1 / 12

Survey of Affective Computing for Digital Home

Survey of Affective Computing for Digital Home. Tsai-Yen Li Computer Science Department National Chengchi University. Outline. Affective computing overview Research activities Issues and approaches Applications in digital home Research challenges. Definition of Affective Computing.

harken
Download Presentation

Survey of Affective Computing for Digital Home

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Survey of Affective Computing for Digital Home Tsai-Yen Li Computer Science Department National Chengchi University

  2. Outline • Affective computing overview • Research activities • Issues and approaches • Applications in digital home • Research challenges

  3. Definition of Affective Computing • Affective computing: computing that relates to, arises from, or deliberately influences emotions • Multidiscipline across several academic fields: such as computer science, cognitive science, psychology, neuroscience, etc. • Multidiscipline inside Computer Science: machine learning, pattern recognition, signal processing, computer vision, speech analysis, computer animation, and protocol design.

  4. Issues in Affective Computing • Emotion perception • Emotion modeling • Emotion expression • Emotion communication

  5. Research Groups on Emotion • United Stats: • Affective Computing (M.I.T.), OZ (C.M.U.), Joe LeDoux's Laboratory (N.Y.U.), Responsive Virtual Human Technology (RTI), Affect Analysis Group (U. Pittsburgh), etc. • United Kingdom: • U. of Cambridge, U. of Birmingham, U. of York, etc. • Others: • Switzerland, Finland, Netherlands, Canada, Austria, etc.

  6. Emotion Perception • Verbal: • Voice: magnitude, pitch, etc. • Dialog: limited vocabulary • Non-verbal: • Facial: feature-based, appearance-based • Physiological symptoms: wearable computer • heart rate variability, brainwaves, respiration, muscle tension, blood pressure and temperature • Input behaviors: emotional mouse • Gestures

  7. Computational Models of Affect • Architecture-level models • Mostly based on the OCC model. • How emotions interact with other components such as goal, preference, stimulus, etc. • Task-level models • enhancing system performance on a particular problem-solving task such as NPL, Military applications. • Mechanism-level models • To emulate high-level or low-level aspects of the mechanism involved in emotional processing

  8. Research Groups on Emotional Virtual Human • Center for Human Modeling and Simulation, UPenn: by Norman Badler • Kinematics, dynamics, NLP • Virtual Reality Lab, EPFL, Switzerland : by Daniel Thalmann • Motion, crowd, virtual environment • Miralab, Switzerland: by Nadia Magnenat-Thalmann • Facial, cloth, skin

  9. Emotion Expression • Emotion mechnism (Oliverira 2003): • Appraisal: OCC model • Copping: expression • Expression types: • Verbal: speech, text • Non-verbal: facial expression, motion, gesture, actions, etc.

  10. Emotion Modeling and Expression Language • PAR (Parameterized Action Representation ) • Badler2000, representation lang. • CML (Character Markup Language) • Arafa2003, scripting and representation lang., XML • AML (Avatar Markup Language) • Thalmann2002, scripting lang., XML, emotion • VHML (Virtual Human Markup Language) • Marriott2002, scripting and representation lang. • HML (Human Markup Language): • representation lang., XML • APML (Affective Presentation Markup Language): • scripting and representation lang., XML, emotion

  11. Application in Digital Home • Levels of applications • Expression only: Mac, Office agent • Perception only: intelligent tutoring system • Perception and expression: David in AI • Applications in digital home: • Entertainment: emotional virtual characters • Instructional: context-aware virtual presenter • Environmental setting: temperature, light, decoration, emergent alert, etc. • Education: intelligent tutor/nanny • Ingredients for other home applications

  12. Research Challenges • Are these results recognized people’s emotions accuracy? • Does it need to be accurate? (joy, anger) • Could the data collected in laboratories be placed a digit home ? • Analogy of computer vision. • Ethics issue • Consider at as low level as possible. • Other technical challenges • Distinguishability, Naturalness, etc.

More Related