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A New Solution for Creating Versatile Learning Environments: MyUOC (Learning Technology) ). Speakers: Caroline Copestake Christy Alicia Valls Senior Project Manager User Experience Designer. Who are we?…. The Office of Learning Technologies (OLT):
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A New Solution for Creating Versatile Learning Environments: MyUOC (Learning Technology)) Speakers: Caroline Copestake Christy Alicia Valls Senior Project ManagerUser Experience Designer
Who are we?… TheOffice of Learning Technologies(OLT): We are a multidisciplinary team whose mission is to create a virtual campus environment that goes beyond functionality and usability. A campus where students can enjoy their learning process, and also, contributes to their life-work balance, enriching them as students as well as people. The latest version, known as MyUOC, follows a User Centered Design (UCD) approach. This approach consists of implementing design processes in which end users influence how a design takes shape. It is both a broad philosophy and a variety of methods. There is a spectrum of ways in which users are involved in UCD and the key issue is that users are involved in the definition, design and evaluation of UOC’s applications and online environment.
A three piece puzzle 3 pieces with their different REQUIREMENTS
The UOC’s requirements: • Students worldwide - Headquarters in Barcelona, Spain • Wide range of degrees - Fully online university (BAs, MAs, PhD) • Constant update in technology - Founded 15 years ago as an online university • 3 basic profiles with individual needs - 47.000 students, 500 full time faculty, 2000 part-time faculty
The UOC’s faculty requirements: • Communication with students - the online environment is their only medium to teach and motivate • Their “teaching” is asynchronous – Time-zones, working hours …… • The contents they use, evolve – Change in documents, materials
The UOC’s students requirements: • There are as many typologies of students as students are in the University • They have different ages, backgrounds, experiences, needs, desires and expectations • They are “on” 24/7 • They are active participants in the learning process • They are overwhelmed with information
Jointly lead to: • An open sourcelearning environment • An environment that integrates other solutionsdesired by faculty to help enhance learning for the different subjects • A more engaging-to-all-students learning environment to help increase overall satisfaction and motivation to learn (Joy of Learning) • An accessible-to-all environment, anytime, anyplace • Versatility in regards to formats
MyUOC … The new on-line virtual platform • A homepage thought for anyone of the main users profiles. • A home page gaim to be personalized • A home page open to the world-wide • A base for the main uses of the campus • A guide for the tasks to be carried out
How to acheive an adecuate MyUOC? • The three basic elements included in this title are: • Usercentereddesign • Emotionalaspects • Technical aspects
UOCs solution to Functional aspects User-centered designis used by UOC because it offers the most effective path to useful and usable products.
Short definition User-centered designis a product development methodology based on actual user needs, behaviors, abilities and perceptions. Is a design philosophy and a process in which the needs, wants, and limitations of the end user of an interface or document are given extensive attention at each stage of the design process. “The user is not like me” “The user is not like the client” “The user is not the boss”
What was the process we follow for MyUOC? Plan UCD process The system satisfies the requirements Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions ISO 13407 Model (Human centred design processes for interactive systems)
What was the process we followed for MyUOC? Plan UCD process The system satisfies the requirements Interviews Focus groups Contextual inquiry Observation/Ethnography Surveys Log analysis Benchmarking Competitive and comparative analysis Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions
Some examples of the methods we used… Competitive analysis: (also called comparative analysis or benchmarking) is the process of analyzing products which are similar to, or compete with, the product we are designing in order to generate ideas.
What was the process we follow for MyUOC? Plan UCD process The system satisfies the requirements Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions User Profiles / Personas Brainstorming Scenarios Tasks analysis Flowcharts / Storyboards
Some examples of the methods we used… Personas: Personas are a fictional characters that represent actual groups of users and their needs, which can be a general description of person, context, or usage scenario. UOC personas: Martina Jordi
What was the process we follow for MyUOC? Plan UCD process The system satisfies the requirements Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions Wireframes LoFi / HiFi Prototyping Cardsorting Participatory Design
Some examples of the methods we used… Wireframes: is a visual illustration of a Web page, product, site... It is meant to show all of the items that are included on a particular page, without defining the look and feel (or graphic design). It's simply meant to illustrate the features, content and links that need to appear on a page so that the design team can mock up a visual interface and the programmers understand the page features and how they are supposed to work.
What was the process we follow for MyUOC? Plan UCD process The system satisfies the requirements User testing Cognitive walkthrough Heuristic Evaluation Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions
Some examples of the methods we used… Heuristic: is a method for finding usability problems in a user interface by reviewing it for compliance with a checklist of recognized usability principles called heuristics. It is conventionally performed by a group of trained evaluators who individually evaluate a system and then combine their results to come up with a prioritized list of problems to be fixed.
