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graphics

graphics. Aaesha Mohammed Samsoom - H00249885 AT3. Graphics. A re visual images or designs on some surface, such as a wall, screen, paper, or stone. Purpose :To inform, explain or entertain. Examples of graphics.

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graphics

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  1. graphics Aaesha Mohammed Samsoom- H00249885 AT3

  2. Graphics • Are visual images or designs on some surface, such as a wall, screen, paper, or stone. • Purpose :To inform, explain or entertain.

  3. Examples of graphics • Drawing is a picture, image, etc., that is made by making lines on a surface with a pencil, pen, marker, chalk, etc., but usually not with paint

  4. Maps • Are simplified depiction of a space, a navigational aid which highlights relations between objects within that space. • Usually, a map is a two or three Dimensional spaces.

  5. Graphs • Are types of information graphic that represents tabular, numeric data. • Used to make it easier to understand large quantities of data and the relationships between different parts of the data.

  6. Diagrams • Are simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., • used to visualize and clarify the topic.

  7. Computer graphics • are graphics created using computers and the representation of image data by a computer specifically with help from specialized graphic hardware and software. •  used to add color, excitement, and visual inspiration to media

  8. Refrences

  9. Multimedia AmalSaleh - H00126686 AT3

  10. Definition: Multimedia is a powerful media that delivers and present content, in an attractive way. .

  11. It is are combining images, video, animations, audio, text, graphics, sounds, and movingimages in meaningful ways.

  12. Advantages of multimedia • Increases learning effectiveness • Help to deliver the information in easy way

  13. Importance of multimedia: Multimedia is important in the society for use in different field • it's adds excitement, appeal for the a contents and illustrates concepts • It helps for individualized learning and makes things more interactive and user friendly

  14. Web design principles AaeshaAlzaabi – H00126958

  15. Definition • Web design principles are general rules that include basic guidelines for designing a web-based media of layouts and interaction design such as webpage layout, content production, and graphic design

  16. 1.Don’t make users think Your website must be : • obvious and self-explanatory • clear structure • moderate visual clues • easily recognizable links

  17. 2. Don’t squander users’ patience • Let the visitors to play with the service without forcing them to share private data • Remove all barriers by : • 1-Is better to ask users for there email addresses after they’d seen the feature work of your website , so they had some idea of what they were going to get in return. • 2-You can make the registration done in less than 30 seconds — as the form has horizontal orientation, the • user doesn’t even need to scroll the page.

  18. 3. Manage to focus users’ attention • You should recognize edges, patterns and motions • the less thinking needs to happen behind the scenes, the better is the user experience

  19. 4. Strive for feature exposure • The guidelines must be extremely effective as they lead the visitors through the site content in a very simple and user-friendly way. • Letting the user see clearly what functions are available Dibusoft.com combines visual appeal with clear site structure

  20. 5. Makeuse of effective writing • adjust the writing style to users’ preferences and browsing habits to be in bold or italics • Talk business. Avoid cute or clever names, marketing-induced names, company-specific names, and unfamiliar technical names • An optimal solution for effective writing is to • 1- use short and concise phrases • 2- use scannable layout (categorize the content, use multiple heading levels, use visual elements and bulleted lists which break the flow of uniform text blocks) • 3-use plain and objective language

  21. 6. keep it simple • The best site design is a pure text, without any advertisements or further content blocks matching exactly the query visitors used or the content they’ve been looking for

  22. 7. Don’t be afraid of the white space • Not only does it help to reduce the cognitive load for the visitors, but it makes it possible to perceive the information presented on the screen • Hierarchical structures reduce complexity

  23. 8. Communicate effectively with a “visible language” • Organize: provide the user with a clear and consistent conceptual structure • Economize: do the most with the least amount of cues and visual elements • Communicate: match the presentation to the capabilities of the user • 1- Use max. 3 typefaces in a maximum of 3 point sizes — a maximum of 18 words or 50-80 characters per line of text.

  24. 9. Conventions are our friends • conventions are very useful as they reduce the learning curve, the need to figure out how things work • Follow users’ expectations — understand what they’re expecting from a site navigation, text structure, search placement etc. • innovate only when you know you really have a better idea

  25. 10. Test early, test often • Tests often provide crucial insights into significant problems and issues related to a given layout • One user is 100% better than testing none • Testing is an iterative process. That means that you design something, test it, fix it and then test it again. There might be problems which haven’t been found during the first round as users were practically blocked by other problems. • Usability tests always produce useful results • Adeveloper is unsuited to test his or her code, You know how your website is built and therefore you know exactly how it works — you have the wisdom independent testers and visitors of your site wouldn’t have.

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