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Life of a Project

Life of a Project. Virtual Patients Year 1: from multimedia developer’s perspective. Sunhea Choi and Lizzie Ault 6 th July 2009. Life of a Project. Evaluation and Maintenance. Initiation. Design. Development. Development process. Initiation & gathering requirements. Why?

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Life of a Project

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  1. Life of a Project Virtual Patients Year 1: from multimedia developer’s perspective Sunhea Choi and Lizzie Ault 6th July 2009

  2. Life of a Project Evaluation and Maintenance Initiation Design Development

  3. Development process

  4. Initiation & gathering requirements • Why? • We need to know what to make! • How? • Ask Questions • Why is the resource needed? • Who is it for? • What is it for? • Where is it going to be used? • Output • Project initiation document • aims of the project, scope, target audience and requirements (user, data, usability, functionality, etc) • Pitfalls • If analysis is skipped then the product will not meet requirements. • Who is involved? • Author • eLearning Solutions Developer • Whole team will brainstorm

  5. Life of a Project • Initiation document • Requirements Evaluation and Maintenance Initiation Initiation Design Development

  6. Life of a Project • Initiation document • Requirements Evaluation and Maintenance Initiation Initiation Design Development Research & evaluation design eLearning solution Learning design Graphic design

  7. Design: eLearning solution • Who is involved? • eLearning solutions developer • Content author • Why? • We need to make sure it will work. • How? • The fundamentals of eLearning • Learning theories • The nature of the subject (Medicine) • Technology • Output • eLearning solution including design and implementation specifications • eLearning curriculum • Pitfalls • Finding a balance

  8. Design: learning design • Who is involved? • Learning designer • Content author • eLearning developer Extract from the script for Locomotor 1 • Why? • So that the user can learn what they need to • How? • Break the content down into units/modules/chapters/scenes • Choose style/tone of delivery • Determine navigation • Decide on types of activities • Write script/description/narration • Write Questions • Output • Learning design outline, scripts, navigation structure • Pitfalls • Check content – proofread and check accuracy • Finalise script before beginning next stage

  9. Design: graphic design • Who is involved? • Multimedia developer • Learning designer • eLearning developer Graphical element from visual design ideas • Why? • Increase effectiveness for learning • How? • Establish a look and feel • Design interactions • Integrate embedded resources • Content layout • Design activities • Output • Visual design guidelines • Interface design

  10. Design: storyboard • Why? • So that the eLearning developer knows what to make • How? • Script and interface design brought together • Should show: appearance, content, interactions, activities, question types • Pilot study – PowerPoint showing every page/section. • Full implementation – word document • Output • Multimedia storyboard • Pitfalls • Accessibility • Efficiency • Who is involved? • Multimedia developer • Learning designer • eLearning developer Screenshot from Locomotor storyboard Screenshots of storyboards in PowerPoint and word from Nutrition

  11. Life of a Project • eLearning solution & curriculum design • Learning design, script, navigation • Visual design guidelines, interface design • Storyboard • Initiation document • Requirements Evaluation and Maintenance Initiation Initiation Design Development Research & evaluation design eLearning solution Learning design Graphic design

  12. Research & evaluation design • Who is involved? • Research fellow • Learning designer • eLearning developer • Study design using qualitative and/or quantitative methods to evaluate if the eLearning solution met the requirements • Academic report on literature review, research methodologies and recommendation • Pitfalls • Ethics, data collection • Being prepared for changes to the project requirements

  13. Life of a Project • eLearning solution & curriculum design • Learning design, script, navigation • Interface design • Storyboard • Initiation document • Requirements Evaluation and Maintenance Initiation Initiation Design Development Research & evaluation design eLearning solution Learning design Graphic design 13

  14. Life of a Project • eLearning solution & curriculum design • Learning design, script, navigation • Interface design • Storyboard • Initiation document • Requirements Evaluation and Maintenance Initiation Design Development Media creation & Implementation Testing

  15. Development: Media Creation & Implementation • Why? • Because when you click the button something needs to happen. • How? • Media creation • Voiceovers recorded, animations created • Implementation • Interactions , navigation, questions and activities , and embedded resources and information • Output • eLearning materials to test • Pitfalls • Lack of communication beforehand • Who is involved? • eLearning developer • Multimedia developer • Learning designer Elements from multimedia and implementation development

  16. Why? So that we know it works How? Usability and navigation Content Accuracy Spelling and grammar Test as it should be used Try to break it! Pitfalls Timing Implementing a small section first to test Communication between designers and developers Testing • Who is involved? • The whole team • Content author • Anyone else we can possibly rope in!

  17. Life of a Project • eLearning materials • eLearning solution & curriculum design • Learning design, script, navigation • Interface design • Storyboard • Initiation document • Requirements Evaluation and Maintenance Initiation Design Development

  18. Evaluation and Maintenance • Why? • We need to know… • Was the resource effective? • Has it made an impact? • Has it improved teaching and learning? • How? • Gathering feedback • Assessing effectiveness and impact on learning • Output • Findings on usability, learning effects of the eLearning solution and impact on teaching and learning • Pitfalls and lessons learnt. • Timing • Who is involved? • eLearning solutions developer • eLearning developer Evaluation researcher

  19. Life of a Project • eLearning materials • Completed eLearning solution • Evaluation results on the solution • eLearning solution & curriculum design • Learning design, script, navigation • Interface design • Storyboard • Initiation document • Requirements Evaluation and Maintenance Initiation Design Development

  20. Further information • www.som.soton.ac.uk/learn/elearning • Who is involved? • The eLearning team • You…hopefully!

  21. Thank you Any questions?

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