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Arcadia ::Our Team

Arcadia ::Our Team. Bob. Tom. Arjuna. Eileen. Patrick. Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters. Arcadia ::Our Client. Craig Lipchin and Shawn Walters, co-founders. Arcadia ::Our Mission.

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Arcadia ::Our Team

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  1. Arcadia::Our Team Bob Tom Arjuna Eileen Patrick Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters

  2. Arcadia::Our Client Craig Lipchin and Shawn Walters, co-founders

  3. Arcadia::Our Mission To create a game prototype that allows players to readily download and play their favorite 80’s games.

  4. Storyboards::splash screen

  5. Storyboards::first time users

  6. Storyboards::characters

  7. Storyboards::returning users

  8. Storyboards::2d list mode

  9. Storyboards::3d Arcade Isometric camera with zoom and rotate capabilities

  10. Storyboards::Spokesperson “Charlie” pushes the cart around the arcade (simple A.I.) and will have idle animations running until approached. “Charlie” and his pushcart

  11. Storyboards::Spokesperson • The spokesperson is the host of this world, called X-Arcadia • He is also the in-game representative of the X-Arcade • He needs to be able to sell items (real or virtual) to the player • Should incite nostalgia for the 80’s • How will we accomplish this? Charlie at his pushcart Based off of store from Zelda

  12. Characters::Spokesperson Characteristics of “Charlie”: • Male, age 15-16 • Thinks he’s cool • Is a game fanatic • Frivolous, carefree, excited to have the coolest job ever! • Physical attributes- gangly youth, 80’s fashion • Motivation: works at the arcade so he can save up to buy a car Another concept for “Charlie”

  13. Storyboards::Exiting game Walk character through exit door to quit game Go talk to “Charlie” and quit from there OR Customize arcade Choose character options quit

  14. Characters::Style of avatars

  15. Visual Style::Camera angle Closer isometric view (below) Isometric far-off View (above)

  16. Visual Style::Rendering options Upside: Very fun feel, no need to worry about losing people in almost-realism Downside: Panda does not support cellshading Cell shading ( lined, unlined )

  17. Visual Style::Rendering options Upside: can go with either cartoon-style or more realism (also, supported by Panda) Gradated shading (omni-directional ambient light with some directional lights)

  18. Visual Style::Color palettes For in-game and startup interfaces

  19. Tech::Overview • Environment (designs: 2d, • isometric, full 3d) • Interactions with environment • (type depends on design) • Launching arcade games in emulators.

  20. Tech::Rendering Engine CUSTOM ENGINE Vs. Conclusion: We are going with Panda 3d Why? It’s all about the scope. 

  21. Priority 1 Launching Mame & other emulations Arcade machine placement (as well as other items) X-Arcade guy (simple A.I. etc.) Loading Screen (launch flash?) Priority 2 Characters, walking avatars Ticket counting In-Game “shopping” Sounds and music Priority 3 Environment: decorations, lights, and other objects Shopping, downloading games Skeeball mechanics Priority 4 Package code into .exe Download -> simple X-Arcade Installer Importing games Priority 5 Networking Multiplayer Tech::Priority List

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