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J.P. J.P. J.P. J.P. J.P. AM. AM. AM. AM. AM. AR. AR. AR. AR. AR.

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J.P

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  1. J.P

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  4. J.P

  5. J.P

  6. AM

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  11. AR

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  16. ________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ NR

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  21. Works Cited • 1) Gee, J.P. (2007). Semiotic domains: Is playing video games a “waste of time”? What video games have to teach us about learning and literacy. New York: PalgraveMacmillan. [pdf] • 2. Bolter, J.D. (2001). Introduction: Writing in the late age of print. Writing space: Computers, hypertext, and the remediation of print. Mahwah, NJ: LEA. 1-13. [pdf] • 3) Banchero, S. (2013). Now teachers encourage computer games in class. The Wall Street Journal, Retrieved from http://online.wsj.com/news/articles/SB10001424127887324665604579081030943142894 • 4) Highland, M. (2006). As real as your life. Presented in D. Perry Are games better than real life? • 5. Toppo, G. (2013). Video game invades classroom, scores education points. USA Today, Retrieved from http://www.usatoday.com/story/news/nation/2013/03/04/video-games-education-simcity/1963239/ J.P.

  22. Works Cited Cont. • Child Abduction-Better Kids Institure. Retrieved From betterkidsinstitute.com • Cyber Bullying. Retrieved from http://www.ardmoreconnection.com/2012/08/31/cyber-bullying/. • Gurova,Galina. Online Friendships. New Learning Environments & Technology Apr 18, 2013. • Hussey, Megan. Hudson Middle students 'meet' Alaskan pen pals. Tampa Bay Times. Feburary 12, 2013. Article. • Jackson, Justin. About Me. Retrieved from justinjackson.ca • Nunn, Holly. Computer lab brings new opportunities to Greenbelt youth. July 17, 2012 Retrieved from Gazzette.net AR

  23. Works Cited Contin. http://tfwf13.weebly.com/week-1-assignments-1--2.html - Rosen (2012) “The Machine is using us” http://tfwf13.weebly.com/week-2-assignments-3--4.html “ Project Glass One Day Google”-yup were testing augment reality glasses. http://www.ted.com/talks/lang/en/deb_roy_the_birth_of_a_word.html “ Deb Roy: The Birth of a Word” chapter 2, History of Writing Technologies -” Brian Gabrial” From Pencils to Pixels, “Dennis Baron” NR

  24. Works Cited Contin. http://tfwf13.weebly.com/week-1-assignments-1--2.html - Rosen (2012) “The Machine is using us” * Kelly, Kevin. (2008, November 21). Becoming screen literate. The New York Times. [Printable version.] http://tfwf13.weebly.com/week-2-assignments-3--4.html “ Project Glass One Day Google”-yup were testing augment reality glasses. NR

  25. Works Cited Contin. http://www.ted.com/talks/lang/en/deb_roy_the_birth_of_a_word.html “ Deb Roy: The Birth of a Word” Chapter 2, History of Writing Technologies -” Brian Gabrial” From Pencils to Pixels, “Dennis Baron” NR

  26. Works Cited Contin. • Picture work cited page • Slide one-https://www.google.com/search?q=deb+roy+the+birth+of+a+word&source=lnms&tbm=isch&sa=X&ei=4cJ6Ut78AebJsQSw9IGYBg&ved=0CAcQ_AUoAQ&biw=1093&bih=479#q=cartoon+computer&tbm=isch&facrc=_&imgdii=_&imgrc=Mo7kpmVoWX_rPM%3A%3B4ffNgSkNFWgREM%3Bhttp%253A%252F%252Fus.123rf.com%252F400wm%252F400%252F400%252Fclairev%252Fclairev1104%252Fclairev110400011%252F9353062-cartoon-smiling-desktop-computer--vector-illustration.jpg%3Bhttp%253A%252F%252Fwww.123rf.com%252Fphoto_9353098_cartoon-desktop-computer--vector-illustration.html%3B1200%3B1098 • Microsoft Word • Slide Two- https://www.google.com/search?q=deb+roy&source=lnms&tbm=isch&sa=X&ei=G8p6Up-rLIvIsASo-IGYDA&sqi=2&ved=0CAcQ_AUoAQ&biw=1093&bih=479 • https://www.google.com/search?q=deb+roy&source=lnms&tbm=isch&sa=X&ei=G8p6Up-rLIvIsASo-IGYDA&sqi=2&ved=0CAcQ_AUoAQ&biw=1093&bih=479#q=boy+looking+at+screen&tbm=isch NR

