160 likes | 300 Views
Impacts of Electronic Self-Portrayal on Newly Formed Virtual Teams. Shoshana Altschuller, Iona College Raquel Benbunan-Fich, Baruch College October 12, 2007. Motivation for Study. Dispersed team members interacting remotely via electronic means are common.
E N D
Impacts of Electronic Self-Portrayal on Newly Formed Virtual Teams Shoshana Altschuller, Iona College Raquel Benbunan-Fich, Baruch College October 12, 2007
Motivation for Study • Dispersed team members interacting remotely via electronic means are common. • Trust has a positive effect on group performance. • The challenge of attaining trust is increased using computer-mediated communication systems (CMCS). • “True identity” exposure should have profound effects on the way team members interact. • The Electronic self-portrayal continuum
Research Question • To what extent do changes in the self-portrayal characteristics of a synchronous CMCS affect the outcomes of ad-hoc virtual group meetings using the system? • Does electronic self-portrayal impact • trust ? • performance?
Electronic Self-Portrayal • Electronic self-portrayal (ESP) • The extent to which a CMCS portrays true identity (“true-to-life”) • Expression of “true self” on the Internet leads to close relationships (Bargh et al., 2002; McKenna et al., 2002). • No research studies a CMCS in terms of its ability to reveal who really is on the other end. • The way that a person is portrayed online is based on two aspects of their online participation: • Personal Representation -- “who they are” • Photos • Avatars • Messaging-based Representation -- “how they formulate messages” • Rehearsability (Dennis & Valacich, 1999): • The extent to which a system allows users to reread and edit their own messages before submitting them to be processed by the system.
Research Model Mechanisms Dependent Variables Independent Variable: Electronic Self-Portrayal VERBAL COMMUNICATION PERFORMANCE PERSONAL REPRESENTATION NON-VERBAL COMMUNICATION TRUST MESSAGING-BASED REPRESENTATION
Hypotheses: Dependent Variable Electronic self-portrayal impacts team trust based on Walther’s Hyperpersonal Model (1997): • Ha. Communication using a more true-to-life mode of personal representation will result in less trust than will communication using a less true-to-life mode of personal representation. • Hb. Communication using a more true-to-life mode of messaging-based representation will result in less trust than will communication using a less true-to-life mode of messaging-based representation. • Hc. Communication using a more true-to-life mode of only one form of representation (“Partial ESP”) will result in more trust than will communication using any other combination of representation modes.
Methodology: Experimental Design • 2x2 Factorial Design Personal Representation
Methodology: Procedure • Ad-hoc teams of three Baruch students • Perform a given task together using the system • Decision-making task • Case scenario • Current, relevant to the students, ethically charged • Each individual filled out pre- and post-task questionnaires • All items based on previously validated and used instruments • Each group randomly assigned to a condition • Identification manipulations: avatar, photo • Rehearsability manipulations: • High – no visible keystrokes: users type one entire message at a time before submitting them. • Low – visible keystrokes: users could see the letters appearing on the screen as their partners type them.
Methodology: Manipulations • Avatar-identified • Photo-identified BACK
Methodology: Manipulations • Chat software: ICQ 2003b Low Rehearsability High Rehearsability Split Layout IRC Style Layout (visible keystrokes) (no visible keystrokes) BACK
Data Analysis • Sample • 251 usable observations • 60-66 individual observations in each condition • Trust survey instrument • Adapted from (Jarvenpaa et al., 1998) • Confirmatory Factor Analysis • Cronbach’s alpha = .90 • HANOVA • To test for differences in means • Hierarchical - adjusts for group effects
Results Highlights • HANOVA describes significant differences in the trust means among treatments (p<.05). • Ha and Hb are not supported. • Trust is increased in the “Partial ESP” condition – Hc supported.
Results Highlights • Partial electronic self-portrayal • at least one form of true representation and at least one of non-disclosure • associated with higher levels of trust • ideal balance between idealization and realism • Low rehearsability (can see the keystrokes) • conveys the “person behind the avatar” • exposes the “fool behind the photo”
Results Highlights • Electronic self-portrayal continuum confirmed no ESP 1 dimension 2 dimensions
Next Steps • Partial least squares analysis to test the structural properties of the mechanisms in the research model • Continued analysis in conjunction with HANOVA on group performance
Contribution • Examines two dimensions of electronic self-portrayal and their interaction • First to empirically test effects of rehearsability • Practical implications for the use of synchronous communication systems • The element of “unrealism” that exists in CMC could be one of its most useful characteristics.