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Super Mario Land 2. 6 Golden Coins. Joel Cieslak CIS 487 Dr. Bruce Maxim. Developed and Published by Nintendo Released in the US in November 1992 2-D Platformer , similar to other Mario titles Original price: $30 Current Used price: $5 Current New price: $200
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Super Mario Land 2 6 Golden Coins Joel Cieslak CIS 487 Dr. Bruce Maxim
Developed and Published by Nintendo • Released in the US in November 1992 • 2-D Platformer, similar to other Mario titles • Original price: $30 • Current Used price: $5 • Current New price: $200 • 5th highest selling Gameboy game at 11 million copies • Hardware Requirements: • Gameboy, GB Color, GBA, GBA SP, Super Gameboy (SNES), or Gameboy Player (GC)
Overview • In his 2nd Gameboy adventure, Wario (in his first appearance) has taken over Mario Land and hypnotized its inhabitants into thinking that Mario is their enemy. • In order to defeat Wario, the player (as Mario), must play through 6 different worlds containing both new and familiar enemies to collect the 6 golden coins. • A unique boss awaits the player at the end of each world, defending a golden coin. • Once all 6 golden coins are returned to the castle, the player can enter the final level and challenge Wario.
Interface Turn system on/off Jump; hold to let Mario glide in the air if he has rabbit ears; select world in overworld Move/duck; hold UP while jumping for a higher jump; navigate Mario in overworld Hold to run; fire bullets if Mario has fire flower; view map in overworld Pause game
Gameplay • Similar to previous Mario titles • Player travels left-to-right, stomping enemies, collecting coins, busting blocks, and getting power-ups. Power–ups: Mushroom Ability: Grow Big Fire Flower Ability: Shoot bullets Rabbit Ears Abillity: Glide in air
Overworld/Zones 6 Main Zones, the Castle, extra levels
Scoring • Player can collect coins, which unlike in previous titles do not give you a 1up, but are saved to play a minigame • Stomping 100 enemies gets you a starman • Game keeps track of how many levels the player has beaten (32 in all). Some are hidden and must be access through secret passages in other levels
Artwork • Big improvement in graphics compared to original Super Mario Land: • Largest Gameboy game at the time of release at 4 Megabits (mostly due to graphics) Super Mario Land (1989) Super Mario Land (1992)
Sound & Music • Music composed by Kazumi Totaka • His other credits include Mario Paint (SNES) and Animal Crossing (GC) Special Features • Game contains a special save feature not previously featured in gameboy games • A battery pack inside the cartridge saves the players progress automatically
Manual • Original game included a manual • Hard to get now, you’d have to buy it new Bugs/Glitches • No major glitches • Minor ones have been found by accident over the years, don’t really have any major consequence
Game Review • Pros: • Great gameplay, unique worlds, enemies, and power-ups, challenging, good graphics (for gameboy) • Cons: • Not many • Some secret levels are difficult to get to and require a certain scenario • Better than most games in its genre because of good controls, fast gameplay (no puzzles that bog you down), and creative worlds and levels • Target audience: advertised to kids, but can be played and enjoyed by anyone
Summary • Overall strengths • Mario franchise is very strong & popular • Good music • Portable system (can play it anywhere) • This is an excellent game that is definitely worth buying if you own any of the compatible portable Nintendo systems • If time permits: DEMO