  27. Works Cited Contin. Slide Three- https://www.google.com/search?q=deb+roy&source=lnms&tbm=isch&sa=X&ei=G8p6Up-rLIvIsASo-IGYDA&sqi=2&ved=0CAcQ_AUoAQ&biw=1093&bih=479#q=pencils&tbm=isch&facrc=_&imgdii=_&imgrc=fu28OiD64xgANM%3A%3B2ylhRMvgT-Y_aM%3Bhttp%253A%252F%252Feofdreams.com%252Fdata_images%252Fdreams%252Fpencil%252Fpencil-04.jpg%3Bhttp%253A%252F%252Feofdreams.com%252Fpencil.html%3B550%3B487 NR

  28. Works Cited Contin. Slide Four- https://www.google.com/search?q=deb+roy&source=lnms&tbm=isch&sa=X&ei=G8p6Up-rLIvIsASo-IGYDA&sqi=2&ved=0CAcQ_AUoAQ&biw=1093&bih=479#q=paper&tbm=isch&imgdii=_ Slide Five- https://www.google.com/search?q=deb+roy&source=lnms&tbm=isch&sa=X&ei=G8p6Up-rLIvIsASo-IGYDA&sqi=2&ved=0CAcQ_AUoAQ&biw=1093&bih=479#q=ipads&tbm=isch&imgdii=_ https://www.google.com/search?q=deb+roy&source=lnms&tbm=isch&sa=X&ei=G8p6Up-rLIvIsASo-IGYDA&sqi=2&ved=0CAcQ_AUoAQ&biw=1093&bih=479#q=tv+screens&tbm=isch&facrc=_&imgdii=_&imgrc=I2D4IkfKEgCPiM%3A%3BMaZi-huJJqtvfM%3Bhttp%253A%252F%252Fgigaompaidcontent.files.wordpress.com%252F2012%252F02%252Fconnected-internet-tv-set-with-apps-o.jpg%253Fw%253D300%2526h%253D200%2526crop%253D1%3Bhttp%253A%252F%252Fpaidcontent.org%252F2012%252F03%252F19%252F419-all3media-bypassing-broadcasters-aggregators-on-connected-tv-screens%252F%3B300%3B200 NR

  29. Works Cited Contin. • Carley, B. (2013, February 13). Shooting in the dark. ny times. Retrieved October 31, 2013, from http://www.nytimes.com/2013/02/12/science/studying-the-effects-of-playing-violent-video-games.html?_r=0 • Google. (2013, May 13). Google. Retrieved October 31, 2013, from http://www.google.com/search?gs_rn=30&gs_ri=psy-ab&cp=21&gs_id=2a&xhr=t&q=negative+effects+of+video+games&bav=on.2,or.r_qf.&bvm=bv.55819444,d.dmg&biw=1024&bih=652&dpr=1&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=881yUv77E7D_4AOU8oCoDQ#facrc=_&i • Nauert, R. (2012, December 11). Negative Effects of Violent Video Games May Build Over Time | Psych Central News. Psych Central.com. Retrieved October 31, 2013, from http://psychcentral.com/news/2012/12/11/negative-effects-of-violent-video-games-may-build-over-time/48918.html • Ngabo, A. (n.d.). UVCA - Video Games and their negative Effects on Children. UVCA - Video Games and their negative Effects on Children. Retrieved October 31, 2013, from http://d4nations.com/webpubl/uvca---video-games-and-their-negative-effects-on-children.html • Violent video games harmless if you're stable. (2013, June 10). Geek With Laptop RSS. Retrieved October 31, 2013, from http://www.geekwithlaptop.com/violent-video-games-harmless-if-you’re-stable AM

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