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Steve Collins Richland County IT Manager

Agile. Steve Collins Richland County IT Manager. Goals. Have Fun Learn About Agile Tell Some Stories. First Story. Jim Valvano – Three Things. Three Things About Agile. Iterative Development Reflective Improvement Close Communication. Four More Properties of Successful Agile Projects.

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Steve Collins Richland County IT Manager

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  1. Agile Steve Collins Richland County IT Manager

  2. Goals • Have Fun • Learn About Agile • Tell Some Stories

  3. First Story • Jim Valvano – Three Things

  4. Three Things About Agile • Iterative Development • Reflective Improvement • Close Communication

  5. Four More Properties of Successful Agile Projects • Personal Safety • Focus • Easy Access To Expert Users • Technical Environment

  6. Standish Group Survey

  7. Standish Group Survey • Of those 2000 projects if you measure success as on time and within budget only 16% of those projects would be judged successful

  8. Agile Principles • Highest priority is to satisfy the customer through early and continuous delivery of valuable software • Deliver working software frequently • Business people and developers must work together • Build projects around motivated teams • Working software is the primary measure • Maintain a constant pace • Pay attention to technical excellence and good design • Simplicity is essential • Utilize self organizing teams • Reflect at specified intervals

  9. Lean Principles • Create Value for the Customer • Eliminate Waste • Defer Commitment • Respect People • Deliver Fast • Build Quality In • Create Knowledge • Optimize the Whole

  10. Scrum (In one slide) • 3 Roles Product Owner Scrum Master Development Team • 3 Meetings Sprint Planning (4 hours) Daily Scrum (15 minutes) Sprint Demo & Retrospective (4 hours) • 3 Artifacts Product Backlog Sprint Backlog Sprint Burn-down

  11. Objective of 10 Day Sprint • To produce Value in 10 days that is coded, unit tested, UAT tested and documented • Demo that value to the end user and get feedback • Make changes in the next sprint

  12. Features and Stories

  13. Stories and Tasks

  14. Stories After Work

  15. Working In The Hive

  16. Actual Scrum

  17. Demo Day

  18. Demo Day

  19. Best Sprint Burn Down

  20. Best Sprint Burn Up

  21. Best Quote • Learning happens when there is a 50% chance that your first iteration is wrong

  22. Mind Boggling - Swarm • Paired or team development is faster than team members working on tasks individually

  23. Attributes Of Agile Team • Trust • Conflict • Commitment • Accountability • Results

  24. What We Want To Adopt • Spirit of the squirrel • Way of the beaver • Gift of the goose

  25. What We Learned • Non performers identified fast • Stories must be right sized • Some folks think they work better alone • Some folks want to know everything before doing anything • Some tasks too long – some too short • Remote developers are difficult • Managers become coaches • Future stories can break prior stories

  26. Finish With A True Story • Fujimotto

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