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Understanding the role of social contexts and experiences in digital gaming

Understanding the role of social contexts and experiences in digital gaming. Dr Linda K Kaye 20 th November 2013 @ LindaKKaye @ EdgeHill_Psych. MOTIVATIONS. EXPERIENCES. OUTCOMES. Mood. Immersion. Flow. Achievement. Psychological well-being. Social.

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Understanding the role of social contexts and experiences in digital gaming

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  1. Understanding the role of social contexts and experiences in digital gaming Dr Linda K Kaye 20th November 2013 @LindaKKaye @EdgeHill_Psych

  2. MOTIVATIONS EXPERIENCES OUTCOMES Mood Immersion Flow Achievement Psychological well-being Social Kaye, L. K., Bryce, J., & Pollard, P. (under review). Motivations, experiences and outcomes of playing videogames. Manuscript submitted to International Journal of Human-Computer Interaction

  3. Videogame Play (40 minutes) Mood Mood Flow Activation Activation Kaye, L. K. & Bryce, J. (under review). Digital games and their influence in promoting flow and positive mood. Manuscript submitted to Media Psychology

  4. Kaye, L. K. & Bryce, J. (2012). Putting the “fun factor” into gaming: The influence of social contexts on experiences of playing videogames. International Journal of Internet Science, 7 (1), 23-37

  5. EXPERIENCE Solo gaming experience Flow CONTEXT Online Offline Social gaming experience Mood TYPE OF PLAY Cooperative Competitive Kaye, L. K. & Bryce, J. (in press). Go with the flow: The experience and affective outcomes of solo versus social gameplay. Journal of Gaming and Virtual Worlds

  6. Online Offline Solo Online Kaye, L. K. (under review). Contextual factors on the affective outcomes of digital games. Manuscript submitted to Computers in Human Behavior

  7. IN VIVO VS RETROSPECTIVE CONTEXT Solo Flow Online Mood Offline Outcome expectations Dr Linda K Kaye, Dr Rebecca Monk and Dr Helen Wall: The impact of social contexts on the emotional experiences of playing digital games.

  8. Kaye, L. K. (in prep).Social identity as a predictor of self-esteem and psychological well-being in a sample of digital gamers. • Kaye, L. K. (in press). Football Manager as a persuasive game for social identity formation.In D. Ruggiero (Ed.), Cases on Societal Effects of Persuasive Games. IGI Global

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