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Data Structures & Algorithms Union-Find Example

Data Structures & Algorithms Union-Find Example. Richard Newman. Steps to Develop an Algorithm. Define the problem – model it Determine constraints Find or create an algorithm to solve it Evaluate algorithm – speed, space, etc. If algorithm isn’t satisfactory, why not? Try to fix algorithm

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Data Structures & Algorithms Union-Find Example

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  1. Data Structures & AlgorithmsUnion-Find Example Richard Newman

  2. Steps to Develop an Algorithm • Define the problem – model it • Determine constraints • Find or create an algorithm to solve it • Evaluate algorithm – speed, space, etc. • If algorithm isn’t satisfactory, why not? • Try to fix algorithm • Iterate until solution found (or give up)

  3. Dynamic Connectivity Problem • Given a set of N elements • Support two operations: • Connect two elements • Given two elements, is there a path between them?

  4. Example Connect (4, 3) Connect (3, 8) Connect (6, 5) Connect (9, 4) Connect (2, 1) Are 0 and 7 connected (No) Are 8 and 9 connected (Yes) 0 1 2 3 4 5 6 7 8 9

  5. Example (con’t) Connect (5, 0) Connect (7, 2) Connect (6, 1) Connect (1, 0) Are 0 and 7 connected (Yes) Now consider a problem with 10,000 elements and 15,000 connections…. 0 1 2 3 4 5 6 7 8 9

  6. Modeling the Elements Various interpretations of the elements: • Pixels in a digital photo • Computers in a network • Socket pins on a PC board • Transistors in a VLSI design • Variable names in a C++ program • Locations on a map • Friends in a social network • … Convenient to just number 0 to N-1 Use as array index, suppress details

  7. Modeling the Connections Assume “is connected to” is an equivalence relation • Reflexive: a is connected to a • Symmetric: if a is connected to b, then b is connected to a • Transitive: if a is connected to b, and b is connected to c, then a is connected to c

  8. Connected Components • A connected component is a maximal set of elements that are mutually connected (i.e., an equivalence set) 0 1 2 3 4 5 6 7 8 9 {0} {1,2} {3,4,8,9} {5,6} {7}

  9. Implementing the Operations Recall – connect two elements, and answer if two elements have a path between them • Find: in which component is element a? • Union: replace components containging elements a and b with their union • Connected: are elements a and b in the same component?

  10. Example 0 1 2 3 4 5 6 7 8 9 Union(1,6) {0} {1,2} {3,4,8,9} {5,6} {7} Components? 0 1 2 3 4 5 6 7 8 9 {0} {1,2,5,6} {3,4,8,9} {7}

  11. Union-Find Data Type Goal: Design an efficient data structure for union-find • Number of elements can be huge • Number of operations can be huge • Union and find operations can be intermixed public class UF UF int(N); void union(int a, int b); int find(int a); boolean connected(int a, int b); • ;

  12. Dynamic Connectivity Client • Read in number of elements N from stdin • Repeat: • Read in pair of integers from stdin • If not yet connected, connect them and print out pair read input int N while stdin is not empty read in pair of ints a and b if not connected (a, b) union(a, b) print out a and b • ;

  13. Quick-Find • Data Structure • Integer array id[] of length N • Interpretation: id[a] is the id of the component containing a i: 0 1 2 3 4 5 6 7 8 9 id[i]: 0 1 1 4 4 5 5 7 4 4 0 1 2 3 4 5 6 7 8 9

  14. Quick-Find • Data Structure • Integer array id[] of length N • Interpretation: id[a] is the id of the component containing a • Find: what is the id of a? • Connected: do a and b have the same id? • Union: Change all the entries in id that have the same id as a to be the id of b.

  15. Quick-Find i: 0 1 2 3 4 5 6 7 8 9 id: 0 1 1 4 4 5 5 7 4 4 0 1 2 3 4 Union(1,6) 5 6 7 8 9 i: 0 1 2 3 4 5 6 7 8 9 id: 0 5 5 4 4 5 5 7 4 4 It works – so is there a problem? Well, there may be many values to change, and many to search!

  16. Quick-Find • Quick-Find operation times • Initialization takes time O(N) • Union takes time O(N) • Find takes time O(1) • Connected takes time O(1) • Union is too slow – it takes O(N2) array accesses to process N union operations on N elements

  17. Quadratic Algos Do Not Scale! • Rough Standards (for now) • 109 operations per second • 109 words of memory • Touch all words in 1 second (+/- truism since 1950!) • Huge problem for Quick-Find: • 109 union commands on 109 elements • Takes more than 1018 operations • This is 30+ years of computer time!

  18. Quadratic Algos Do Not Scale! • They do not keep pace with technology • New computer may be 10x as fast • But it has 10x as much memory • Want to solve problems 10x as big • With quadratic algorithm, it takes… … 10 x as long!!!

  19. Quick-Union • Data Structure • Integer array id[] of length N • Interpretation: id[a] is the parent of a • Component is root of a = id[id[…id[a]…]] (fixed point) i: 0 1 2 3 4 5 6 7 8 9 id[i]: 0 1 1 3 3 5 5 7 3 4 0 1 3 5 7 8 4 6 2 9

  20. Quick-Union • Find: • Connected: • Union: • Data Structure • What is root of tree of a? • Do a and b have the same root? • Set id of root of b’s tree to be root of a’s tree i: 0 1 2 3 4 5 6 7 8 9 id[i]: 0 1 1 3 3 5 5 7 3 4 0 1 3 5 7 8 4 6 2 9

  21. Quick-Union • Find 9 • Connected 8, 9: • Union 7,5 i: 0 1 2 3 4 5 6 7 8 9 id[i]: 0 1 1 3 3 5 5 7 3 4 5 0 1 3 5 7 8 4 6 2 9 Only ONE value changes! = FAST

  22. Quick-Union • Quick-Union operation times (worst case) • Initialization takes time O(N) • Union takes time O(N) (must find two roots) • Find takes time O(N) • Connected takes time O(N) • Now union AND find are too slow – it takes O(N2) array accesses to process N operations on N elements

  23. Quick-Find/Quick-Union • Observations: • Problem with Quick-Find is unions • May take N array accesses • Trees are flat, but too expensive to keep them flat! • Problem with Quick-Union • Trees may get tall • Find (and hence, connected and union) may take N array accesses

  24. Weighted Quick-Union • Make Quick-Union trees stay short! • Keep track of tree size • Join smaller tree into larger tree • May alternatively do union by height/rank • Need to keep track of “weight” a Quick-Union may do this But we always want this b b a

  25. Weighted Quick-Union • Weighted Quick-Union operation times • Initialization takes time O(N) • Union takes time O(1) (given roots) • Find takes time O(depth of a) • Connected takes time O(max {depth of a, b}) • Proposition: Depth of any node x is at most lg N Pf: What causes depth of x to increase?

  26. Weighted Quick-Union • Proposition: Depth of any node x is at most lg N Pf: What causes depth of x to increase? Only union! And if x is in smaller tree. So x’s tree must at least double in size each time union increases x’s depth Which can happen at most lg N times. (Why?)

  27. Next – Lecture 3 • Read Chapter 2 • Empirical analysis • Asymptotic analysis of algorithms • Basic recurrences

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