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The Amulet. Presentation of concept and design. Introduction to the team. Sean – Project Manager Ben – Designer Kay – Artist Martin - Programmer. Project Plan/ Timeline. The Game – High Concept. Explore the world of Avia by completing story based puzzles and challenges. Research.
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The Amulet Presentation of concept and design
Introduction to the team. • Sean – Project Manager • Ben – Designer • Kay – Artist • Martin - Programmer
The Game – High Concept Explore the world of Avia by completing story based puzzles and challenges.
Research Demographic • Anderson, Nancy (2006). Elementary Children's Literature. • Picture books: 0–5. • Early Reader Books: 5–7. • Chapter book: 7–11. • Short chapter books: 7–9. • Longer chapter books: 9–12. • ESA – Entertainment Software Association • Games sold in 2008 • 57 percent were rated "Everyone (E)" or "Everyone 10+ (E10+)." • Only 16 percent were rated "Mature (M)."
Research – The Level Adventure Game The most story-intensive genre. 15 Geographical Locations Decided on ‘The Dead Wood’ (Chapter Six: The Drummer) Overall ‘World’: Avia/Griffonland Zone: The Listening Wood Region: ‘The Dead Wood’ Levels: • The Moorland Border • Wren and the Cobwebs • Monkey and The Hare • The Escape
Research Technical Isometric view Boktai Megaman
Research Art Guild Wars Yoshi’s Island Scribblenauts Loondon
The Game - Mechanics Movement Grab & Drop Throw Jump Charge Character Modes • Ride – Pompom, Torquil & Pompom • Walk – Torquil • Swing – Boku, Torquil & Boku • Fly – Wren, Torquil (At the end)
The Game – Level Design BEN’S MAP – Brief explanation of the use of mechanics ect.
Initial screen designs/Mock ups • Pictures of how we propose our game to look like. • Explain more.
Testing • We would like to test this on our target audience (9-12’s) • This may not be feasible.
Thank you for listening Any Questions?