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Video Data

Video Data. Topic 4: Multimedia Technology. What is Video?. A video is just a collection of bit-mapped images that when played quickly one after another give the illusion of a moving image It is a sequence of individual pictures or frames

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Video Data

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  1. Video Data Topic 4: Multimedia Technology

  2. What is Video? • A video is just a collection of bit-mapped images that when played quickly one after another give the illusion of a moving image • It is a sequence of individual pictures or frames • The standard rate at which these frames are taken is 25 frames per second (this gives realistic movement)

  3. Input (Capture):Digital Video Camera (Camcorders) • Work in the same way as digital cameras • They use the same light sensors, called CCDs • They have a lower resolution than cameras • They are designed to capture lots of images (frames) fast

  4. Input (Capture):Digital Video Camera (Camcorders)

  5. Input (Capture): Webcam • Designed for the purpose of creating videos to be transmitted over the Internet • They do not need to be high resolution, keeping down the bit rates and price. • They use low resolution array CCDs and low quality lenses, keeping costs down

  6. Input (Capture): Video Capture Card • A video capture card is needed to capture videos from analogue sources • video tape players, television broadcasts and analogue video recorders • Some modern graphics cards include the ability to capture video

  7. Video Data:Storage of Video data Topic 4: Multimedia Technology:

  8. AVI (Audio Video Interleave) • Type of RIFF file (container file) • Uncompressed • AVI ratio set during saving • The audio is embedded into the video at different intervals.

  9. MPEG • Lossy compression cuts out unnecessary parts of a video clip • Saves each frame of video as a JPEG • These are called ‘i-frames’ • Data that stays the same in following frames is removed • The next frames only store data on what has changed since last i-frame

  10. MPEG

  11. MPEG Standards • MPEG-1 • VHS video quality with 353 x 240 pixels and 30 fps frame rate support • MPEG-2 • The standard for DVD-Video and Digital Television • MPEG-3 • Intended for HDTV but these revisions were incorporated into MPEG-2) • MPEG-4 • Designed for low-bandwidth networks - e.g. video phones) (Part used by DivX • MPEG-7 • Builds on the interactive and extra data capabilities of MPEG-4 and is a full multimedia description format

  12. Video Quality And File Size • Colour depth: • Increasing colour depth improves quality and increases file sizes. • Resolution: • Increasing resolution improves quality and increases file sizes. • Frame rate: • Measured in frames per second (FPS). • Increasing frame rate increases file size. Lower frame rates reduce file size but make video clip ‘jerky’.

  13. Video Quality And File Size • Video time: • increasing or reducing the time of a video is the obvious way to affect the file size. • Quality of the display of the clip is not affected. • Lossy compression: • Using MP3 compression reduces file sizes without affecting quality.

  14. Calculations File Size (Bytes) = Frame Size (Bytes) x Frame Rate (fps) x Video Time (s)

  15. Calculations

  16. Video Data:Video Editing Topic 4: Multimedia Technology:

  17. Timeline • Each frame is displayed as a thumbnail image. • Each frame can be individually edited • The audio would also be on an timeline • Some packages provide multiple timelines

  18. Storyboards • Simple plan of final product • Usually freehand and rough • Important process for all multimedia applications • Produced at Analysis stage

  19. Crop • Basically, cutting or removing the parts you don’t want. • You may want to remove a frame or a whole scene.

  20. BDCA ABCD Sequencing • Once you’ve got your video cropped, edited you have to put it in sequence. • In other words, put it in the correct order

  21. Transitions • Used to ‘join up’ different scenes/frames • Different types are available, for example: Wipe

  22. Transitions • Used to ‘join up’ different scenes/frames • Different types are available, for example: Dissolve

  23. Transitions • Used to ‘join up’ different scenes/frames • Different types are available, for example: Box Out

  24. Transitions • Used to ‘join up’ different scenes/frames • Different types are available, for example: Fade

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