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Screenshots and Review of Literature from SCVNGR Project

Screenshots and Review of Literature from SCVNGR Project. Meggan Frost and Jill Morningstar. SCVNGR Profile Page. Information Literacy Trek: List of Challenges. Challenge 1: Research Guides. Challenge 2: Database Searching. Challenge 3: Journal Location.

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Screenshots and Review of Literature from SCVNGR Project

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  1. Screenshots and Review of Literature from SCVNGR Project Meggan Frost and Jill Morningstar

  2. SCVNGR Profile Page

  3. Information Literacy Trek: List of Challenges

  4. Challenge 1: Research Guides

  5. Challenge 2: Database Searching

  6. Challenge 3: Journal Location

  7. Challenge 4: Reference Desk Location

  8. Challenge 5: Wikipedia as a Resource

  9. Challenge 6: Mirlyn Search

  10. Overall Activity on Information Literacy Trek

  11. Overall Statistics from Information Literacy Trek

  12. Overall Rankings from Information Literacy Trek

  13. Mobile Screenshots: Information Literacy Trek Home Page

  14. List of Challenges and Points

  15. Mirlyn and Reference Desk Challenges

  16. Research Guides and Database Searching Challenges

  17. Journal Location and Wikipedia Challenges

  18. Overall and Individual Player Activity

  19. Review of Literature Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform.Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based-mobile-gaming-platform-scvngr/ G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved fromhttp://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and-commerce.aspx Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr-brings-location-based-games-to-college-campuses/ L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger-hunt.html

  20. Review of Literature Cont’d McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11:The First International Conference on Computer Science and Information Technology.Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved fromhttp://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial-gaming-for-orientation-and-education/ Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game-mechanics/ SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).

  21. Review of Literature Cont’d Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR.[PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23. P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/ Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved fromhttp://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.

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