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Lecture 15: Intro to Graphics

Lecture 15: Intro to Graphics Yoni Fridman 7/25/01 Outline Basics of graphics Pixels Coordinates The Graphics class Graphics contexts Drawing in Java Lines Shapes Colors The Color class RGB Pixels

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Lecture 15: Intro to Graphics

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  1. Lecture 15: Intro to Graphics Yoni Fridman 7/25/01

  2. Outline • Basics of graphics • Pixels • Coordinates • The Graphics class • Graphics contexts • Drawing in Java • Lines • Shapes • Colors • The Color class • RGB

  3. Pixels • Consider a black and white monitor – everything displayed on the monitor, including text and drawings, is made up of pixels. • A pixel is a picture element – a single element of a two-dimensional image. • What does a diagonal line look like from up close?

  4. x 0 1 2 3 4 5 6 7 8 9 10 … 0 1 2 3 y 4 5 6 7 8 9 10 11 Coordinates • Like elements of a two-dimensional array, each pixel is referenced by coordinates that start in the upper left corner. • For example, the left-most pixel of the line is referenced by the coordinates (4, 9). • Unlike 2D arrays, the column comes 1st and the row comes 2nd.

  5. The Graphics Class • To display images in Java, we must use the Graphics class. • import java.awt.* • The first step is to construct a Graphics object. • An instance of the Graphics class is called a graphics context, and is usually given the identifier name g. • A graphics context is a rectangular area filled with pixels, used to store an image. • The Graphics class has a collection of instance methods that we can use to create images.

  6. Drawing in Java • The simplest instance method provided by the Graphics class is the drawLine() method. • It takes 4 arguments – drawLine(x1, y1, x2, y2), where (x1, y1) are the coordinates of one endpoint of the line and (x2, y2) are the coordinates of the other endpoint. • For example, if we’ve constructed a graphics context g, then g.drawLine(4, 9, 24, 2) will create the line shown in previous slides.

  7. 0 1 2 3 4 5 6 7 8 9 10 … 0 1 2 3 4 5 6 7 8 9 10 11 Drawing in Java • There are also methods that create shapes. • g.drawRect(x, y, width, height) creates the outline of a rectangle whose top left corner is at (x, y) and that has the specified width and height. • Example: g.drawRect(4, 3, 9, 5); • Similarly, g.fillRect() creates a filled in rectangle. 5 9

  8. 0 1 2 3 4 5 6 7 8 9 10 … 0 1 2 3 4 5 6 7 8 9 10 11 Drawing in Java • g.drawOval(x, y, width, height) creates an oval that’s enclosed in a rectangle that has the given coordinates. • Similarly, g.fillOval() creates a filled in oval. • How would you draw a circle?

  9. Drawing in Java • g.drawString(str, x, y) can be used to display text in the drawing window. • The first argument is a String – whatever you want to display. • The second and third arguments give the coordinates of the bottom left corner of the text. • Example: g.drawString(“Hello”, 100, 50);

  10. 0 1 2 3 4 5 6 7 8 9 10 12 14 16 18 20 22 24 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Drawing in Java • How might we display a tic-tac-toe board?

  11. The Color Class • Two more methods for displaying graphics are setColor() and setBackground(). • setColor() defines the color of whatever is drawn next (it’s an instance method of the Graphics class). • setBackground() defines the background color (It’s a static method). • These methods each take one argument – that argument must be an instance of the Color class. • The Color class defines 13 constants that represent common colors. • For example, the following command will set the drawing color to red: g.setColor(Color.red);

  12. RGB – Red, Green, Blue • What if we want a color other than the 13 ones defined? • Computer monitors (and any other monitors) can display three primary colors – red, green, and blue. • All other colors are made from combinations of these three. • For example, red and green make yellow.

  13. RGB – Red, Green, Blue • Each of the three primary colors is specified on a scale of 0 to 255. • If we want our own custom color, we can use the Color constructor – Color(r, g, b); • g.setColor(new Color(255, 0, 0)); will set the drawing color to red. • g.setColor(new Color(255, 255, 0)); will set the color to yellow. • g.setColor(new Color(255, 255, 255)); will set the color to white. • g.setColor(new Color(0, 0, 0)); will set the color to black. • g.setColor(new Color(0, 0, 100)); will set the color to dark blue. • Etc. • These three values collectively give the RGB value.

  14. RGB – Red, Green, Blue • Here’s a table of the 13 defined colors and their RGB values.

  15. Homework • Read: Appendix D, to middle of page 746; and top of page 749 to middle of page 753.

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