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INTRODUCTION TO WEB USABILITY AND ACCESSIBILITY

INTRODUCTION TO WEB USABILITY AND ACCESSIBILITY. COAP 2170 – WEEK 1 Don’t make me think! KRUG’S FIRST LAW OF USABILITY. Krug’s first and only law of (web) usability. Don’t make me think Put yourself in the shoes of the “average” user Try to eliminate any possible sources of confusion.

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INTRODUCTION TO WEB USABILITY AND ACCESSIBILITY

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  1. INTRODUCTION TO WEB USABILITY AND ACCESSIBILITY COAP 2170 – WEEK 1 Don’t make me think! KRUG’S FIRST LAW OF USABILITY

  2. Krug’s first and only law of (web) usability • Don’t make me think • Put yourself in the shoes of the “average” user • Try to eliminate any possible sources of confusion

  3. Example: Not Thinking

  4. Example: Thinking

  5. What makes us think?

  6. Corollary • Sometimes we actually want our visitors to think! • Sensitive Actions • “Transfer all my funds to a Nigerian prince” • “Delete all my data” • Online quizzes • CAPTCHA • But, the goal is to make the visitors aware of

  7. How do we avoid making site visitors think? • If you are not sure whether you are doing things right on your web site • Follow design conventions • Copy Learn from the Best • Keep yourself informed • The WWW is changing! • But most important of all - TEST • Steve Krug: “Rocket Surgery Made Easy”

  8. Now and then (2002)

  9. Now and then (2012)

  10. Why bother simplifying? • You lose visitors? • It just makes sense to do things right for your visitors • Think of Apple and where it got them by doing things easy to use • People “satisfice”* and they “feel good” when they get things right BUT • It is more important to make something work, then to make something simple enough * Satisficing + sufficing (see Chapter 2 in Don’t Make me Think)

  11. “The Daily WTF” – Part 1

  12. “The Daily WTF” – Part 2

  13. “The Daily WTF” – Part 3

  14. “The Daily WTF” – Part 4

  15. Usability in an ideal world • Make something that works • Simplify how this works • Simplify further how it works • (repeat until it can not be any simpler and still does what the user wants) • Once it’s as simple as possible, make it engaging without increasing complexity • “Gamification”

  16. “Gamification” Examples

  17. ” Michael, why are the drapes open? - Kay Corleone in The Godfather, Part II http://www.hark.com/clips/dwxnvqtmvh-michael-why-are-the-drapes-open

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