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Real-Time Artistically Inspired Cloud Simulation and Rendering. Noah Brickman David Olsen Gillian Smith. Problem. Hard to render Important scene element Artistic control. Solution. Specify cloud shapes Artistically inspired Physically based Realtime rendering.
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Real-Time Artistically Inspired Cloud Simulation and Rendering Noah Brickman David Olsen Gillian Smith
Problem • Hard to render • Important scene element • Artistic control
Solution • Specify cloud shapes • Artistically inspired • Physically based • Realtime rendering
Related WorkSimple Non-Interactive Solutions • Imposters, Skybox • Pros: • Fast rendering • Simple solution • Cons: • Not interactive • Limited control
Related WorkArtistic Control • Pros: • Artistic manipulation • Cons: • Not physically based animation • Non-interactive
Related WorkCellular Automata • Pros: • Physically based simulation • Simplistic simulation system • Interactive • Cons: • Limited control
Method Overview • Specify 3D model • Voxelize • Cellular automata • Rendering
Cellular Automata • Rules • Growth • Extinction • Bounded voxel grid
Rendering • Point cloud • Billboards • Variable size • Variable shading • Evolving cloud structure
Conclusions • Direct artist control • Cloudify 3D models • Physically based simulation within bounding volumes