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Chapter 6. People, Places, and Projects. Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki. Collective Creativity What is desired vs. What is possible. ACM Paper on Interaction Design as a Collective Creative Process. Model for individuals engaged in Collective Creativity.
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Chapter 6 People, Places, and Projects
Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki • Collective Creativity • What is desired vs. What is possible ACM Paper on Interaction Design as a Collective Creative Process Model for individuals engaged in Collective Creativity
University of Maryland HCI • Involve children in design process • Cooperative inquiry • Contextual – how children interact with current technology • Participatory design – sketch ideas & build with household materials • Technology immersion – expose children to technology Cooperative Inquiry Design Process
Gillian Crampton Smith • Studied philosophy & history of art at Cambridge University • At the Royal College of Art, established the Computer Related Design Department • Concept: In past, developers had to concentrate on how to make things work; now this is easier, so the concentration should be on designing for people. Gillian Crampton Smith's Website
IDEO’s TechBox • Contains items that are innovative • Employees take several items to brainstorming meetings • Items removed when they become common place IDEO's TechBox
Microsoft – “synch and stabilize” • Studied by Michael Cusumano and Richard Selby • Three phases: • Planning – vision, goals • Development – divided into milestones, parallel programming • Stabilization – fixing errors before moving on to next milestone How Microsoft Builds Software
Dynamic Systems Development Method (DSDM) • Based on RAD method • Developed by non-profit consortium comprised of companies that recognized the need for some standardization • “Active user involvement is imperative.”
DSDM continued • 5 Phases: • Feasibility study • Business study • Functional model interaction • Design and build iteration • Implementation DSDM consortium
People who introduced models • Waterfall lifecycle model – Winston Royce • Spiral Model - Barry Boehm • Star Model - Hartson and Hicks • Usability Engineering Lifecycle - Deborah Mayhew
More Resources… • Lots of Interaction Design Patterns http://www.pliant.org/personal/Tom_Erickson/InteractionPatterns.html