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CSC461: Lecture 18 Classical Viewing

CSC461: Lecture 18 Classical Viewing . Objectives Introduce the classical views Compare and contrast image formation by computer with how images have been formed by architects, artists, and engineers Learn the benefits and drawbacks of each type of view. Classical Viewing.

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CSC461: Lecture 18 Classical Viewing

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  1. CSC461: Lecture 18 Classical Viewing Objectives • Introduce the classical views • Compare and contrast image formation by computer with how images have been formed by architects, artists, and engineers • Learn the benefits and drawbacks of each type of view

  2. Classical Viewing • Viewing requires three basic elements • One or more objects • A viewer with a projection surface • Projectors that go from the object(s) to the projection surface • Classical views are based on the relationship among these elements • The viewer picks up the object and orients it how she would like to see it • Each object is assumed to be constructed from flat principal faces • Buildings, polyhedra, manufactured objects

  3. Planar Geometric Projections • Standard projections project onto a plane • Projectors are lines that either • converge at a center of projection • are parallel • Such projections preserve lines • but not necessarily angles • Non-planar projections are needed for applications such as map construction

  4. Classical Projections

  5. Perspective vs. Parallel • Computer graphics treats all projections the same and implements them with a single pipeline • Classical viewing developed different techniques for drawing each type of projection • Fundamental distinction is between parallel and perspective viewing even though mathematically parallel viewing is the limit of perspective viewing

  6. planar geometric projections parallel perspective 1 point 2 point 3 point multiview orthographic axonometric oblique isometric dimetric trimetric Taxonomy of Planar Geometric Projections

  7. Perspective Projection Parallel Projection

  8. Orthographic Projection Projectors are orthogonal to projection surface Advantages Disadvantages • Preserves both distances and angles • Shapes preserved • Can be used for measurements • Building plans • Manuals • Cannot see what object really looks like because many surfaces hidden from view • Often we add the isometric

  9. Multiview Orthographic Projection • Projection plane parallel to principal face • Usually form front, top, side views isometric (not multiview orthographic view) front In CAD and architecture, we often display three multiviews plus isometric top side

  10. q 1 q 2 q 3 Axonometric Projections Allow projection plane to move relative to object classify by how many angles of a corner of a projected cube are the same: none: trimetric two: dimetric three: isometric

  11. Advantages and Disadvantages • Lines are scaled (foreshortened) but can find scaling factors • Lines preserved but angles are not • Projection of a circle in a plane not parallel to the projection plane is an ellipse • Can see three principal faces of a box-like object • Some optical illusions possible • Parallel lines appear to diverge • Does not look real because far objects are scaled the same as near objects • Used in CAD applications

  12. Oblique Projection Arbitrary relationship between projectors and projection plane

  13. Advantages and Disadvantages • Can pick the angles to emphasize a particular face • Architecture: plan oblique, elevation oblique • Angles in faces parallel to projection plane are preserved while we can still see “around” side • In physical world, cannot create with simple camera; possible with bellows camera or special lens (architectural)

  14. vanishing point Perspective Projection • Projectors converge at center of projection • Parallel lines (not parallel to the projection plan) on the object converge at a single point in the projection (the vanishing point) • Drawing simple perspectives by hand uses these vanishing point(s)

  15. Perspectives • Three-Point Perspective • No principal face parallel to projection plane • Three vanishing points for cube • Two-Point Perspective • On principal direction parallel to projection plane • Two vanishing points for cube • One-Point Perspective • One principal face parallel to projection plane • One vanishing point for cube

  16. Advantages and Disadvantages • Objects further from viewer are projected smaller than the same sized objects closer to the viewer (diminuition) • Looks realistic • Equal distances along a line are not projected into equal distances (non-uniform foreshortening) • Angles preserved only in planes parallel to the projection plane • More difficult to construct by hand than parallel projections (but not more difficult by computer)

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