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Theory of Computing Part 3: Finite Automata

This course covers the theory of finite automata, including deterministic and non-deterministic finite automata, converting NFAs to DFAs, simplifying DFAs, and regular expressions.

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Theory of Computing Part 3: Finite Automata

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  1. Theory of computing, part 3

  2. Course outline

  3. Finite automata

  4. Outline • Introduction • Deterministic finite automata (DFA’s) • Non-deterministic finite automata (NFA’s) • NFA’s to DFA’s • Simplifying DFA’s • Regular expressions  finite automata

  5. Automatic one way door Consider the control system for a one-way swinging door: There are two states: Open and Closed It has two inputs, person detected at position A and person detected at position B If the door is closed, it should open only if a person is detected at A but not B Door should close only if no one is detected A B

  6. Control schematic Open Closed A, no B No A or B A and B A, no B B, no A A and B B, no A No A or B

  7. Finite automaton • A finite automaton is usually represented like this as a directed graph • Two parts of a directed graph: The states (also called nodes or vertices) The edges with arrows which represent the allowed transitions • One state is usually picked out as the starting point • For so-called ‘accepting automata,’ some states are chosen to be final states

  8. Strings and automata • The input data are represented by a string over some alphabet and it determines how the machine progresses from state to state. • Beginning in the start state, the characters of the input string cause the machine to change from one state to another. • Accepting automata give only yes or no answers, depending on whether they end up in a ‘final state.’ Strings which end in a final state are accepted by the automaton.

  9. The labeled graph in the figure above represents a FA over the alphabet Σ = {a, b} with start state 0 and final state 3.Final states are denoted by a double circle. Example

  10. Deterministic finite automata (DFA’s) • The previous graph was an example of a deterministic finite automaton – every node had two edges (a and b) coming out • A DFA over a finite alphabet Σ is a finite directed graph with the property that each node emits one labeled edge for each distinct element of Σ.

  11. More formally • A DFA accepts a string w in Σ* if there is a path from the start state to some final state such that w is the concatenation of the labels on the edges of the path. • Otherwise, the DFA rejectsw . • The set of all strings accepted by a DFA M is called the language of M and is denoted by L(M)

  12. Example: (a+b)* • Construct a DFA to recognize the regular languages represented by the regular expression (a + b)* over alphabet Σ = {a, b}. • This is the set {a, b}* of all strings over {a, b}. This can be recognised by

  13. Example: a(a+b)* • Find a DFA to recognize the language represented by the regular expression a(a + b)* over the alphabet Σ = {a, b}. • This is the set of all strings in Σ* which begin with a. One possible DFA is:

  14. Example: pattern recognition • Build a DFA to recognize the regular language represented by the regular expression (a + b)*abb over the alphabet Σ = {a, b}. • The language is the set of strings that begin with anything, but must end with the string abb. • Effectively, we’re looking for strings which have a particular pattern to them

  15. Solution: (a+b)*abb The diagram below shows a DFA to recognize this language. If in state 1: the last character was a If in state 2 : the last two symbols were ab If in state 3: the last three were abb

  16. State transition function

  17. State transition function • We can also represent a DFA by a state transition function, which we'll denote by T, where any state transition of the form • is represented by: T(i,a) = j • To describe a full DFA we need to know: • what states there are, • which are the start and final ones, • the set of transitions between them.

  18. Regular languages • The class of regular languages is exactly the same as the class of languages accepted by DFAs! • Kleene (1956) • For any regular language, we can find a DFA which recognizes it!

  19. Applications of DFA’s • DFA’s are very often used for pattern matching, e.g. searching for words/structures in strings • This is used often in UNIX, particularly by the grep command, which searches for combinations of strings and wildcards (*, ?) • grep stands for Global (search for) Regular Expressions Parser • DFA’s are also used to design and check simple circuits, verifying protocols, etc. • They are of use whenever significant memory is not required

  20. Non-deterministic finite automata • DFA’s are called deterministic because following any input string, we know exactly which state its in and the path it took to get there • For NFA’s, sometimes there is more than one direction we can go with the same input character • Non-determinism can occur, because following a particular string, one could be in many possible states, or taken different paths to end at the same state!

  21. NFA’s • A non-deterministic finite automaton (NFA) over an alphabet Σ is a finite directed graph with each node having zero or more edges, • Each edge is labelled either with a letter from Σor with . • Multiple edges may be emitted from the same node with the same label. • Some letters may not have an edge associated with them. Strings following such paths are not recognised.

  22. Non-determinism • If an edge is labelled with the empty string , then we can travel the edge without consuming an input letter. Effectively we could be in either state, and so the possible paths could branch. • If there are two edges with the same label, we can take either path. • NFA’s recognise a string if any one of its many possible states following it is a final state • Otherwise, it rejects it.

  23. NFA’s versus DFA’s NFA for a*a : DFA for a*a : Why is the top an NFA while the bottom is a DFA?

  24. Example • Draw two NFAs to recognize the language of the regular expression ab + a*a. • This NFA has a  edge, which allows us to travel to state 2 without consuming an input letter. • The upper path corresponds to ab and the lower one to a*a

  25. An equivalent NFA This NFA also recognizes the same language. Perhaps it's easier to see this by considering the equality ab + a*a = ab + aa*

  26. NFA transition functions • Since there may be non-determinism, we'll let the values of this function be sets of states. • For example, if there are no edges from state k labelled with a, we'll write T(k, a) =  • If there are three edges from state k, all labelled with a, going to states i, j and k, we'll write  T(k, a) = {i, j, k}

  27. Comments on non-determinism • All digital computers are deterministic; quantum computers may be another story! • The usual mechanism for deterministic computers is to try one particular path and to backtrack to the last decision point if that path proves poor. • Parallel computers make non-determinism almost realizable. We can let each process make a random choice at each branch point, thereby exploring many possible trees.

