1 / 10

Evaluating student's learning performance with virtual environment

Evaluating student's learning performance with virtual environment. Dr. Chen, Chiu-Jung National Chia-Yi University Department of E-learing, design and Management. Introduction.

elie
Download Presentation

Evaluating student's learning performance with virtual environment

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Evaluating student's learning performance with virtual environment Dr. Chen, Chiu-Jung National Chia-Yi University Department of E-learing, design and Management

  2. Introduction • Second Life, which is a 3D virtual environment online, enable users to create avatars to communicate with each other.

  3. Introduction • Because users have many social interactions in order to live in Second Life, currently many instructors use virtual environment such as Second Life to assist students to learn the real cases through virtual social activities. However, the effects of learning performance are very in different studies

  4. Literature Review • Second Life

  5. Technology Acceptance Model (TAM) • The Technology Acceptance Model (TAM) tries to explain and evaluate acceptance of information technology for people.

  6. Technology Acceptance Model (TAM) • Perceived usefulness (PU) - Davis defined this as "the degree to which a person believes that using a particular system would enhance his or her job performance". • Perceived ease of use (PEOU) - Davis defined this as "the degree to which a person believes that using a particular system would be free from effort".

  7. Task-technology fit model (TTF) • Task-technology fit (TTF) model describes that information technology has a positive effect on individual performance.

  8. External Variable Interaction Perceived Usefulness Attitude Relevance of problem solving Performance Perceived Easy to use Intention to use Individual Task Task-Tech Fit Technology Hypotheses

  9. Hypotheses • H1: Interaction between trainers and trainees is positively related to Perceived Usefulness. • H2: Interaction between trainers and trainees is positively related to Performance. • H3: Attitude of trainee is positively related to Perceived Usefulness. • H4: Attitude of trainee is positively related to Perceived Easy to Use.

  10. Hypotheses • H5: Attitude of trainee is positively related to Performance. • H6: Relevance of problem solving is positively related to Perceived Easy to Use. • H7: Relevance of problem solving is positively related to Task-Technology fit. • H8: Relevance of problem solving related to Performance.

More Related