new opportunities can games bring to our students’ learning experiences? What issues of concern surround the discussion about games in higher education? What are the major barriers to progress?

  10. Imagine… …that we’re not limited to games that are currently available.

  11. Imagine… This is a discussion about possibility. “The day before something is a breakthrough, it was a crazy idea.” Heard during NPR interview, April 2007

  12. I Believe… ….computer games can transform learning;

  13. I Believe… ….computer games can transform learning; ….stories matter;

  14. I Believe… ….computer games can transform learning; ….stories matter; ….learning can be fun;

  15. I Believe… ….computer games can transform learning; ….stories matter; ….learning can be fun; ….assessment is crucial;

  16. I Believe… ….computer games can transform learning; ….stories matter; ….learning can be fun; ….assessment is crucial ….you can teach old dogs new tricks.

  17. I Also Believe… It’s not all sweetness and light…

  18. So… We explore today’s questions.

  19. Question 1:What new opportunities can games bring to our students’ learning experiences?

  20. New Potential Ideas? Chat

  21. New Potential Multidisciplinary Learning

  22. New Potential Professor Shatner is the university’s advisor for students studying in the Spanish-speaking country, Eshaba. A group of 5 students is midway through a semester in the country when Professor Shatner receives a panicked email from one of them. The country is under siege by its larger neighbor, Proverba, over grazing rights. Eshaba has more ample supplies of water and so farmers are better able to maintain their pastures. Proverba, in a severe 3-year long drought, is desperate. Shatner immediately contacts the American embassy in Eshaba where he is told the students have been kidnapped by Proverbans and are being held hostage to force the United States to intervene in the grazing rights issue. Knowing U.S. intervention is unlikely, Shatner decides to put together a team to rescue the kidnapped students. He quickly assembles a team to study the problem and design a rescue attempt. The neighboring country on the other side of Eshaba is friendly to the U.S., so they decide to base their operations there. Unfortunately, that border is lined with a steep mountain range. The team must design a plan to get over the mountains, negotiate successfully with the kidnappers, and safely bring the rescued students home.

  23. New Potential Lifelong learning

  24. New Potential Give them risks, give them danger, save money

  25. New Potential Research Opportunities

  26. New Potential Any new ideas? Chat

  27. Question 2:What issues of concern surround the discussion about games in higher education?

  28. New Potential Ideas? Chat

  29. Concerns Lots of data; Not much privacy?

  30. Concerns Here an interface, there an interface, everywhere an interface.

  31. Concerns Gender/Race/Age

  32. Concerns Addiction

  33. Concerns Faculty/Student Experience and Expertise

  34. Concerns Assessment of learning outcomes (Comparison to traditional)

  35. Concerns Any new ideas? Chat

  36. Question 3:What are the major barriers to progress?

  37. Barriers Ideas? Chat

  38. Barriers $$$$$$$$$$

  39. Barriers Skills

  40. Barriers NotInventedHere

  41. Barriers Faculty Risk: Promotion and Tenure

  42. Barriers Any new ideas? Chat

  43. Opportunities What can we do together? Chat

  44. I Believe… ….computer games can transform learning; ….stories matter; ….learning can be fun; ….assessment is crucial ….you can teach old dogs new tricks; ….it’s not all sweetness and light

  45. Stay in Touch Facebook and LinkedIn Profiles: Elizabeth Evans Our Games4Learning Web site and list: http://LearnIT.unc.edu/Games4Learning

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