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Camera Shots and Angles

Camera Shots and Angles. 180 o Rule . When two people are in a conversation, you must draw a line between the two actors and NEVER move the camera across this line Keeps perspective If you cross the line the actors flip position

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Camera Shots and Angles

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  1. Camera Shots and Angles

  2. 180oRule • When two people are in a conversation, you must draw a line between the two actors and NEVER move the camera across this line • Keeps perspective • If you cross the line the actors flip position • exception – when the camera is filming as you move across the line so that the audience sees you cross the line • Example 1 Example2

  3. Rule of Thirds • Divides picture into 9 parts • place points of interest in the intersections or along the lines. • The image becomes more balanced • viewer interacts with it more naturally

  4. Before Storyboardng a Shot • Think about three important factors • The FRAMING or the LENGTH • The ANGLE • If there is any MOVEMENT involved

  5. When describing camera positions (or shots), different terms are used to indicate • the amount of subject matter contained within a frame, • how far away the camera is from the subject • the perspective of the viewer. • A change between two different shots is called a CUT.

  6. Establishing Shot • An Extra Long (ELS) or Extra Wide (EWS) shot that shows all of something: a building, a cityscape, countryside, house etc... • Answers the question of Where are we? Shows the world the story is in.

  7. Long Shot (LS) Wide Shot (WS) • Long shots help viewers get a sense of place. • Small establishing shot. • shows the image as approximately "life" size • Just about every TV scene starts with a long shot to establish the context of the scene • After the long shot, you mostly see close-ups.

  8. Medium Shot (MS) • The medium shot, is generally defined as a waist-up shot of a person. • Help place a subject in context • necessary for people who gesture a lot. • 2 problems • they don't show as much facial detail as a close-up • introduce more of the background which can be distracting to the.

  9. Medium Shot cont’d • Variations • TWO SHOT (containing two figures from the waist up) • THREE SHOT (contains 3 figures...).

  10. Over the Shoulder Shot • positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder. • Used during interviews and conversation

  11. Close-Up (CU) • When you shoot people, you want to capture their emotional state. • only way to do that is to get a shot of the person's face filling up a significant portion of the screen • a close-up leaves a little bit of room above the person's head and includes the entire face and shoulders down to the armpit. • Avoid profile shots if possible. - you need to see both eyes.

  12. Extreme Close-UP (ECU) • includes just a person's facial features (eyes, nose, mouth and chin); the top of the head and shoulders are excluded. • Also used to emphasize items within a scene

  13. High Angle Shot • High Angle Shots • Named because the camera is high. • Shooting down on people gives the impression that they are submissive. • not appropriate for general shooting.

  14. Low Angle Shot • Shooting up at someone makes them seem powerful and dominant. • Makes objects seem larger than they are.

  15. Point of View Shot (POV) • Intended to show the audience what one of the characters is seeing, i.e. from the character's point of view

  16. Dutch Angle • Is achieved by tilting the camera off to the side so that the shot is composed with the horizon at an angle to the bottom of the frame • often used to portray the psychological uneasiness or tension in the subject being filmed

  17. Head Room & Looking Room • Headroom is the term given to the space above the subject's head. • Too much headroom makes your shot look off-balance - and too little cuts of the subjects head. • Looking room is the space on the side the subject is looking toward. • The looking room rule is this: • There should always be a little more room on the side the subject is looking toward. • Eliminating looking room makes the subject seems crowded in the frame.

  18. Lead Room • Adjust the shot to offer a bit more room in the direction of the anticipated movement; and a bit less behind.

  19. Camera Movement • Panning • Camera stays in 1 location though it revolves on 1 axis, side to side • Follows action as it rotates on horizontal plane • Tilting • Camera stays in 1 location though it revolves on 1 axis, up and down • Follows action as it rotates on vertical plain • example

  20. Camera movement cont’d • Zoom • Changes focal length - stationary camera appears to move • Use sparingly • Vertigo • Zoom is synchronized with movement of subject • Subject stays same size • Background zooms • Example 1 • Example 2

  21. Camera movement cont’d • Dolly Shot • (uses a wheeled vehicle) • Action is parallel to the camera • Is a move toward or away from action • Tracking Shot • Action is perpendicular to camera • Camera moves with action • Example 1 • Example 2

  22. Camera movement cont’d • Crane & Boom • This is when the camera moves up or down, as if it were on a physical crane. • The same considerations for panning and tilting apply for crane shots. • Crane shot • Crane and boom shots

  23. A video review of shots • Part 1 • Part 2

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