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Problem Solving and Creative Thinking

Problem Solving and Creative Thinking. Problem Solving. What is a Problem? A problem arises when a living creature has a goal but does not know how this goal is to be reached.

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Problem Solving and Creative Thinking

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  1. Problem Solving and Creative Thinking

  2. Problem Solving What is a Problem? A problem arises when a living creature has a goal but does not know how this goal is to be reached. [A problem exists] whenever one cannot go from the given situation to the desired situation simply by action. [K. Dunker, On Problem Solving, (1945) p. 1] What is Problem Solving? Problem Solving is the process of working out or discovering how to reach such a goal.

  3. What is creative thinking? Creative thinking is the process of generating novel ideas and alternative courses of action, no matter how good those ideas and alternatives might be. Creative thinking should not be seen as an alternative to critical thinking When you have recognised a problem, then you should employ creative thinking to produce some options for solving the problem, then you should employ critical thinking If you haven’t come up with enough options to begin with, then your critical thinking decision procedure might produce the wrong result… a dangerous result!

  4. Creative Thinking, Critical Thinking, and Problem Solving Creative thinking supports critical thinking … While critical thinking focuses on step-by-step, linear processes aimed at arriving at a correct answer, creative thinking begins with possibility, multiple ideas, and suspended judgement. It might be said that creative thinking supports the ideas with which critical thinking works. Thus, even though these two kinds of thinking work in different ways, they actually support one another and aim at the same ultimate goal, which is to solve a problem … At the beginning of the process, creative methods are used to examine the problem environment, generate ideas, and make associations. Then the analysis and judgment faculties are brought into play, and the possibilities are analyzed for a possible solution. [Robert Harris, CB pp. 115-6]

  5. Who is this man?

  6. Archimedes Great inventor, mathematician etc. The Screw  The Lever

  7. Archimedes Helped protect Syracuse from the Romans in the siege of 213BC The Mirror The Claw

  8. Archimedes’ puzzle • Did the smithy replace some of the kings gold with silver? • How did Archimedes find out? • (Not Archimedes style to torture the smithy)

  9. Solution to Archimedes’ puzzle. • The solution, which occurred when he stepped into a public bath and caused it to overflow, was to put a weight of gold equal to the crown, and known to be pure, into a bowl which was filled with water to the brim. Then the gold would be removed and the king’s crown put in, in its place. An alloy of lighter silver would increase the bulk of the crown and cause the bowl to overflow. [Vitruvius, De Architectura] • And the wreath was impure!

  10. Creative thinking! • It was very useful to Archimedes • He was well respected and treated in Syracuse • Marcellus, the Roman general, ordered his life to be spared when Syracuse finally fell • But his obsession with maths was ultimately his downfall! • Can we be like Archimedes? • Can we learn to be creative thinkers?

  11. 4 Methods for Generating Ideas • Associative Techniques • Analytic Techniques • Brainstorming • Role Playing

  12. Associative Techniques • Compare something familiar to something unfamiliar. • Close analogy e.g. apples and pears • Remote analogy e.g. Pringles • Forced analogy…

  13. Forced Analogy 1 • The problem: recreating that dazzling 360 degree panoramic holiday view • The forced analogy: a wreath • The answer!

  14. Forced Analogy 2 • The problem: vertigo • The forced analogy: swimming • The answer!

  15. Forced Analogy 3 • The problem: Carrying lots of shopping when its raining • The forced analogy: a tennis player • The answer!

  16. Analytic Techniques • Breaking a problem down into smaller parts • E.g. How can I make the All Blacks win the Rugby World Cup? • Vital components of the problem: • Henry: Just one:ensuring the ABs perform to their capacity • Hence the 4 Rs of Henry’s regime • Rest • Rotation • Relationships within team are friendly • Really discreet signaling during matches

  17. Analytic Techniques • Unfortunately (as we know), Henry didn’t analyse the problem thoroughly. • He missed a vital component of the problem: • The Barnes Factor

  18. Analytic Techniques • Good analytic techniques will help to ensure that all of the important components of the problem are addressed

  19. Brainstorming • Deliberately set about coming up with alternatives, and write them all down, no matter what. • No idea is a bad idea (at least just yet) • Edward de Bono 6 hats – green hat time • One company generated 2,200 ideas in one day!

  20. Roleplaying • Roleplaying. Attempt to simulate aspects of the problem and proposed solutions. Try to imagine details of the relevant outcomes after your choice has been made, and attempt to put yourself in the shoes of other people. • A good method for gathering information and gaining perspective • E.g. Theoretical vs. practical lecturing • E.g. Customers-eye-view of displays • E.g. Hand-out-of-the-car-window aerodynamics

  21. But Archimedes was not just a creative thinker... • He was also a prolific problem solver • So, how can we harness these 4 idea creation techniques to help us solve problems? • Ideas should be generated after the problem has been properly understood and represented

  22. The Main Message Solving real problems is a two step process: Model Solution Problem In order to generate potentially fruitful ideas, and thereby make it more likely that you solve your problem, make sure you represent the problem in the right way.

