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Parker Penguin’s Math Adventure. General overview. Basic Functionality. Basic Functionality. Animated talking Penguin. Basic Functionality. Manipulable abacus. Basic Functionality. On/off and mode control. Basic Functionality. Number buttons. Basic Functionality.
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Parker Penguin’s Math Adventure General overview
Basic Functionality Animated talking Penguin
Basic Functionality Manipulable abacus
Basic Functionality On/off and mode control
Basic Functionality Number buttons
Basic Functionality Addition, subtraction, and counting display screens
Basic Functionality Number line
Basic Functionality Fun part
Four modes • Main distinctions • Count vs. “learn” (addition/subtraction) • Child-directed vs. toy-directed • Resulting in four modes • Kid-count • Toy-count • Kid-learn • Toy-learn
Stories for math learning “Parker is throwing a party for his friend’s birthday, and he wants to be sure he has enough fish for everyone. Yesterday, he invited 3 friends. Today, he invited 4 more. How many friends did he invite altogether?”
Adapted to zone of proximal development • Toy monitors correct and incorrect answers by problem type and difficulty level. • Adaptive software locates the child on a developmental continuum, as described in research. • Toy chooses appropriate content and difficulty level so as to: • Ensure the child can solve most problems (prevent frustration and disengagement) • Ensure the child is adequately challenged (prevent boredom)
Adapted to zone of proximal development • Note: the “research version” of this toy could log all activity and be used to test developmental theories.