1 / 27

Chapter 1:

Chapter 1: . 3D Computer Graphics. Lecturer: Norhayati Mohd Amin. Introduction. Animation is an art form created and cultivated over the last century. Through animation, new worlds can be imagined.

derick
Download Presentation

Chapter 1:

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 1: 3D Computer Graphics IMD2214 - Chapter 1: 3D Computer Graphics Lecturer: NorhayatiMohdAmin

  2. Introduction • Animation is an art form created and cultivated over the last century. • Through animation, new worlds can be imagined. • This modern art form evokes emotion through the movement of a sequence of drawings, paintings, photographs or rendered images. IMD2214 - Chapter 1: 3D Computer Graphics

  3. Introduction • Digital characters and sets can now be built and animated, then presented in different media formats such as film, video and interactive games. • Characters and visual effects can even be seamlessly integrated into live-action footage. IMD2214 - Chapter 1: 3D Computer Graphics

  4. 3D Computer Animation • The use of 3D graphic tools is now an important part of many television, film and multimedia projects. • The way objects appear in perspective, the way a surface bends and twists, or the way a light illuminates a space—all of these complex 3D effects can now be recreated on the computer. IMD2214 - Chapter 1: 3D Computer Graphics

  5. 3D Computer Animation • Broadcast • Animated Short Films • Feature Films • Visual Effects • Interactive Video Games • Visualization and Web IMD2214 - Chapter 1: 3D Computer Graphics

  6. Broadcast • 3D computer graphics has had to animate a flying logo as a new and dynamic way of getting the message across. • Flying logos are now integrated into more complete 3D environments where a product is advertised or a corporate message introduced. IMD2214 - Chapter 1: 3D Computer Graphics

  7. Broadcast • Character animation is also used more to bring objects to life and help sell the message. IMD2214 - Chapter 1: 3D Computer Graphics

  8. Animated Short Films • This animated short films were able to tell a compelling story about the influences of our society on the average person. • Short films provide a fertile ground for experimentation that help drive innovation in the computer graphics industry. IMD2214 - Chapter 1: 3D Computer Graphics

  9. Animated Short Films IMD2214 - Chapter 1: 3D Computer Graphics

  10. Feature Films • Before this, many films have integrated 3D into existing live-action scenes. • Pixar’s Toy Story® became the first feature-length animation that used 3D exclusively for characters and sets. • Sony Pictures • Imageworks’ Stuart Little® took this one step further and made a digital mouse the star of a live-action movie. IMD2214 - Chapter 1: 3D Computer Graphics

  11. Feature Films IMD2214 - Chapter 1: 3D Computer Graphics

  12. Visual Effects • Film sets can be partially built and then extended with detailed 3D digital sets. • Animated stunt people can be thrown off buildings in ways not recommended for real people. • smoke, fire and exploding objects can now be simulated within the safety of a computer screen. IMD2214 - Chapter 1: 3D Computer Graphics

  13. Visual Effects • It is ideal for generating visual effects that can be fully integrated into live-action shots. • The best effects make it impossible to find the line between reality and where computer graphics are used. IMD2214 - Chapter 1: 3D Computer Graphics

  14. Interactive Video Games • Video games have developed from black and white pixels to real-time virtual environments built with 3D characters and sets. • Game artwork is becoming more sophisticated with complex 3D models, texture maps, lighting and even dynamics. IMD2214 - Chapter 1: 3D Computer Graphics

  15. Interactive Video Games IMD2214 - Chapter 1: 3D Computer Graphics

  16. Visualization and Web • Digital content creation tools are used in a number of fields including fine arts, architecture, design,education and scientific research. • With advances in the web’s ability to present graphic and 3D information, visualization on the internet is emerging as an important tool for many companies. IMD2214 - Chapter 1: 3D Computer Graphics

  17. Visualization and Web IMD2214 - Chapter 1: 3D Computer Graphics

  18. The Animation Pipeline • The animation pipeline can be summarized in 7 stages: • modeling; • characters; • animation; • materials and textures; • lights and cameras; • effects; • Rendering and compositing. IMD2214 - Chapter 1: 3D Computer Graphics

  19. 1. Modeling • This is the stage where you build geometry to represent objects and characters. • This geometry describes the position and shape of your models and can be manipulated in the 3D workspace. IMD2214 - Chapter 1: 3D Computer Graphics

  20. 2. Characters • Characters are models that use special controls such as skeleton joints and inverse kinematics for animation. • These controls make it possible to create the complex mechanics required by characters. IMD2214 - Chapter 1: 3D Computer Graphics

  21. 3. Animation • Once a model has been setup for animation, you can begin to animate it. • By changing its position or shape over time, you bring it to life. • The timing can then be tweaked to create very specific motion. IMD2214 - Chapter 1: 3D Computer Graphics

  22. 4. Materials and Textures • In order for geometry to be rendered, it must be given material attributes that define how it will be shaded by light. • Texture can also be added to bring detail and visual richness to the surfaces. IMD2214 - Chapter 1: 3D Computer Graphics

  23. 5. Lights and Cameras • As you would on a movie set, you must set up lights and cameras to illuminate and frame objects. • You can then animate both the lights and the camera to further mimic Hollywood effects. IMD2214 - Chapter 1: 3D Computer Graphics

  24. 6. Effects • There are many effects such as fire, fields of grass and glowing lights that can’t be easily represented using models and textures. • Tools such as particles and Maya Paint Effects can be used to add effects. IMD2214 - Chapter 1: 3D Computer Graphics

  25. 7. Rendering and Compositing • Once all the scene’s parts are ready, you can render a single image or a sequence of images. • You can also render objects separately, then bring them back together in 2D using a compositing system. IMD2214 - Chapter 1: 3D Computer Graphics

  26. Production Pipelines • Single Artist • Small Production House • Large Production House • Gaming Company • School/Student IMD2214 - Chapter 1: 3D Computer Graphics

  27. Any Question? IMD2214 - Chapter 1: 3D Computer Graphics

More Related