  28. Some facts • The class of regular languages is exactly the same as the class of languages accepted by NFAs! • Rabin and Scott (1959) • Just like for DFA’s! • Every NFA has an equivalent DFA which recognises the same language.

  29. From NFA’s to DFA’s • We prove the equivalence of NFA’s and DFA’s by showing how, for any NFA, to construct a DFA which recognises the same language • Generally the DFA will have more possible states than the NFA. If the NFA has n states, then the DFA could have as many as 2nstates! • Example: NFA has three states {A}, {B}, {C} the DFA could have eight: {}, {A}, {B}, {C}, {A, B}, {A, C}, {B, C}, {A, B, C} • These correspond to the possible states the NFA could be in after any string

  30. DFA construction • Begin in the NFA start state, which could be a multiple state if its connected to any by  • Determine the set of possible NFA states you could be in after receiving each character. Each set is a new DFA state, and is connected to the start by that character. • Repeat for each new DFA state, exploring the possible results for each character until the system is closed • DFA final states are any that contain a NFA final state

  31. Example (a+b)*ab C A B b The start state is A, but following an a you could be in A or B; following a byou could only be in state A a NFA a,b A A,B A,C b a DFA b a a b

  32. Summary • Regular expressions represent the regular languages. • DFA’s recognize the regular languages. • NFA’s also recognize the regular languages.

  33. Finite automata • So far, we’ve introduced two kinds of automata: deterministic and non-deterministic. • We’ve shown that we can find a DFA to recognise anything language that a given NFA recognises. • We’ve asserted that both DFA’s and NFA’s recognise the regular languages, which themselves are represented by regular expressions. • We prove this by construction, by showing how any regular expression can be made into a NFA and vice versa.

  34. Regular expressions  finite automata • Given a regular expression, we can find an automata which recognises its language. • Start the algorithm with a machine that has a start state, a single final state, and an edge labelled with the given regular expression as follows:

  35. Four step algoritm • If an edge is labelled with , then erase the edge. • Transform any diagram like into the diagram

  36. Four step algoritm 3. Transform any diagram like into the diagram

  37. Four step algoritm 4. Transform any diagram like into the diagram

  38. Example a*+ab Construct a NFA for the regular expression, a* + ab Start with Apply rule 2 a* + ab a* ab

  39. Example a*+ab a Apply rule 4 to a*   ab a Apply rule 3 to ab   a b

  40. Finite automata  regular expressions 1 Create a new start state s, and draw a new edge labelled with  from s to the original start state. 2 Create a new final state f, and draw new edges labelled with  from all the original final states to f

  41. Finite automata  regular expressions 3 For each pair of states i and j that have more than one edge from i to j, replace all the edges from i to j by a single edge labelled with the regular expression formed by the sum of the labels on each of the edges from i to j. 4 Construct a sequence of new machines by eliminating one state at a time until the only states remaining are s and the f.

  42. Eliminating states As each state is eliminated, a new machine is constructed from the previous machine as follows: • Let old(i,j) denote the label on edge i,j of the current machine. If no edge exists, label it . • Assume that we wish to eliminate state k. For each pair of edges i,k (incoming edge) and k,j (outgoing edge) we create a new edge label new(i, j)

  43. Eliminate state k • The label of this new edge is given by: new(i,j) = old(i,j) + old(i, k) old(k, k)* old(k,j) • All other edges, not involving state k, remain the same: new(i, j) = old(i, j) After eliminating all states except sand f, we wind up with a two-state machine with the single edge s, f labelled with the desired regular expression new(s, f)

  44. Example Initial DFA Steps 1 and 2 Add start and final states

  45. Example Eliminate state 2 (No path to f) Eliminate state 0 Eliminate state 1 Final regular expression

  46. Finding simpler automata • Sometimes our constructions lead to more complicated automata than we need, having more states than are really necessary • Next, we look for ways of making DFA’s with a minimum number of states • Myhill-Nerode theorem: ‘Every regular expression has a unique* minimum state DFA’ * up to a simple renaming of the states

  47. Finding minimum state DFA Two steps to minimizing DFA: 1 Discover which, if any, pairs of states are indistinguishable. Two states, sand t, are equivalent if for all possible strings w, T(s,w) and T(t,w) are both either final or non-final. 2 Combine all equivalent states into a single state, modifying the transition functions appropriately.

  48. Consider the DFA b a,b a 1 a States 1 and 2 are indistinguishable! Starting in either, b*is rejected and anything with ainit is accepted. b a 2 b b a,b a,b a

  49. Part 1, finding indistinguishable pairs • Remove all inaccessible states, where no path exists to them from start. • Construct a grid of pairs of states. • Begin by marking those pairs which are clearly distinguishable, where one is final and the other non-final. • Next eliminate all pairs, which on the same input, lead to a distinguishable pair of states. Repeat until you have considered all pairs. • The remaining pairs are indistinguishable.

  50. Part 2, construct minimum DFA • Construct a new DFA where any pairs of indistinguishable states form a single state in the new DFA. • The start state will be the state containing the original start state. • The final states will be those which contain original final states. • The transitions will be the full set of transitions from the original states (these should all be consistent.)

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