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Name : Akshay. M. Phadke

Name : Akshay. M. Phadke. Date : 14.08.13. Unit 20. Computer Game Platforms & Technologies. Outcomes 1,2,3 & 4 – Video Game Platforms, Hardware, Software & ‘Connect And Configure Platforms And Devices To Enable Game-play’. What Is A Gaming Platform?.

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Name : Akshay. M. Phadke

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  1. Name : Akshay. M. Phadke Date : 14.08.13 Unit 20 Computer Game Platforms & Technologies Outcomes 1,2,3 & 4 – Video Game Platforms, Hardware, Software & ‘Connect And Configure Platforms And Devices To Enable Game-play’

  2. What Is A Gaming Platform? “Specific combination of electronic components or computer hardware which in conjunction with software, allows a video game to operate” It means: ‘PC Game - involves interaction of player with a Personal Computer connected to a Video Monitor’ ‘Consoles – Specialized Electronic Devices connected to Television Sets’ Let’s See Further----

  3. Categories Of Game Platforms • PC Gaming – Windows, MAC, Linux Or Any Other Systems • Consoles – Microsoft’s Xbox 360, Sony’s PS3,… • Arcades – PAC-MAN, Pong, Galaxy Game,… • Hand-Held Devices – Nintendo’s 3Ds,… • Mobile Gaming – Android, iOS,… • Online/Web – Facebook,… • And Others…

  4. Consider The Following Platforms: • PC • Console

  5. PC Platform ‘High Processing Power’ as compared to other Gaming Systems Better Hardware & Scope for ‘Upgradation’ Apart from Gaming, it’s more than a ‘Multitasking Machine’ Supports Wide Range Of Peripheral Devices – ‘Touch-screens’, ‘Motion-Controllers’, … Games On PC benefit from: Higher Screen Resolutions – 1920*1080 or above Higher Frame-Rate Increased Draw Distance EX : Games like ‘Crysis’ & ‘Battlefield 3’ literally fumed out the consoles due to their ‘Heavy & Immense Graphics’, such Graphics Generation becomes only possible on a PC.. Crysis 2 Battlefield 3

  6. Consoles • They are ‘Dedicated Video Game Machines’ – ‘An Interactive Computer’ – producing a Video Signal – that can be used with a display device – Television, Monitor etc.. • Simply ‘Plug n Play’ Devices • Consists of Wired/Wireless ‘Gamepad/Controller’ • End-User does not require any Hardware Knowledge • Uses Specialized Hardware Architechure • Latest Consoles offer services like – ‘Internet, Optical Media, Screen Capture & Much More..’ • EX : • Microsoft Xbox 720 offers players to capture their ‘Game-play Footage’ which players can upload and share with friends.. • Players can also watch videos of different ‘Video File Formats’

  7. History Of Video Game Consoles Following sections show the different Generations of Video Game Consoles: 1st Generation (1972 – 1977) 2nd Generation (1976 – 1983) 3rd Generation (1983 – 1990) 4th Generation (1987 - 1995) 5th Generation (1993 – 2004) 6th Generation (1998 – 2005) 7th Generation (2005 – 2011) 8th Generation (2013..)

  8. 8th Generation Consoles Technological Advancements took place rapidly especially after 4th Generation Today’s devices are highly integrated with other Media and Increased Connectivity EX : ‘Wii U’ is the first of the 8th Generation Consoles currently available in the market. OUYA, a Kickstarter-funded Android-based game console, which was released on June 25, 2013 Others include – Microsoft’s Xbox ONE, Sony’s PlayStation 4, Nvidia Shield… OUYA Nvidia Shield

  9. Examples Of Games On Different Platforms ‘Call Of Duty’ & ‘Crysis 2’ On PC ‘FIFA 13’ & ‘Gears Of War’ On – ‘Xbox’ & ‘PS3’ Respectively ‘Sonic-The Hedgehog’ & ‘Angry Birds’ On ‘Nintendo 3DS’ & ‘Android Smart-Phone’ Respectively

  10. Now, let’s see – ‘Tales Of Mushroom Land’ • Game Info • Game Platform

  11. A Brief About Our 2D Game Name – ‘Tales Of Mushroom Land’ Genre – Casual Platformer Team Size – 2 Persons : ‘1 Programmer & 1 Artist’ Development Software – Game Maker : 8.1 Pro Level Structure – 2 Levels With Main-Menu, Pause Menu, Storyboard Section Of 5 Screens, Controls Screens, Credits Screen, Custom Options Screen Scope For Expansion : YES Deadline – 45 Days

  12. Best Suitable Platform For The Game • Based On Above Game Facts & Game Structure: • We had considered Two Platforms: • PC • Consoles • However, best suitable platform for game : PC (Windows) In-Game Screenshots:

  13. Why – PC Platform • PC Games are comparatively cheaper • More than 72% of the total Game-Players are PC Players above the age group of 18 years • 62% of Players play Online PC Games or Downloadable Games • Most of PC Players spend their time on ‘Casual & Social Games’ • Ex : Facebook & ‘Casual Free To Play’ Games • Women account for a larger share of more than 45% of the total gaming population • There is always scope for up-gradation • Moreover,.. • ‘Our game is not graphically packed demanding many requirements’ • It was fitting entirely within our – ‘Timelines’ and ‘Scope’. • No Extra Manpower was needed

