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Complete Relays Training...Including the Shuttle Hurdle

Complete Relays Training...Including the Shuttle Hurdle. Scott C. Roberts Lindenwood University Director of Track and Field/CC. Relay Philosophy. 2+2=5 Run Fast or don’t finish (4x100m). SPRINT RELAYS. Blind Exchange. The Exchange. Incoming runner

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Complete Relays Training...Including the Shuttle Hurdle

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  1. Complete Relays Training...Including the Shuttle Hurdle Scott C. Roberts Lindenwood University Director of Track and Field/CC

  2. Relay Philosophy • 2+2=5 • Run Fast or don’t finish (4x100m).

  3. SPRINT RELAYS Blind Exchange

  4. The Exchange • Incoming runner • Run as if attempting to pass the outgoing runner • Don’t let the baton go, it should be taken • Place the baton across the ulnar boarder to facilitate grasp reflex.

  5. The Exchange • Incoming runner • The outgoing runner can’t see the baton. Put it where it belongs. • Must run at maximum even after the exchange so as not to program premature deceleration.

  6. The Exchange • Outgoing runner • Determines the tempo of the exchange • The reaction to start must take place exactly at the coincidence point between the marker & the incoming runner.

  7. The Stance • Outgoing runner • The standing start with upright head is better for observation of the “go” or “coincidence point”. • Better for beginners. • When doing this, get the arms going prior to incoming runner’s arrival at “go” mark. • Front and back feet facing forward • Left arm or inside arm is back

  8. The Stance • Outgoing runner • 3 or 4 point starts are advantageous for acceleration purposes for experienced relay runners.

  9. The Exchange • Outgoing runner • The outgoing runner must make every effort to reach the highest possible acceleration rate at the moment the incoming runner reaches the coincidence mark to reduce slowdown of baton in the zone. • The outgoing runner must provide a high, steady target for the baton

  10. The Exchange • Outgoing runner • Outgoing runner must never slacken the pace, even when reaching back for the baton. • Never fish for baton.

  11. Establishing a “Go” mark • Recommended that you start athletes at the Olympic mark. Even 13 second 100m runners don’t reach top speed until about 25m and anyone faster doesn’t until about 30-35m

  12. Establishing a “Go” mark • Trial and error • 18-20 ft. lengths for athlete’s of similar ability. • Measure in spikes along the inside lane line

  13. Establishing a “Go” mark • Mathematical Formula • Time incoming runner over last 25m to the exchange point and outgoing runner from the Olympic acceleration to the exchange point. • Example: Incoming runner=2.6 sec. over last 25m • Outgoing runner=3.2 sec. from Olympic to exchange point in zone. • 25m/2.6=9.62m/sec. • (9.62m/sec)(3.2 sec.)=30.78m

  14. Relay Marks Try to use the box (6 heel-toe steps-square) as opposed to the single “go” mark

  15. Relay Marks Carry a supply of the following marks to accommodate any circumstance: 1/2 tennis balls vinyl tape in assorted colors tongue depressors chalk in various colors index cards with thumb tacks Big washers wrapped in tape Relay Marks

  16. Passing Technique-Upward Pass (“V” position) • One of the oldest methods used today • The outgoing runner extends the receiving hand & arm back at a diagonal angle. • The incoming runner places the baton, w/an upward, sweeping motion into the inverted “V” formed by the receiver’s hand, which is positioned palm down.

  17. Passing Technique-Upward Pass (“V” position) • Advantage • It is easy to learn. • More consistent. • It’s a safe pass. • It fits in best with the natural movements of top speed running. It can, be carried out efficiently and with very little extraneous movement. • By allowing the giver to be close to the receiver at the moment of exchange, it entails a minimum loss of speed.

  18. Passing Technique-Upward Pass (“V” position) • Disadvantages • less free distance • smaller target area • no facilitation of the grasp reflex • baton placement in the hand may require adjustments by outgoing runner • The passer must make efforts to place the baton deep into receiver’s hand. Actually make hand-to-hand contact.

  19. Passing Technique-Palm Up or Jet Pass • Most popular in the USA. • The outgoing runner accelerates to a predetermined spot in the zone or responds to a verbal command. The arm is extended back straight. The target hand is held high with the palm up, fingers slightly spread and thumb toward the torso. • The incoming runner places the baton, w/ a downward sweeping motion.

  20. Passing Technique- Palm Up or Jet Pass • Advantages • good free distance • larger target area (high and consistent) • Allows baton to be placed across the ulnar boarder of hand facilitating the grasp reflex • Better placement of baton in hand requiring less adjustment by outgoing runner. • The time spent w/arm extended will be shorter & the pass will be completed in fewer strides. • The hand-to-hand transfer is faster.

  21. Passing Technique- Palm Up or Jet Pass • Disadvantages • The timing/placement by the passer is crucial • Requires more time in practice. • Requires shoulder flexibility • If you have to bend forward to get the hand high, you sacrifice free distance. • Hard to accelerate if you break at the waist.

  22. Passing Technique-Thumb Down or Push Pass • Growing in popularity • Same as the palm up method, except that the outgoing runner extends the hand back w/palm facing the incoming runner with the thumb pointing down to the track. • The incoming runner pushes the stick into the palm.

  23. Passing Technique- Thumb Down or Push Pass • Advantages • Highest and most steady target • Good horizontal movement of the vertical baton w/good free distance. • Incoming runner can push baton into hand moving it less and reducing chance of missing target.

  24. Passing Technique- Thumb Down or Push Pass • Disadvantages • Requires shoulder flexibility • No safety net after baton leaves hand.

  25. Passing Technique • Snatch Pass • Advantages • Very small change-over time • Allows far better acceleration by the outgoing runner. (doesn’t have to run with hand back, if they miss, just pump and reach again) • Incoming (fatigued) runner doesn’t have to perform technically at the end of a long sprint.

