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TECHNOLOGY IN ART AND MUSIC EDUCATION

TECHNOLOGY IN ART AND MUSIC EDUCATION. ROLES OF TECHNOLOGY IN TEACHING ART AND MUSIC. Expanded modes of expression. Robinson and Roland (1994). Literacies for an Information Age. Robinson and Roland (1994). Creative approaches to modern problems. Robinson and Roland (1994).

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TECHNOLOGY IN ART AND MUSIC EDUCATION

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  1. TECHNOLOGY IN ART AND MUSIC EDUCATION

  2. ROLES OF TECHNOLOGY IN TEACHING ART AND MUSIC

  3. Expanded modes of expression Robinson and Roland (1994)

  4. Literacies for an Information Age Robinson and Roland (1994)

  5. Creative approaches to modern problems Robinson and Roland (1994)

  6. Arts as aesthetic balance Robinson and Roland (1994)

  7. DRAWING KO, HULAAN MO

  8. I. TECHNOLOGY IN ART

  9. IMAGE EDITING • alters images whether they be digital photographs, traditional analog photos, or illustrations • using tools to modify photographs

  10. Adobe Illustrator Adobe Photoshop GIMP

  11. 3D ANIMATION AND MODELLING SOFTWARE • creates computer – generated animation and images • used in films, video games, simulations

  12. Google SketchUp Softimage Alice Blender

  13. VIDEO EDITING • used in the process of editing segments of motion video production footage, special effects, and sound recordings in the post-production process • simulates motion picture film editing

  14. Adobe After Effects Windows Movie Maker

  15. CHARTS AND GRAPHS • for presenting and explaining data • can talk about percentages, numbers, and relationships • help people understand data quickly

  16. LibreOffice Calc MS Excel

  17. FONT EDITOR • designed to create or modify computer font files

  18. Font Creator FontForge

  19. TEACHING STRATEGIES FOR ART INSTRUCTION

  20. Students take virtual field trips to art museums. http://www.nga.gov/onlinetours/index.shtm http://www.googleartproject.com/ http://www.abcgallery.com/

  21. Students create electronic portfolios. http://www.wix.com/katrinaloreto_11/portfolio

  22. Illustrate artworks/techniques with digital slide shows.

  23. Teacher-created websites give short tutorials on art concepts.

  24. Students create an illustrated desktop published brochure or newsletter.

  25. ADVANTAGES AND DISADVANTAGES/ ISSUES AND CONCERNS

  26. Why: Advantages • creative outputs • easy sharing • wider audience, greater feedback

  27. Why Not: Issues and Concerns • funding • accessing of images • ethical issues of using images

  28. KANTA KO, DUGTONG MO

  29. II. TECHNOLOGY IN MUSIC

  30. SOUND EDITING & AUDIO RECORDING • lets you record and edit music, voice, and other audio recordings • can cut, copy and paste parts of recordings, and then add effects like echo, amplification, and noise reduction

  31. WavePad Audacity

  32. BLANK SHEET MUSIC & NOTATION SOFTWARE • blank music sheets for a variety of instruments, ensembles, and clefs, including tablature for guitar, bass, and other instruments • computer programs that are used to create and print sheet music

  33. Musescore

  34. PODCAST • type of digital media consisting of an episodic series of audio files subscribed to and downloaded through web syndication or streamed online to a computer or mobile device

  35. Zune iTunes

  36. VIRTUAL INSTRUMENTS • learn different instruments online

  37. TEACHING STRATEGIES FOR MUSIC INSTRUCTION

  38. Students use software like Apple’s GarageBand as a personal recording studio.

  39. Teachers use an electronic keyboard lab to develop students’ skills in keyboarding, theory and harmony.

  40. Software such as “practicamusica” serves as tutorials in music theory and ear training.

  41. ADVANTAGES AND DISADVANTAGES/ ISSUES AND CONCERNS

  42. Why: Advantages • self-paced learning • skills learning/training • sophisticated outputs

  43. Why not: Issues and Concerns • redefining music literacy • teacher training • funding and equipment

  44. DIGITAL FIELD TRIP

  45. AUDACITY BLENDER LIBREOFFICE CALC GIMP

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