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How to use this reference sheet Assumption:

Concise Reference Sheets v8.0 by hecose. How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics of the game This reference sheet is useful when:

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How to use this reference sheet Assumption:

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  1. Concise Reference Sheets v8.0 by hecose • How to use this reference sheet • Assumption: • This reference sheet assumes that you have read the complete rules of the game and are familiar with the mechanics of the game • This reference sheet is useful when: • You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) • You are teaching the game and want to give a simple and structured overview • The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is also submitted to the “Dungeon Lords” game entry, for the convenience of those who wish to download all in one go. • Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. • Blog: hiewandboardgames.blogspot.com • Games covered: • 10 Days in Asia • A Game of Thrones • A Game of Thrones: A Clash of Kings • Acquire • Africa • Age of Empires III • Age of Steam (2nd edition) • Agricola • Airships (new in v8.0) • Aquaretto • Ark • Around the world in 80 days • Automobile • Axis & Allies: Battle of the Bulge • Axis & Allies: Guadalcanal • Babel • Barbarossa • Beowulf • Blue Moon • Bohnanza • Bonnie and Clyde (Mystery Rummy) • Bootleggers • Brass & 2P variant • Britannia • Carcassonne Discovery • Carcassonne The City • Caylus • Caylus Magna Carta • Chateau Roquefort • Chicago Express (new in v8.0) • Chinatown • Citadels • Colosseum • Container • Cosmic Encounter • Crusader Rex (rules v1.4) • Cuba

  2. Concise Reference Sheets v8.0 by hecose • Die Macher • Domaine • Dominion • Downfall of Pompeii • Dschunke • Dungeon Lords (new in v8.0) • Eastern Front 2 • El Capitan • Elfenland • Fearsome Floors • Felix: the cat in the sack • Formula De • Frank’s Zoo • Fresh Fish (new in v8.0) • Galaxy Trucker • Ghost Stories • Goa • Hannibal: Rome vs Carthage • Hansa • Hare and Tortoise • Hollywood Blockbuster / Traumfabrik • In the Year of the Dragon • Indonesia (corrected in v8.0) • Incan Gold / Diamant • Java • Keltis • Le Havre • Loco • Lord of the Rings • Lord of the Rings: Battlefields • Lord of the Rings: Friends & Foes • Lord of the Rings: Sauron • Lord of the Rings: The Confrontation • Louis XIV • Mamma Mia • Mamma Mia Grande • Manila • Medici • Medici vs Strozzi • Medina • Metropolys • Mexica • Mordred • Mykerinos • Nefertiti • Niagara • Notre Dame • O Zoo le Mio (Zoosim) • Oltremare • On the Underground • Once Upon A Time • Pacific Victory • Palazzo • Perikles • Poison • Power Grid • Power Grid – Factory Manager (new in v8.0) • Puerto Rico • Quo Vadis? • R-Eco • Race for the Galaxy • Rommel in the Desert • Royal Turf • Santiago • Scotland Yard • Settlers of Catan Card Game & 1st expansion • Show Manager • Snow Tails (new in v8.0) • Sole Mio • Space Alert (minor addition in v8.0) • Strozzi (new in v8.0) • Struggle of Empires • Taj Mahal • Tempus • That’s Life • Thebes • Thief of Baghdad • Through the Desert • Thurn and Taxis • Ticket To Ride Card Game • Ticket To Ride series ref chart • To Court The King • Trias • Tribune • Twilight Struggle (new in v8.0) • Um Reifenbreite • Vinci • Wallenstein • Wasabi • Waterloo • Wilderness War (correction pending) • Witch’s Brew • Yspahan • Zooloretto

  3. Chicago Express • Start: • 1 start train per company except Wabash. • $120 distributed evenly to all players. • Auction 1 share each – PRR & start player (min $7), B&O ($6), C&O ($5) then NYC ($8) • Bid paid to company, winner starts next auction. If no one bids, start bidder gets share for free. • Turn: (move dial then take action) • Auction share • Min bid is income / num shares (incl current one being sold), round up always. • If no one bids, share is not sold. • Expand network • Must own share of company • Max 3 hexes, branching allowed • Start hexes forbidden, forest & mountains allow one • Cost is red number x # of trains (incl new train) • Income increase is black number on train, house (if city is developed) and industrial city track. • Every time dev Chicago, do Chicago phase. • Develop hex or industrial city (hex must have train) • Place house on city / mountain / forest, or advance industrial city (except Detroit) • Relevant companies increase income or gain $2 if forest. • Do nothing • If two dials at red, do dividend phase before player action: • Pay dividend – income / shares, always round up. • Reset dials • Develop Detroit • Chicago phase: • One-time dividend for company reaching Chicago • Start Wabash company if not started, income at 1 (3 if Fort Wayne is developed). Auction first share. • End: • Trigger condition: 3 companies out of trains OR 3 companies out of shares OR 3 houses left OR Detroit’s income at 8 • Game ends after next dividend phase • Richest wins • Chicago Express • Start: • 1 start train per company except Wabash. • $120 distributed evenly to all players. • Auction 1 share each – PRR & start player (min $7), B&O ($6), C&O ($5) then NYC ($8) • Bid paid to company, winner starts next auction. If no one bids, start bidder gets share for free. • Turn: (move dial then choose action) • Auction share • Min bid is income / num shares (incl current one being sold), round up always. • If no one bids, share is not sold. • Expand network • Must own share of company • Max 3 hexes, branching allowed • Start hexes forbidden, forest & mountains allow one • Cost is red number x # of trains (incl new train) • Income increase is black number on train, house (if city is developed) and industrial city track. • Every time dev Chicago, do Chicago phase. • Develop hex or industrial city (hex must have train) • Place house on city / mountain / forest, or advance industrial city (except Detroit) • Relevant companies increase income or gain $2 if forest. • Do nothing • If two dials at red, do dividend phase before player action: • Pay dividend – income / shares, always round up. • Reset dials • Develop Detroit • Chicago phase: • One-time dividend for company reaching Chicago • Start Wabash company if not started, income at 1 (3 of Fort Wayne is developed). Auction first share. • End: • Trigger condition: 3 companies out of trains OR 3 companies out of shares OR 3 houses left OR Detroit’s income at 8 • Game ends after next dividend phase • Richest wins

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