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Wearable Computers for the Educational Arena

Wearable Computers for the Educational Arena. International Conference on Wearable Computers March 5, 2002 Chicago, Illinois. Capitol Area Consortium for Wearable Computing Technology in Education. Partners. University of Maryland – College of Education Davina Pruitt-Mentle

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Wearable Computers for the Educational Arena

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  1. Wearable Computers for the Educational Arena International Conference on Wearable Computers March 5, 2002 Chicago, Illinois

  2. Capitol Area Consortium for Wearable Computing Technology in Education Partners • University of Maryland – College of Education • Davina Pruitt-Mentle • Alexandria Country Day School – Virginia • Will DeLamater • Sherry Ward • Coventry Schools – Ohio • Lisa Blough • Lisa Zverloff • Eric Van Raepenbusch • Queen Anne’s County Public Schools – Maryland • David Rose ICWC: Davina Pruitt-Mentle

  3. History • Preparing Teachers for Technology of Tomorrow: Summer Institute 2000 • Richard Bizar – Xybernaut Presentation • Consortium established in October 2000 • Mission: identify, investigate, experiment, develop, test, and evaluate wearable computer applications and solutions for education and associated fields. ICWC: Davina Pruitt-Mentle

  4. Preliminary Work • Institute for Advanced Computer Studies: Human Computer Interaction Laboratory and College of Education, University of Maryland - Allison Druin (Children as Design Partners) • Educational Technology Outreach: College of Education, University of Maryland – Davina Pruitt-Mentle (Professional Development and Pre-service Exploration) • Coventry Local School Districts – Lisa Blough Administrator, Lisa Zverloff: Wearable Computers as Assistive Technology ICWC: Davina Pruitt-Mentle

  5. Research PD and Teacher Design Teams Children as Design Partners Assistive Technology General Case Studies Consortium Activities ICWC: Davina Pruitt-Mentle

  6. Queen Anne’s Activities Using Technology in the Inclusive Setting • How do we use technology to include children with disabilities in the general education curriculum? • How do we include students in class discussions/participation? • How can a teacher customize instruction with a minimum of technology skills and time? ICWC: Davina Pruitt-Mentle

  7. Queen Anne’s Activities NO YES ICWC: Davina Pruitt-Mentle

  8. Queen Anne’s Activities ICWC: Davina Pruitt-Mentle

  9. Alexandria Country Day School Activities Field Research with wearable computers forms the basis of the innovative FieldQuestLive program for middle school student teams ICWC: Davina Pruitt-Mentle

  10. Alexandria Country Day School Activities Students webcast a learning module of their own design from a site of historical or cultural significance in their region to middle school peers around the country and around the world ICWC: Davina Pruitt-Mentle

  11. Alexandria Country Day School Activities Collaborative effort, problem- solving, curriculum-building mapped to state learning standards, and webcast production characterize this engaging program ICWC: Davina Pruitt-Mentle

  12. University of Maryland • Children as Design Partners – http://www.cs.umd.edu/hcil/kiddesign/ • Educational Technology Outreach – Professional Development and Inservice http://www.edtechoutreach.umd.edu/ • Department of Special Education – http://www.education.umd.edu/Depts/EDSP/ ICWC: Davina Pruitt-Mentle

  13. Coventry Activities • Communication • Curriculum • Leisure ICWC: Davina Pruitt-Mentle

  14. Coventry Activities • Martha Holden Jennings Foundation Grant - $13,000 • Wearable Computers for students with Learning Disabilities • Assistive Technology Infusion Grant (7) - $40,000 • Wearable Computers as Assistive Technology ICWC: Davina Pruitt-Mentle

  15. Coventry Activities Applications in the Classroom • Text to speech • Word predication • MP3 • Icon to speech • Augmentative Communication • Wireless internet ICWC: Davina Pruitt-Mentle

  16. Future Directions • Continue to explore the use of portable computers for specific students with disabilities • Expand to general education science students in the "field“ • Students can create content in the field – create a constructivist learning environment • Portable computers allow the students to bring the technology with them • Lead to an increase in the amount of time that a student with disabilities can be included in the general education setting and open new avenues to self-dependency • Bring the outside world inside, and computers/technology outside ICWC: Davina Pruitt-Mentle

  17. Video ICWC: Davina Pruitt-Mentle

  18. QUESTIONS?

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