1 / 37

Overview of coded light projection techniques for automatic 3D profiling

Overview of coded light projection techniques for automatic 3D profiling. Computer Vision and Robotics Group Institut d’Informàtica i Aplicacions Jordi Pagès Joaquim Salvi. Introduction. Classification. Experiments. Sub-pixel matching. Conclusions. Presentation outline. Formació.

ewarner
Download Presentation

Overview of coded light projection techniques for automatic 3D profiling

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Overview of coded light projection techniques for automatic 3D profiling Computer Vision and Robotics Group Institut d’Informàtica i Aplicacions Jordi Pagès Joaquim Salvi

  2. Introduction Classification Experiments Sub-pixel matching Conclusions Presentation outline Formació • Introduction • Coded pattern classification • Time-multiplexing • Spatial codification • Direct codification • Experimental results • Sub-pixel matching • Conclusions & guidelines 1/36

  3. Introduction: shape acquisition Shape acquisition techniques Introduction Shape acquisition Stereovision Encoding/ decoding Non-contact Contact Reflective Transmissive Non-destructive Destructive Non-optical Industrial CT Slicing Classification CMM Jointed arms Microwave radar Sonar Optical Active Experiments Passive Imaging radar Stereo Sub-pixel matching Shape from X Triangulation (Coded) Structured light Interferometry Motion Stereo Shading Silhouettes Texture Conclusions Moire Holography 2/36 Source: Brian Curless

  4. Introduction: passive stereovision • Correspondence problem • geometric constraints  • search along epipolar lines • 3D reconstruction of matched pairs by triangulation Introduction Shape acquisition Stereovision Encoding/ decoding Classification Experiments Sub-pixel matching Conclusions 3/36

  5. Introduction: active stereo (coded structured light) Introduction Shape acquisition Stereovision Encoding/ decoding • One of the cameras is replaced by a light emitter • Correspondence problem is solved by searching the pattern in the camera image (pattern decoding) Classification Experiments Sub-pixel matching Conclusions 4/36

  6. Introduction: pattern encoding/decoding (I) Introduction Shape acquisition Stereovision Encoding/ decoding • A pattern is encodedwhen after projecting it onto a surface, a set of regions of the observed projection can be easily matched with the original pattern. Example: pattern with two-encoded-columns • The process of matching an image region with its corresponding pattern region is known as pattern decoding  similar to searching correspondences • Decoding a projected pattern allows a large set of correspondences to be easily found thanks to the a priori knowledge of the light pattern Object scene Pixels in red and yellow are directly matched with the pattern columns Codification using colors Classification Experiments Sub-pixel matching Conclusions 5/36

  7. Introduction: pattern encoding/decoding (II) Introduction Shape acquisition Stereovision Encoding/ decoding • Two ways of encoding the correspondences: single and double axis codification  it determines how the triangulation is calculated • Decoding the pattern means locating points in the camera image whose corresponding point in the projector pattern is a priori known Single-axis encoding Double-axis encoding Triangulation by line-to-plane intersection Triangulation by line-to-line intersection Classification Experiments Sub-pixel matching Conclusions 6/36

  8. Coded structured light patterns: a classification proposal Introduction Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 7/36

  9. Time-multiplexing Example: 3 binary-encoded patterns which allows the measuring surface to be divided in 8 sub-regions Introduction • The time-multiplexing paradigm consists of projecting a series of light patterns so that every encoded point is identified with the sequence of intensities that receives • The most common structure of the patterns is a sequence of stripes increasing its length by the time  single-axis encoding • Advantages: • high resolution  a lot of 3D points • High accuracy (order of m) • Robustness against colorful objects since binary patterns can be used • Drawbacks: • Static objects only • Large number of patterns Classification Time-multiplexing Spatial codification Direct codification Projected over time Pattern 3 Experiments Pattern 2 Sub-pixel matching Pattern 1 Conclusions 8/36

  10. Time-multiplexing: binary codes (I) • Coding redundancy: every edge between adjacent stripes can be decoded by the sequence at its left or at its right Introduction Formació Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 9/36

  11. Time-multiplexing: Binary codes (II) • Every encoded point is identified by the sequence of intensities that receives • n patterns must be projected in order to encode 2n stripes Introduction Example: 7 binary patterns proposed by Posdamer & Altschuler Classification Time-multiplexing Spatial codification Direct codification Projected over time … Experiments Pattern 3 Pattern 2 Sub-pixel matching Pattern 1 Conclusions Codeword of this píxel: 1010010  identifies the corresponding pattern stripe 10/36

  12. Time-multiplexing: n-ary codes (I) • n-ary codes reduce the number of patterns by increasing the number of projected intensities (grey levels/colours)  increases the basis of the code • The number of patterns, the number of grey levels or colours and the number of encoded stripes are strongly related  fixing two of these parameters the reamaining one is obtained Introduction Classification Time-multiplexing Spatial codification Direct codification Using a binary code, 6 patterns are necessary necessary to encode 64 stripes Experiments Sub-pixel matching 3 patterns based on a n-ary code of 4 grey levels (Horn & Kiryati)  64 encoded stripes Conclusions 11/36