What was the process we follow for MyUOC? Plan UCD process The system satisfies the requirements Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions
What was the process we follow for MyUOC? Plan UCD process The system satisfies the requirements Specify context of use Evaluate designs against user requirements Specify organizational and user requirements Produce design solutions ISO 13407 Model (Human centred design processes for interactive systems)
The system satisfies the requirements New home page; My UOC video
Emotional Aspects Motivate – engage – community
Emotional Aspects How? • By integrating psychological and consumer research methods into the UCD process • By continuously monitoring and analyzing emotional responses • By identifying emotional elements of interaction and design • By designing methodologies that can be easily applied by the design and development teams
Emotional Aspects Engaging elements • Choices for everyone (i.e., for faculty to choose which tool is best for their subject, for students to choose how they wish to participate or communicate) • Humanizing interaction (i.e., photos, images) • Having control of what they see on their first screen - 100% “perceived” satisfaction • Innovative and “cool elements” (i.e. Mac-style menu bar) • Adding external modulesallows students to bring in their lives
Emotional Aspects Engaging elements • Choices for everyone (i.e., for faculty to choose which tool is best for their subject, for students to choose how they wish to participate or communicate) • Humanizing interaction (i.e., photos, images) • Having control of what they see on their first screen - 100% “perceived” satisfaction • Innovative and “cool” elements (i.e. Mac-style menu bar) • Adding external modules allows students to bring in their lives
Emotional Aspects Engaging elements • Choices for everyone (i.e., for faculty to choose which tool is best for their subject, for students to choose how they wish to participate or communicate) • Humanizing interaction (i.e., photos, images) • Having control of what they see on their first screen - 100% “perceived” satisfaction • Innovative and “cool elements” (i.e. Mac-style menu bar) • Adding external modules allows students to bring in their lives
Emotional Aspects Engaging elements • Choices for everyone (i.e., for faculty to choose which tool is best for their subject, for students to choose how they wish to participate or communicate) • Humanizing interaction (i.e., photos, images) • Having control of what they see on their first screen - 100% “perceived” satisfaction • Innovative and “cool elements” (i.e. Mac-style menu bar) • Adding external modules allows students to bring in their lives
Emotional Aspects Engaging elements • Choices for everyone (i.e., for faculty to choose which tool is best for their subject, for students to choose how they wish to participate or communicate) • Humanizing interaction (i.e., photos, images) • Having control of what they see on their first screen - 100% “perceived” satisfaction • Innovative and “cool elements” (i.e. Mac-style menu bar) • Adding external modules allows students to bring in their lives
Emotional Aspects Engaging elements • Choices for everyone (i.e., for faculty to choose which tool is best for their subject, for students to choose how they wish to participate or communicate) • Humanizing interaction (i.e., photos, images) • Having control of what they see on their first screen - 100% “perceived” satisfaction • Innovative and “cool elements” (i.e. Mac-style menu bar) • Adding external modulesallows students to bring in their lives.
Emotional Aspects Users Actions • Drag & drop widgets • Select a background • Change colour of widget • Easily create your own widgets • Delete what you don’t like • Personalize, customize • Select visualization type (# items, etc.) • Bring in external widgets (i.e. Gmail, RSS…) • Choose, choose, choose • Endless opportunities Instead of 1 design for everyone we now have as many designs as number of students (47.000). One design does not fit all. video
Technical aspects: • Service Oriented Architecture (SOA)in order to achieve real interoperability • Open Knowledge Initiative (OKI) technology • An Open Source and Lego-like environment connected with each other
Technical aspects e-learningtools OKI Bus Services Gateway Common LMS
MyUOC challenges: • Keeping control over the learning model • Ability to change as we go • Personalization for both faculty and students • Flexibility and opportunities to innovate and explore new learning approaches. • Accessibility • Automatically generation of multiple formats.Versatility of Formats • Maintaining and evolving the environment • Continuing UOC's user-centered tradition integrating psychological and consumer research methods into the UCD process • Reaching out to the community so we can all evolve webservices and interoperability together For us the future in e-learning will be focused on interoperability.
Thank you for your attention!! Learning Technologies: learningtechnologies@uoc.edu Alícia Valls: avallssa@uoc.edu Caroline Copestake: copestake@uoc.edu Want to try MyUOC? http://www.uoc.edu/portal/english/ Username: educause Pasword: eli