170 likes | 311 Views
The Art of Swimming. TEAM FIN. Irfan Anwar Project Manager/Lead Artist. Dane Adams Artist/Designer. Pritesh Patel Researcher/Sound. Pawel Widelski Coder. Contents. Introductions and team roles Brief overview of your brief Initial design ideas
E N D
The Art of Swimming TEAM FIN Irfan Anwar Project Manager/Lead Artist Dane Adams Artist/Designer Pritesh Patel Researcher/Sound PawelWidelski Coder
Contents • Introductions and team roles • Brief overview of your brief • Initial design ideas • How you narrowed down and refined your initial ideas • Sketches, mood boards and other visual design materials • Completed user personas and scenarios • Your testing plan • Potential coding challenges that you anticipate • Anything else you feel would be useful to add • Questions from the audience
Brief • We are creating a educational game for 11 to 14 year old students, teachers and parents. • Our game will be based around how fish swim underwater. • We will be using Flash ActionScript to create this game.
Design Ideas • Our design ideas mainly coming from existing games based around fish games. • We are trying to aim at a mature audience so the visuals have to look appealing. • Considering which perspective we will be using controlling the fish.
Test Plan • Test Objectives • Find and select participants • Conduct the sessions • Debrief with participants and observers • Analyze data and observations
Coding • Flash game involves different types of actions and features such as Quiz and Controlling the fish. • For the quiz, it is suitable to for us to use Arrays. • Event handlers will be useful for controlling the movement of the fish.
Q/A Thank you for listening to our presentation. Any Questions?