  14. Why No To - Console • Consoles like Microsoft Xbox 360 are Very Expensive (approx. 25,000 INR) • They are Non Up-gradable • Ex : • At The Goldman Sachs Technology and Internet Conference, Feb 2013 ---- • 60% of Players REFUSED to buy or were AGAINST Consoles, Because…. • New Consoles Play Only Brand New Games • There Is No Support For Old Games • Moreover,… • Game for a Console requires Special/Extra Type Of Coding • We would have to make use of development software like ‘XNA’ by Microsoft which is very VAST as compared to Game-Maker 8.1. • An extra Programmer would have been required • Developing a very short game for Consoles – spending so much resources – Increased Time - Doesn’t sound a very nice deal (At least to me), …..

  15. Extra Added Feature In The Game • A Candy for Gamepad Lovers: • Extended Gamepad/Controller Support For The Game • Game works with any USB ‘Plug & Play’ Gamepad/Controller • Ex : Microsoft Xbox 360 USB Controller For PC, • Logitech Gamepad F710, • Enter E-GPV Gamepad, • And Others… Logitech F710 Gamepad For PC Microsoft Xbox 360 Controller For PC

  16. Let’s have a look at: • Hardware & Software Requirements : Tales Of Mushroom Land

  17. Hardware Requirements For Our Game Minimum Hardware Requirements: Processor : 500 MHzVideo Card : 256 MB OpenGL Compatible 3D Accelerated Graphics Card RAM : 256MB 800x600 Screen Resolution16 Bit Color DisplayKeyboard + Mouse Recommended Hardware Requirements: Processor : 1 GHzVideo Card : 512 MB OpenGL Compatible 3D Accelerated Graphics Card OR HIGHER. RAM : 512MB Sound Card1024x768 Screen Resolution24 Bit True Color DisplayKeyboard + Mouse Gamepad/Controller

  18. Software Requirements For Our Game Minimum Software Requirements: Operating System : Win XP (SP2) DirectX Version : 6.0 Microsoft Redistributable C++ Version : 2005 Microsoft .NET Version : 3.0 Recommended Software Requirements: Operating System : Win Vista (SP2) OR HIGHER DirectX Version : 9.0C Microsoft Redistributable C++ Version : 2007 OR HIGHER Microsoft .NET Version : 3.5 OR HIGHER Updated Video & Audio Drivers From Manufacturer’s Website

  19. Now, • Some Interesting Performance Tests

  20. Test 1 Test Taken On A Desktop – More Than 7 Years Old : Processor : Intel Pentium 1.8 GHz Dual Core Audio : Realtek Audio RAM : 512 MB DDR 553 MHz Graphics Card : NO On-Board Chipset : ATI Raedon 200 Series – 256 MB OS : Win XP (SP3) DirectX : 6.14 GIVES------------------------------------------------ 1st Start-Up Time : 5 Minutes Avg. Start-Up Time : 3-4 Minutes FPS : 25 – 28 Frames Game Playability State : Game made its way till Main-Menu. STATUS : Game Crashes After Hitting Play Button!!!

  21. Test 2 Test Taken On A Desktop – Precisely 5 Years Old : Processor : Intel Pentium 2.2 GHz ‘Core 2 Duo’ Audio : Realtek Audio RAM : 1 GB DDR 800 MHz Graphics Card : NO! On-Board Chipset : NO! OS : Win XP (SP3) DirectX : 9.0C GIVES------------------------------------------------ 1st Start-Up Time : 10 Seconds And Then……………….

  22. Game Playability State : Game Crashed : Game Failed To Start! STATUS : ‘d3d.CreateDevice() Error’. System Was Missing Graphics Card/On-Board Chipset.

  23. Test 3 Test Taken On A Lenovo Laptop – Just 3 Years Old : Processor : Intel Pentium 2.0 GHz Dual Core Audio : Realtek Audio RAM : 3 GB DDR2 667 MHz Graphics Card : NO! On-Board Chipset : Intel Mobile Express Chipset 4 Series – 1 GB OS : Win Vista (SP2) DirectX : 7.0 GIVES------------------------------------------------ 1st Start-Up Time : 17 Seconds Avg. Start-Up Time : 10-11 Seconds FPS : 50+ Frames Game Playability State : No Game-play Performance Issues, Video, Audio Or Any Other Errors. STATUS : Game Runs Perfectly Fine!!

  24. Test 4 Test Taken On A Desktop – Just 3 Years Old: Processor : AMD Phenom II X4 3.4 GHz Audio : VIA HD Audio RAM : 10 GB DDR3 1333 MHz Graphics Card : ASUS Nvidia 630 GT GeForce 2 GB DDR3 On-Board Chipset : Raedon 4070 Chipset 128 MB OS : Win 7 Ultimate 64-Bit DirectX : 11 GIVES------------------------------------------------ 1st Start-Up Time : 2-3 Seconds Avg. Start-Up Time : Just A Flip Second!! FPS : 70+ Frames Game Playability State : No Game-play Performance Issues, Video, Audio Or Any Other Errors. STATUS : Runs Like A Charm!!

  25. Its Time For, • Playable Demonstration Of The Game • Common Occurring Errors

  26. THANK-YOU

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