  13. Time-multiplexing: n-ary codes (II) Introduction • n-ary codes reduce the number of patterns by increasing the number of projected intensities (grey levels/colours) Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 12/36

  14. Time-multiplexing: Gray code + Phase shifting (I) Introduction • A sequence of binary patterns (Gray encoded) are projected in order to divide the object in regions Example: three binary patterns divide the object in 8 regions Classification Time-multiplexing Spatial codification Direct codification Without the binary patterns we would not be able to distinguish among all the projected slits • An additional periodical pattern is projected • The periodical pattern is projected several times by shifting it in one direction in order to increase the resolution of the system  similar to a laser scanner Experiments Sub-pixel matching Every slit always falls in the same region Gühring’s line-shift technique Conclusions 13/36

  15. Time-multiplexing: Gray code + Phase shifting (II) • A periodical pattern is shifted and projected several times in order to increase the resolution of the measurements • The Gray encoded patterns permit to differentiate among all the periods of the shifted pattern Introduction Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 14/36

  16. Time-multiplexing: hybrid methods (I) • In order to decode an illuminated point it is necessary to observe not only the sequence of intensities received by such a point but also the intensities of few (normally 2) adjacent points • The number of projected patterns reduces thanks to the spatial information that is taken into account • The redundancy on the binary codification • is eliminated Introduction Formació Classification Time-multiplexing Spatial codification Direct codification 1 0 Pattern 1 Hall-Holt and Rusinkiewicz technique: 4 patterns with 111 binary stripes Edges encoding: 4x2 bits (every adjacent stripe is a bit) 1 1 Pattern 2 Experiments 0 1 Pattern 3 Sub-pixel matching 0 1 Pattern 4 Conclusions Edge codeword: 10110101 15/36

  17. Time-multiplexing: hybrid methods (II) Introduction Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 16/36

  18. Spatial Codification Introduction • Spatial codification paradigm encodes a set of points with the information contained in a neighborhood (called window) around them • The codification is condensed in a unique pattern instead of multiplexing it along time • The size of the neighborhood (window size) is proportional to the number of encoded points and inversely proportional to the number of used colors • The aim of these techniques is to obtain a one-shot measurement system  moving objects can be measured Classification Time-multiplexing Spatialcodification Direct codification • Drawbacks: • Discontinuities on the object surface can produce erroneous window decoding (occlusions problem) • The higher the number of used colours, the more difficult to correctly identify them when measuring non-neutral surfaces • Maximum resolution cannot be reached Experiments • Advantages: • Moving objects supported • Possibility to condense the codification to a unique pattern Sub-pixel matching Conclusions 17/36

  19. Spatial codification: non-formal codification (I) • The first group of techniques that appeared used codification schemes with no mathematical basis • Drawbacks: • the codification is not optimal and often produces ambiguities since different regions of the pattern are identical • the structure of the pattern is too complex for a good image processing Introduction Classification Time-multiplexing Spatialcodification Direct codification Durdle et al.  periodic pattern Experiments Sub-pixel matching Maruyama and Abe  complex structure based on slits containing randomly placed cuts Conclusions 18/36

  20. Spatial codification: non-formal codification (II) Introduction Classification Time-multiplexing Spatialcodification Direct codification Experiments Sub-pixel matching Conclusions 19/36

  21. Spatial codification: De Bruijn sequences (I) • A De Bruijn sequence(orpseudorrandom sequence)of order m over an alphabet of n symbols is a circular string of length nm that contains every substring of length m exactly once (in this case the windows are unidimensional). • 1000010111101001 • The De Bruijn sequences are used to define coloured slit patterns (single axis codification) or grid patterns (double axis codification) • In order to decode a certain slit it is only necessary to identify one of the windows in which it belongs to Introduction m=4 (window size) n=2 (alphabet symbols) Classification Time-multiplexing Spatialcodification Direct codification Experiments Sub-pixel matching Zhang et al.: 125 slits encoded with a De Bruijn sequence of 8 colors and window size of 3 slits Salvi et al.: grid of 2929 where a De Bruijn sequence of 3 colors and window size of 3 slits is used to encode the vertical and horizontal slits Conclusions 20/36

  22. Spatial codification: De Bruijn sequences (II) Introduction Classification Time-multiplexing Spatialcodification Direct codification Experiments Sub-pixel matching Conclusions 21/36

