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Software Life Cycle and Models

Rajkumar Buyya Grid Computing and Distributed Systems Lab Dept. of Computer Science and Software Engineering University of Melbourne, Australia http://www.buyya.com. Software Life Cycle and Models. Software Process. Software Process defines the way to produce software. It includes

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Software Life Cycle and Models

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  1. Rajkumar Buyya Grid Computing and Distributed Systems Lab Dept. of Computer Science and Software Engineering University of Melbourne, Australia http://www.buyya.com Software Life Cycle and Models

  2. Software Process • Software Process defines the way to produce software. It includes • Software life-cycle model • Tools to use • Individuals building software • Software life-cycle model defines how different phasesof the life cycle are managed.

  3. Phases of Software Life-cycle • Requirements • Specification (Analysis) • Design • Implementation • Integration • Maintenance • Retirement

  4. Requirements • Assumption • The software being considered is considered economically justifiable. • Concept exploration • Determine what the client needs, not what the client wants • Document - Requirements Document

  5. Specification (Analysis) Phase • From the customer requirements identify what to build. • Specifications must not be • Ambiguous • Incomplete • Contradictory • Document – Specification Document

  6. Design Phase • From the specification identify how to build. • Design involves two steps • Architectural Design – Identify modules • Detailed Design – Design each modules • Document – Architecture Document, Design Document

  7. Implementation Phase • Implement the detailed design in code. • Developer testing • Unit testing • Module testing • Document – Commented source code

  8. Integration Phase • Combine the modules and test the product as a whole. • Testing includes • Product testing • Acceptance testing • Document – Test cases and test results

  9. Maintenance Phase • Any changes after the customer accepts the system. • Maintenance phase is the most expensive • Lack of documentation • Regression testing • Document – Documented Changes, Regression test cases

  10. Retirement Phase • Good software is maintained • Sometimes software is rewritten from scratch • Software is now un-maintainable because • A drastic change in design has occurred • The product must be implemented on a totally new • hardware/operating system • Documentation is missing or inaccurate • Hardware is to be changed—it may be cheaper to rewrite • the software from scratch than to modify it • True retirement is a rare event

  11. Life-Cycle Models • Build-and-fix model • Waterfall model • Rapid prototyping model • Incremental model • Extreme programming • Synchronize-and-stabilize model • Spiral model • Object-oriented life-cycle models • Comparison of life-cycle models

  12. Build and Fix Model

  13. Notes • Most software is developed using build-and-fix model. Basically there is no model. • No specifications • No design • This model is completely unsatisfactory and should not be adopted. • Need life-cycle model • “Game plan” • Phases • Milestones

  14. Waterfall Model

  15. Notes • Output from one phase is fed as input to the next phase. • One phase is completed, documented and signed-off before the next phase begins. • Advantages • Each phase is well documented. • Maintenance easier. • Disadvantages • If there is a mismatch between what the client wanted and was is built this will not be known till the product is delivered.

  16. Rapid Prototyping Model

  17. Notes • A prototype of the product is build rapidly and shown to the client before the product is completely built. • Advantages : • Any mismatches between requirement and the product can be found early. • Disadvantages : • Sometimes the prototype ends up being the final product which results in quality, maintenance problems.

  18. Summary • Software Engineering is an important discipline due to various aspects. • Analysis and Design are two very important phases in the software development lifecycle.

  19. Reference • Stephen Schach, Classical and Object-Oriented Software Engineering with UML and Java,Chapter 3, McGraw-Hill, New York, USA. • http://www.mhhe.com/engcs/compsci/schach5/samplech.mhtml • Any other book on software engineering is also fine!

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