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Technology in Education. Stuart McQuaker Education Support Officer (ICT). Introduction. What technology do you use in your classroom just now and how? What is your first memory of technology in education?. Contents . Education Scotland Principles & Practice
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Technology in Education Stuart McQuaker Education Support Officer (ICT)
Introduction • What technology do you use in your classroom just now and how? • What is your first memory of technology in education?
Contents • Education Scotland Principles & Practice • Education Scotland Significant Aspects of Learning in Technologies • Moray ICT progression • SAMR – Dr Reuban Puentedura
Education Scotland Principles & Practice • http://www.educationscotland.gov.uk/learningteachingandassessment/curriculumareas/technologies/principlesandpractice/index.asp • Six Organisers • technological developments in society • ICT to enhance learning • business • computing science • food and textiles • craft, design, engineering and graphics
Significant Aspects of Learning in Technologies • http://www.educationscotland.gov.uk/learningteachingandassessment/assessment/progressandachievement/curriculum/technologies/progress.asp • 1. finding, discussing and organising information on the Technologies • searching and retrieving information to inform thinking • 2. understanding how technological products work and how they affect people • critical thinking through exploration and discovery within a range of learning contexts • discussion and debate, skills in collaboration, leading and interacting with others • curiosity and problem solving skills • 3. planning and organising technological activities • planning and organisational skills in a range of contexts • skills in using tools, equipment, software and materials • creativity and innovation, for example through ICT and computer aided design and manufacturing approaches • making connections between specialist skills developed within learning and skills for work • evaluating products, systems and services • presentation skills. • Each of the four contexts of the Technologies – business, computing science, food and textiles and craft, design, engineering and graphics – makes its distinctive contribution to the development of children’s and young people’s knowledge and understanding, skills,
Moray ICT progression • Early to Second Level • ICT broken into 7 areas • Word Processing and Presenting • Images, Video and Animation • Sound • Electronic Communication • Digital Research • Data Handling • Control Technology and Games Design
SAMR – Dr Ruban Puentedura • Substitution • Technology acts as a direct tool substitute, with no functional change • Augmentation • Technology acts as a direct tool substitute, with functional improvement • Modification • Technology allows for significant task redesign • Redefinition • Technology allows for the creation of new tasks, previously inconceivable