  23. The Lights Example • One and only one of the switches (A, B & C)on the outside of the room turns on all of the lights (x, y & z) in the room • From outside, you cannot see into the room • The wiring is hidden from view • You are not allowed to damage any of the property • Is there a way of knowing for sure which switch turns the lights on? • Once you enter the room, you cannot leave again to rearrange the switches xyz C B A

  24. The Lights Example Switches: Possible arrangements: A 1 1 1 1 0 0 0 0 B 1 1 0 0 1 1 0 0 C 1 0 1 0 1 0 1 0 1 – on, 0 – off

  25. The Main Message Solving real problems is a two step process: Model Solution Problem In order to generate potentially fruitful ideas, and thereby make it more likely that you solve your problem, make sure you represent the problem in the right way.

  26. The Bird-Train Problem (Posner, 1973) • Station 1 and Station 2 are 50 miles apart on a straight train track • Train 1 leaves Station 1 at the same time that Train 2 leaves Station 2 • Both trains travel at 25 miles per hour toward the other station • The bird starts directly above Train 1 and flies above the track until it reaches Train 2. Then it flies back to Train 1 etc. • The bird flies at 230 miles per hour • How far has the bird flown by the time the trains meet?

  27. The Bird-Train Problem (Posner, 1973)

  28. The Main Message Solving real problems is a two step process: Model Solution Problem In order to generate potentially fruitful ideas, and thereby make it more likely that you solve your problem, make sure you represent the problem in the right way.

  29. The Drop Block Problem What will happen to the block of wood when the person lets go of it?

  30. The Drop Block Problem The block will drop down as it is drawn to earth by gravity

  31. The Drop Block Problem … so long as the person is on earth.

  32. The Drop Block Problem It will float up if the person is under water.

  33. The Drop Block Problem And it will go nowhere (or a little bit sideways?!) if the person is in space.

  34. The Main Message Solving real problems is a two step process: Model Solution Problem In order to generate potentially fruitful ideas, and thereby make it more likely that you solve your problem, make sure you represent the problem in the right way.

  35. So, how can I best represent a problem? Suggestion 1: Drop presuppositions that aren’t explicit in the original statement of the problem

  36. The Nine Dot Problem (Maier, 1931) • Can you connect all of the dots with just 4 straight lines? • You cannot take your pen off the paper • You can’t use a ridiculously big pen • The second line must start where the first line finished. The third line must start where the second line finished etc. • Imagine the dots are drawn on a flat an immovable surface • The solution…

  37. Solution to The Nine Dot Problem (Maier, 1931)

  38. How can I best represent a problem? Suggestion 1: Drop presuppositions that aren’t explicit in the original statement of the problem.

  39. A Terrible Accident • There was a terrible accident on the motorway coming into Wellington • A man was killed on impact and his son was rushed to hospital with life-threatening injuries • At the hospital, the surgeon saw the boy and said: “I can’t operate, that’s my son” • What is going on here? • Many of us assume that surgeons have to be male, making us come up with crazy answers for a simple question

  40. How can I best represent a problem? Suggestion 1: Drop presuppositions that aren’t explicit in the original statement of the problem.

  41. How can I best represent a problem? Suggestion 1: Drop presuppositions that aren’t explicit in the original statement of the problem. Suggestion 2: Make sure you represent everything explicit in the original statement of the problem.

  42. 2 old high school math club pals meet up after many years On a street somewhere: Ted: All three of my sons celebrate their birthday today. Can you tell me how old each one is? (Ted is a bit weird) Fred: Yes, but you have to tell me something about them… Ted: The product of their ages is 36. Fred: I need more info… Ted: The sum of their ages is equal to the number of windows in the building next to us… Fred: I need more info… Ted: My oldest son has blue eyes. Fred: That is sufficient!  Can Fred really know how old Ted’s sons are? How?

  43. 2 old high school math club pals meet up after many years • Age of the first son: x • Age of the second son: y • Age of the third son: z • Safe assumption: x ≥ y ≥ z

  44. 2 old high school math club pals meet up after many years “The product of their ages is 36”: xyz • 1 1 • 2 1 • 3 1 • 9 4 1 • 9 2 2 • 6 6 1 • 6 3 2 • 4 3 3

  45. 2 old high school math club pals meet up after many years “The sum of their ages is equal to the number of windows in the building next to us…” xyz • + 1 + 1 = 38 • + 2 + 1 = 21 • + 3 + 1 = 16 • 9 + 4 + 1 = 14 • 9 + 2 + 2 = 13 • 6 + 6 + 1 = 13 • 6 + 3 + 2 = 11 • 4 + 3 + 3 = 10

  46. How can I best represent a problem? Suggestion 2: Make sure you represent everything explicit in the original statement of the problem.

  47. There are five houses, each of a different color and inhabited by men of different nationalities, with one unique pet, drink, and car. Some facts are given: 1. The Englishman lives in the red house. 2. The Spaniard owns the dog. 3. The man in the green house drinks cocoa. 4. The Ukrainian drinks eggnog. 5. The green house is immediately to the right (your right) of the ivory house. 6. The owner of the Oldsmobile also owns snails. 7. The owner of the Ford lives in the yellow house. 8. The man in the middle house drinks milk. 9. The Norwegian lives in the first house on the left. 10. The man who owns the Chevrolet lives in the house next to the house where the man owns a fox. 11. The Ford owner's house is next to the house where the horse is kept. 12. The Mercedes-Benz owner drinks orange juice. 13. The Japanese drives a Volkswagen. 14. The Norwegian lives next to the blue house. Who owns the Zebra?

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