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Winning with Losing Games. An Examination of Parrondo’s Paradox. A Fair Game. Start with a capital of $0. Flip a fair coin. If the coin lands on heads, then your capital increases by $1. If the result is tails, then your capital decreases by $1. A Simple Game.
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Winning with Losing Games An Examination of Parrondo’s Paradox
A Fair Game • Start with a capital of $0. • Flip a fair coin. • If the coin lands on heads, then your capital increases by $1. • If the result is tails, then your capital decreases by $1.
A Simple Game • As before, the starting capital is $0. • Flip a biased coin–one that will land on tails 50.5% of the time. • Increase the capital by $1 if the coin lands on heads and decrease it by $1 if the coin lands on tails.
Graphical Approach $1 3 .495 $0 2 .505 -$1 1 Given the above graph, one can form an adjacency matrix which will allow for further analysis.
A Complicated Game • Start with a capital of $0. • If the capital is a multiple of 3, then flip a coin that lands on tails 90.5% of the time. • If the capital is not a multiple of 3, then flip a coin which lands on heads 74.5% of the time. • As before, a flip of heads results in gaining $1 while tails results in losing $1.
Graphical Approach $3 7 .745 $2 6 .745 .255 $1 5 .095 .255 $0 4 .745 .905 -$1 3 .745 .255 -$2 2 .255 -$3 1
Matrix Representation This matrix is the above matrix raised to the 500th power. .555 .445
Introduction to the Paradox Coin A: Lands on heads 49.5% of the time and lands on tails 50.5% of the time. This coin is used when playing the Simple Game. Coin B: Lands on heads 9.5% of the time and lands on tails 90.5% of the time. This coin is used when on playing the Complicated Game and one’s capital is a multiple of 3. Coin C: Lands on heads 74.5% of the time and lands on tails 25.5% of the time. This coin is used in the Complicated Game when the capital is not a multiple of 3.
Parrondo’s Paradox • Form a new game which is a combination of the Simple and Complicated games. • At each juncture, use a fair coin to randomly choose which game to play. Randomly alternating between the two games will yield a winning result although both are losing. This is Parrondo’s Paradox.
Illustrations of Parrondo’s Paradox • Chess It is sometimes necessary to sacrifice pieces in order to produce a winning outcome. • Farming It is known that both sparrows and insects can eat all the crops. However, by having a combination of sparrows and insects, a healthy crop is harvested. • Genetics Some genes that are considered to be detrimental can actually be beneficial given the correct environmental conditions.
Example -- Graphically $3 17 $2 16 14 15 $1 13 11 12 $0 10 8 9 -$1 5 7 6 -$2 4 3 2 -$3
Parrondo’s Graphical Game $3 17 $2 16 14 15 $1 13 11 12 $0 10 8 9 -$1 5 7 6 -$2 4 3 2 -$3 1 Simple Complicated
Matrix Powers .473 .527 The above matrix represents the combined game after 500 coin flips. Notice, for example, that the probability that you go from Vertex 9 to Vertex 17 is .527. Thus, one is more likely to progress up the graph.
Generalizations • Let the probabilities associated with each coin be defined as follows: • Coin A • P(H) = .5 – e • P(T) = .5 + e • Coin B • P(H) = .1 – e • P(T) = .9 + e • Coin C • P(H) = .75 – e • P(T) = .25 + e • Let the probability of playing the Simple game be p and the probability of playing the Complicated game be 1-p.
A Deeper Analysis • Given the generalizations, I sought to determine the widest p range that could be used so that the Combined Game was still winning. • Once this p range was determined, I then attempted to find the optimal p which would allow for the widest e range.
Conclusions • The p range, given that e = .005 was calculated to be (.08, .84). • The optimal p was found to be p = .40. Given this p, the e range was calculated to be (0, .013717), accurate to the millionth position.