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The next is the nature of these round cultural relics, hope that the players to seriously understand.
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The The Influence Influence of of mu mu legend legend round round heritage heritage on on materials materials and and stages stages The next is the nature of these round cultural relics, hope that the players to seriously understand. Circular artifacts ▶ Growing sprout - Material : Fragment of broken artifact x 1 / Miracle x 125 / 8,500 Zen. - Base effect : 0.25% on attack * (Stage)% chance to increase damage for 2 seconds. - Increase per phase : 0.25% increase. - 20 levels : 5% increase in armor. ▶ Perseverance - Ingredients : Fragment of broken artifact x 10 / Essence of artifacts - Perseverance x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect : When attacked by an enemy, itincreasesarmor 5% + (growth phase / 50)% for 3 sec. (Up to 10 stacks) - Increase rate per step : 0.02% increase. - 20 Stage Effect : Increases your armor effectiveness. When you reach maximum stacking, you gain 100% life recovery for 5 seconds. ▶ Sunrise - Materials : Fragment of broken artifact x 10 / Constant of artifact - Sunrise x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect : 0.2% + (Growth level / 5)% chance to create a touch of Lugard around you. - Increase rate per step : 0.2% increase. - 20-step effect : creates a gaze with a very low probability. ▶ Frozen Heart - Ingredients : Fragment of broken artifact x 10 / Essence of artifacts - Frozen Heart x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect :Increasedcritical strike chance by 5% + (growth phase / 5)% . Instead, you completely lose your life recovery per second. - Increase rate per step : 0.2% increase.
- 20th phase effect : A cold explosion occurs when an enemy is killed by a critical strike. (Cooldown time 15 seconds) ▶ Rainbow - Material : Fragment of broken artifact x 10 / Essence of artifact - Rainbow x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect :Acquire a random buffat 0.2% + (growth phase / 5)% chance onattack. - Increase rate per step : 0.2% increase. - 20 Stage effect : All buffs acquired with a very low probability of attack. Hold for 10 seconds. ▶ Play the mask - Material : Shattered artifact fragments x 10 / Essence of artifacts - Mask play x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect : When the stamina is below 20%, it stuns for 3 seconds and increases the evasion rate by 20% + (growth phase / 2)% . (Cooldown 20 seconds) - Increase rate per step : increased by 0.5%. - 20 Stage Effect : When the base effect occurs, movement speed is increased by 50% for 3 sec. ▶ Stubbornness - Material : Shattered artifact fragments x 10 / Essence of artifacts - Stubbornness x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect : Knockback or air bombarding the enemy for 3 sec increases the damage by 10% + (growth phase)% . - Increase rate per step : 1% increase. - 20 Stage Effect : When hit by crowd control technology, damage is reduced by 20% for 10 seconds and movement speed is increased by 10%. (Cooldown 20 seconds) ▶ Frenzy - Material : Fragment of broken artifact x 10 / Essence of artifact - Frenzy x 2 / Miracle x 1,250 / 85,000 Zen. - Base Effect :Increases theattack power by 1% + (Growth Phase / 50)% for 2 sec. (Up to 10 stacks) - Increase rate per step : 0.02% increase. - 20 Stage effect : When the damage increase effect reaches maximum overlap, all speeds increase by 30% for 10 seconds. ▶ Allegro - Ingredients : Shattered artifact fragments x 10 / Essence of artifacts - Allegro x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect :Decreases thenearby enemy's ATK and DEF by 15% + (Growth Phase / 2)% for 3 sec.
- Increase rate per step : increased by 0.5%. - 20 Stage Effect : Stun two times in a row to evade powerful enemies and enemies in a small area. (Cooldown 10 seconds) ▶ Hysteria - Material : Fragment of broken artifact x 10 / Constant of artifact - Hysteria x 2 / Miracle x 1,250 / 85,000 Zen. - Base effect : Existing Damage reduced by 20% and Critical Damage increased by 50% + (Growth Phase * 2)% . - Increase rate per step : 2% increase. - 20-step effect : 5,000% additional damage with a very low chance of a critical hit.