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Python Turtle Graphics. ASFA Programming II 2010-2011. A first Object: Logo Turtle. Dr. Seymour Papert at MIT invented the Turtle as a graphical and mathematical object to think with for the children’s programming language, Logo (1966). Robot Turtles.
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Python Turtle Graphics ASFA Programming II 2010-2011
A first Object: Logo Turtle • Dr. Seymour Papert at MIT invented the Turtle as a graphical and mathematical object to think with for the children’s programming language, Logo (1966)
Robot Turtles • Children programmed robot turtles to draw pictures
A turtle is an object. • Every turtle understands the same methods. • Every turtle has the same fields or instance variables. • Heading, body color, pen color, X and Y position. • Yet each turtle can have its own values for these fields. • Many modern programming languages, such as Python, continue to use turtles for drawing
Think of a turtle crawling on a piece of paper, with a pen tied to its tail • Sheet of paper is a window on a display screen • Position specified with (x, y) coordinates • Cartesian coordinate system, with origin (0, 0) at the center of a window
Imagine a turtle starting at (0, 0) • Give it the command turtle.forward(15), and it moves (on-screen) 15 pixels in the direction it is facing, drawing a line as it moves. • Give it the command turtle.left(25), and it rotates in-place 25 degrees counter-clockwise.
Some Examples of Turtle Programs • A forest scene created with turtles • http://www.youtube.com/watch?v=Wwzv0FWJ5gQ • A Recursive Turtle Drawing Program • http://www.youtube.com/watch?feature=player_embedded&v=YummtrvNC2o
Some Key Methods from turtle import * # pen/turtle starts at the center (x=0, y=0) of the turtle display area shape(“turtle”) color("green") # pen up, don't draw up() # centers the circle goto(0,-50) # pen down, draw down() # radius=50 center is 50 radius units above the turtle circle(50) up() # center the turtle again goto(0,0) down() tur2.py
Turtle drawing with repetition from turtle import * def star(): color('red', 'purple') colormode(255) begin_fill() for i in range(36): pencolor(3*i + 100, 0 , 5*i) forward(200) left(85) forward(10) left(45) forward(40) left(-90) forward(40) left(85) forward(10) left(45) end_fill() setpos(100,45) color("white","yellow") shape("turtle") star() spyro.py
Recursive Drawing Algorithms Recursive Algorithms are used to create fractals
Documentation available explaining methods available • If you have trouble getting the docs from Python, you can go to http://docs.python.org/library/turtle.html
Assignment • Explore the documentation • Design and program a turtle drawing a picture Must include: • At least 4 colors • At least 4 shapes • A filled object • Looping • Show me the drawing creation • Email your program to me after checked off • Enrichment: recreate a picture or animate a story • Create a Recursive turtle drawing – art work