  23. Spatial codification: M-arrays (I) • An m-array is the bidimensional extension of a De Bruijn sequence. Every window of wh units appears only once. The window size is related with the size of the m-array and the number of symbols used • 0 0 1 0 1 0 • 0 1 0 1 1 0 • 1 1 0 0 1 1 • 0 0 1 0 1 0 Introduction Classification Time-multiplexing Spatialcodification Direct codification Example: binary m-array of size 46 and window size of 22 Experiments Shape primitives used to represent every symbol of the alphabet Sub-pixel matching M-array proposed by Vuylsteke et al. Represented with shape primitives Morano et al. M-arry represented with an array of coloured dots Conclusions 22/36

  24. Spatial codification: M-arrays (II) Introduction Classification Time-multiplexing Spatialcodification Direct codification Experiments Sub-pixel matching Conclusions 23/36

  25. Direct Codification • Every encoded pixel is identified by its own intensity/colour • Since the codification is usually condensed in a unique pattern, the spectrum of intensities/colours used is very large • Additional reference patterns must be projected in order to differentiate among all the projected intensities/colours: • Ambient lighting (black pattern) • Full illuminated (white pattern) • … • Advantages: • Reduced number of patterns • High resolution can be teorically achieved • Drawbacks: • Very noisy in front of reflective properties of the objects, non-linearities in the camera spectral response and projector spectrum  non-standard light emitters are required in order to projectsingle wave-lengths • Low accuracy (order of 1 mm) Introduction Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 24/36

  26. Direct codification: grey levels (I) • Every encoded point of the pattern is identified by its intensity level Introduction Classification Time-multiplexing Spatial codification Direct codification Every slit is identified by its own intensity Experiments Carrihill and Hummel Intensity Ratio Sensor: fade from balck to white Sub-pixel matching • Every slit must be projected using a single wave-length • Cameras with large depth-per-pixel (about 11 bits) must be used in order to differentiate all the projected intensities Requirements to obtain high resolution Conclusions 25/36

  27. Direct codification: grey levels (II) Introduction Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 26/36

  28. Direct codification: Colour (I) Introduction • Every encoded point of the pattern is identified by its colour Classification Time-multiplexing Spatial codification Direct codification Tajima and Iwakawa rainbow pattern (the rainbow is generated with a source of white light passing through a crystal prism) T. Sato patterns capable of cancelling the object colour by projecting three shifted patterns (it can be implemented with an LCD projector if few colours are projected  drawback: the pattern becomes periodic in order to maintain a good resolution) Experiments Sub-pixel matching Conclusions 27/36

  29. Direct codification: Colour (II) Introduction Classification Time-multiplexing Spatial codification Direct codification Experiments Sub-pixel matching Conclusions 28/36

  30. Experiments: quantitative results Introduction Classification Experiments Quantitative results Qualitative results Sub-pixel matching Conclusions Results obtained by reconstructing 30 times two flat panels separated by 40mm. The distance between both panels obtained for each technique was calculated for every reconstruction. The Standard Deviation is indicated. (*) % of pixels inside a window of 515x226 of the camera image that have been triangulated 29/36

  31. De Bruijn Experiments: qualitative results Gühring Introduction Classification Experiments Quantitative results Qualitative results Sub-pixel matching Conclusions 30/36

  32. Projected pattern Sub-pixel matching: a key point • A key point in the accuracy of the 3D measurements is to locate the correspondences between camera image and projector pattern with sub-pixel coordinates • Qualitative example: Introduction The reflected rays of light fall between ajdacent pixels in the camera sensor This must be taken into account when triangulating the 3D points Classification Camera image Experiments Sub-pixel matching Stripe patterns Other patterns Horse reconstruction with pixel-accuracy triangulation (20000 points) Horse reconstruction with subpixel-accuracy triangulation (10000 points) Conclusions 31/36

  33. Sub-pixel matching: stripe-patterns • Only points belonging to the edgesbetween adjacent stripes are decoded and reconstructed. Two possible strategies: • - Intersecting the stripe intensity profile with and adaptative binarization threshold (calculated from two additional images: full illuminated and ambient lighting) • - More accurate:Projecting positive and negative patterns and intersecting the stripe profiles Introduction Classification Experiments + Sub-pixel matching Stripe patterns Other patterns Conclusions 32/36

  34. Sub-pixel matching: other patterns Introduction Classification Experiments Arry of dots: the subpixel position of the dots is often calculated with their mass centre  not very accurate since the circles are observed like deformed ellipses due to the change of perspective and the measuring surface Sub-pixel matching Stripe patterns Other patterns Slit patterns: every observed slit can be modelled with a gaussian profile and peak detectors can be applied (like Blais & Rioux detector)  very accurate Conclusions 33/36

  35. Conclusions Introduction Classification Experiments Sub-pixel matching Conclusions Guidelines 34/36

  36. Guidelines Introduction Classification Experiments Sub-pixel matching Conclusions Guidelines 35/36

  37. END Computer Vision and Robotics Group Institut d’Informàtica i Aplicacions Jordi Pagès Joaquim Salvi

More Related