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Graphics Pipeline

Graphics Pipeline. The 3D Graphics Pipeline. Scene graph Object geometry. Modeling Transformations. Illumination. N. N. Illumination. Light Source. Surface. Camera. Viewing Transform. Clipping and Projection. Projection. Projection transform Apply perspective foreshortening

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Graphics Pipeline

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  1. Graphics Pipeline

  2. The 3D Graphics Pipeline Scene graphObject geometry

  3. Modeling Transformations

  4. Illumination

  5. N N Illumination Light Source Surface Camera

  6. Viewing Transform

  7. Clipping and Projection

  8. Projection • Projection transform • Apply perspective foreshortening • Distant = small: the pinhole camera model • View coordinates a screen coordinates

  9. Rasterization and Display

  10. Rasterization

  11. Importance of Transformation

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