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Chapter Lessons

Chapter Lessons. OVERVIEW. Create frame animations Create motion-tweened animation Work with motion guides Create motion animation effects Animate text. Introduction. INTRODUCTION. Animation can be an important part of a Web site, CD-ROM, Demo, or game

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Chapter Lessons

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  1. Chapter Lessons OVERVIEW • Create frame animations • Create motion-tweened animation • Work with motion guides • Create motion animation effects • Animate text Getting Started with PhotoShop 7.0

  2. Introduction INTRODUCTION • Animation can be an important part of a Web site, CD-ROM, Demo, or game • The perception of motion is an illusion made up from a series of still images • “Persistence of Vision” is the basis for frame rates in animations • Frames rates of 10-12 fps generally provide smooth computer-based animation Getting Started with PhotoShop 7.0

  3. Intro to Animation INTRODUCTION • Frame rates lower than 10-12 fps often result in jerky images, while higher frame rates result in a blurred image • Flash uses a default frame rate of 12 fps Getting Started with PhotoShop 7.0

  4. Macromedia Flash Animation INTRODUCTION • Animation is one of the most powerful features of Flash • Basic animation is a simple process • Move an object around the stage • Change an object’s size, shape, color • Apply Special Effects, such as zooming, fading, or a combination of effects • Two Animation Methods: Frame Animation, and Tweened Animation Getting Started with PhotoShop 7.0

  5. Understanding Frame Animations LESSON 1 • Also called frame-by-frame animations • Created by specifying an object that is to appear in each frame of a sequence of frames • Useful when you want to change individual parts of an image • Depending on the complexity of the animation, can require a lot of time Getting Started with PhotoShop 7.0

  6. Understanding Frame Animations LESSON 1 Three images used in a Frame Animation Getting Started with PhotoShop 7.0

  7. Understanding Frame Animations LESSON 1 • A greater number of images generally suggests less change needed between each image — creating more realistic animation • Consider the number of frames in which an image will appear • Fewer frames and the animation may appear jerky • Consider the frame rate (10-12 fps) Getting Started with PhotoShop 7.0

  8. Creating a Frame Animation LESSON 1 • Insert a keyframe on the layer • Place your first drawing on the stage • Insert your next keyframe, and change the drawing • “Onion skinning” may help you placing a series of images Getting Started with PhotoShop 7.0

  9. Creating a Frame Animation LESSON 1 In each Frame, the car is in a different position Getting Started with PhotoShop 7.0

  10. Understanding Motion Tweening LESSON 2 • Motion tweening is far less tedious than Frame Animation • Create a Start and End frame • Flash creates the “in-between” frames • Flash only stores the attributes that change from frame to frame, thus creating smaller file sizes than Frame Animation Getting Started with PhotoShop 7.0

  11. Understanding Motion Tweening LESSON 2 • Two types of tweening: • Shape tweening - a “morphing” effect • Motion tweening is used to animate objects which are moved, resized, re-colored, or rotated Getting Started with PhotoShop 7.0

  12. LESSON 2 Motion Tweening requires only a Start and End Frame Light Blue Background represents a Motion Tween Getting Started with PhotoShop 7.0

  13. Creating a Motion Tween LESSON 2 • Insert a starting frame • Insert an ending frame • Make alterations to the ending frame • Go back to the starting frame and choose Insert>Create Motion Tween • Make adjustments through the Properties Panel Getting Started with PhotoShop 7.0

  14. Understanding Motion Guides LESSON 3 • A path that will guide moving objects around the stage in any direction • Without Motion Guides, animations would always travel in straight lines • Animations are placed on their own layer beneath a motion guide layer Getting Started with PhotoShop 7.0

  15. Creating Animation with Motion Guides LESSON 3 • Two ways to create this relationship • Create a guide layer with a path, then create a layer of animation an attach • Or, create an animation. Then create a motion guide layer with a path, and attach • Depending on the type of object you’re animating, you may need to orient the object to the path Getting Started with PhotoShop 7.0

  16. Creating Animation with Motion Guides LESSON 3 Object not oriented to path A motion guide layer and its associated animation Object oriented to path Getting Started with PhotoShop 7.0

  17. Working with Properties LESSON 3 • Tween - specifies Motion, Shape,or none • Scale - tweens the size of an object • Ease - specifies the rate of change between tweened frames • Ease values are between -100(slow) and 100(fast) • Rotate - specifies the number of times an object rotates clockwise(CW) or counter clockwise(CCW) Getting Started with PhotoShop 7.0

  18. Working with Properties LESSON 3 • Orient to path - orients the baseline of the object to the path • Sync - ensures that the object loops properly • Snap - attaches the object to the path by its registration point Orient to Path Feature enabled in the Properties Panel Getting Started with PhotoShop 7.0

  19. Resizing an Object using a Motion Tween LESSON 4 • Select the object in the ending frame and then use the Scale Tool options from the Free Transform tool Getting Started with PhotoShop 7.0

  20. Rotating an Object using a Motion Tween LESSON 4 • Select the object in the start or end frame rotate with different options • Rotate with the Rotate Tool option of the Free Transform tool • Rotate Clockwise or Counter Clockwise a specified number of turns or degrees through the Properties panel • Use Modify > Transform to specify rotation Getting Started with PhotoShop 7.0

  21. Rotating an Object using a Motion Tween LESSON 4 Specifying the rotate settings via the Properties Panel Getting Started with PhotoShop 7.0

  22. Changing an Object’s Color with Motion Tween LESSON 4 • Numerous ways to change an object’s color over an animation’s time • Change the Tint of the object in the last frame • Change the Alpha of the object in the last frame • Change the Brightness of the object in the last frame • Apply Advanced Effects Getting Started with PhotoShop 7.0

  23. LESSON 4 The Advanced Effect Panel Onion Skin Getting Started with PhotoShop 7.0

  24. Onion Skin Feature LESSON 4 • A feature that allows you to view an outline of objects in any number of frames • Helps in positioning animated objects on the stage • Turn Onion Skin feature on via the Icon in the timeline • Use The sliders to determine the range of Onion Skin display Getting Started with PhotoShop 7.0

  25. Timeline Effects LESSON 4 • Macromedia Flash allows you to combine various animation effects and provides several prebuilt Timeline effects • You can apply Timeline effects to the following objects: • Text • Graphics • Bitmap images • Button symbols Getting Started with PhotoShop 7.0

  26. Apply a Timeline Effect LESSON 4 Getting Started with PhotoShop 7.0

  27. Animating Text LESSON 5 • Like other objects, Text can be animated • The entire text block is animated unless “Broken Apart” • Text can be rotated, skewed, scaled, or re-colored • Motion Tweened Text blocks are automatically saved as Symbols Getting Started with PhotoShop 7.0

  28. Chapter D Tasks SUMMARY • Create frame animations • Create motion-tweened animation • Work with motion guides • Create motion animation effects • Animate text Getting Started with PhotoShop 7.0

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