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Jacky Bibliowicz’s Results. OpenSim Workshop. Importing OpenSim Models into Maya. Background on Autodesk Maya: 3D surface modeler built for procedural animation. Graph of nodes interconnected by attributes. Flexible, extensible. Goal for workshop:
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Jacky Bibliowicz’s Results OpenSim Workshop
Importing OpenSim Models into Maya • Background on Autodesk Maya: • 3D surface modeler built for procedural animation. • Graph of nodes interconnected by attributes. • Flexible, extensible. • Goal for workshop: • Correctly import visible geometry, markers, and joints. • Reached about 85% of the way there.
Importing OpenSim Models into Maya • Strategy: • Body: maps to “transform” node with extra attributes for mass, center of mass, and inertia. • VisibleObject: another transform node with “shape” nodes beneath • Markers: sphere shapes, children of Body node. • Joints: transform node under parent body with child body beneath. • CustomJoints • Translation axes: network to compute function. Outputs added together. • Rotation not yet implemented.
Importing OpenSim Models into Maya • Future work • Finish implementation Function types and Joint types. • Continue with Wrap objects, Force objects. • Develop an exporter. • Develop a user interface. • Code will be released online. • Visit our websites! • http://www.autodeskresearch.com • http://www.parametrichuman.org