  26. Passing Technique • Snatch Pass • Disadvantages • Leaves considerable room for error • No ability to visually make adjustments. Responsibility for the exchange is switched from the incoming runner to the outgoing runner.

  27. Incoming Runner-focus on the point of exchange Outgoing Runner-focus on the exchange hand Focus

  28. Selection & Placement of Personnel • Lead off leg requirements • Must be a confident & capable starter • Possibly a hurdler-due to the need for high frequency. Or a shorter athlete-with low center of gravity. • Solution to a negative-if one of your best four can’t act as an outgoing runner, they end up here. • They will run a distance of 95m with the baton, if it is passed 5m inside the exchange zone. (104.5m if exchanging everyone equally)

  29. Selection & Placement of Personnel • 2nd leg requirements • Fastest athlete • Often the tallest athlete • Starting at the fly, this athlete will run 125m & carry the baton for 110m receiving it 5m inside the first zone & passing it 15m inside zone two (123.5m total and 99m w/stick if exchanging everyone equally)

  30. Selection & Placement of Personnel • 3rd leg requirements • Best stick work, versatile performer • Look for a hurdler to adapt to the curve • A good place to hide the weak link • Starting in the middle of the fly, this leg runs 110m. They will carry the baton only for 90m if baton is received 5m from end of zone two & passes 5m into the final zone. (123.5m total and 99m w/stick if exchanging everyone equally)

  31. Selection & Placement of Personnel • 4th leg requirements • 2nd fastest athlete • Competitive nature, reliable & adaptable • 119m total (94.5m w/stick if exchanging everyone equally)

  32. 4x100m Drills • Bottle Drill • Off-The-Wall Drill • Push Drill • 4 Person Standing/Jogging

  33. 4x200m Relay or 200m legs of Medleys

  34. 4x200m Relay • Incoming Runner • Same basic rules apply as 4x100m • Outgoing Runner • The standing start with upright head is better for observation of the “go” or “coincidence point”.

  35. 4x200m Relay ·The outgoing runner will judge the incoming runner and release slower. ·The outgoing runner must provide a high, steady target for the baton

  36. Recommended that you start athletes just inside the zone. ½ of your 4x100m measurements as your “Go” mark. Establishing a “Go” Mark

  37. Passing Technique ·   Can either be palm up or thumb down technique w/modification. (semi-blind) · Extend hand back on the verbal signal (or non-verbal) and look down the extended arm. Visually watch the baton into your hand.

  38. Selection & Placement of Personnel • For continuity purposes, keep the same order as the 4x100m Relay. • See 4x100m Relay placement criteria.

  39. 4x400m Relay and Longer Relays

  40. 4x400m Relay and Up • Passing Technique · Open (Visual) Exchange ·Runners carry the baton in their right hand, receive it in left hand and immediately move it to their right. ·Left hand is held up high to provide high steady target. ·Accept the stick with the thumb up (like reaching for a glass of water) ·Upon receiving the baton, the outgoing runner accelerates out of the zone and changes the baton to the right hand.

  41. The Exchange · Incoming runner • Aim toward the curb (inside) of the outgoing runner · Hold baton up and steady (in right hand) · Hold position or go off the track on the inside.

  42. The Exchange Outgoing runner ·Gauge incoming runner’s speed and pull them in ·Responsible for the tempo of the exchange (incoming runner is too tired to make adjustments) ·Short fast exchange. Take the stick aggressively ·Take baton w/left hand and switch to right. ·Move to inside of track as soon as possible

  43. Selection & Placement of Personnel-4x400m • Lead off leg requirements • Job is to get the team out front & make the exchange with a lead. • Must be aggressive enough to get the lead. • Strong w/a good sense of pace. • Must realize that the stagger is for three turns and must not be disconcerted by the appearance or athletes in the outside lanes as having a great lead. • Will run approximately 500m total with the additional 200m stagger to the second exchange zone. • May be the 2nd fastest person on the team.

  44. Selection & Placement of Personnel-4x400m • Second leg requirements • Job is to keep the team in the race. • Must be strong enough to withstand physical contact at the breakpoint and be able to run in traffic. • Must be mentally strong enough to challenge for the lead or to hold one.

  45. Selection & Placement of Personnel-4x400m • Third leg requirements • Job is to put the team in position to win. • Must be confident and able to run from the front or from behind. • Must try to set up the anchor runner in a good race position to run their best. • Often is the second-best possible anchor leg on the team.

  46. Selection & Placement of Personnel-4x400m • Anchor leg requirements • Job is to put the relay away. • Must be confident and able to run from the front or from behind. • Must not always be the fastest but rather the athlete who will run the best last leg. All four runners must be placed and balanced so as to yield the best team result.

  47. Tactics of 4x400m Relay and Up • Duds and Studs Theory • If you have 1 stud and 3 duds (stay close, catch up, hang in, hang in) • Dud/Stud/Dud/Dud • If you have 2 studs and 2 Duds (stay close, catch up, hang in, catch up) • Dud/Stud/Real Dud/Stud • If you have 3 Studs and a Dud (get lead, hang in, catch up, keep lead) • Stud/Dud/Stud/Stud or Stud/Stud/Dud/Stud

  48. Tactics of 4x400m Relay and Up • Your athletes must run from every position. • Know your athletes’ strengths & weaknesses. • Your team must always be in the race (no more than 10m out) • If you have the lead, run a strong first 300m. • If you are behind, know the speed of the leg & distance left. • Run from all lanes in practice sessions.

  49. 4x400m Drills • 5 Person Relay • Rabbit Drill

  50. Shuttle Hurdle Relay

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