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Inter-Athletic Council of Officials

Inter-Athletic Council of Officials . New Official’s Basketball Class Module #4 Sequence of Events. Sequence of events Part #1. Pre-Game Activities Officials Ready to start the game Jump Ball Team Control Established Backcourt Status Front Court Status Pivot Foot Dribbling. Try

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Inter-Athletic Council of Officials

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  1. Inter-Athletic Council of Officials New Official’s Basketball Class Module #4 Sequence of Events

  2. Sequence of events Part #1 • Pre-Game Activities • Officials Ready to start the game • Jump Ball • Team Control Established • Backcourt Status • Front Court Status • Pivot Foot • Dribbling • Try • 10 Second Count • Closely Guarded • Points • Ball at Disposal • Throw-in • Legal Guarding Position • Airborne Shooter

  3. Pre-Game Activities

  4. Pre-Game Activities Key Terms • Table Personnel • Scorer • Timer • Referee Duties • Umpire Duties • 10 Minute Mark • Captain’s Meeting • Blood Rule • Injury Rule • Rosters • Substitutions

  5. Referee • Rule 2-4 (Pre-game duties) • Administrative leader or crew chief of the contest • Often assigned by Conference Assignor • Inspect and approve all equipment including: • Court • Baskets • Ball • Backboard • Timer and scorer signals • Make decisions that are not discussed specifically at any point in the rules

  6. Umpire • During pre-game they assist the Referee in his/her duties • During the contest all official share many of the same duties • Putting the ball in play • Determining a dead ball • Administering penalties • Grant timeouts • Beckon substitutes • Signaling 3 point shots • Penalize unsporting behavior of players and coaches

  7. Officials Authority • No official has the authority to set aside or question the decisions made by the other official(s) within the limits of their respective outlined duties

  8. Entering the Court • 15 Minutes • Jurisdiction starts when officials arrive on the floor • Watch and observe players • Entering the court together • Uniforms • Jewelry • Dunking/Hanging on rim and net • Counting players • Table Personnel • Referee Duties

  9. Table Personnel • 10 Minute Mark • Verify the basketball • Check Alternating Possession Arrow • Scorer • Timer • Check the scorebook • Verify the information • Sign the book

  10. Scorer • Keeps roster records • Names • Numbers • Starters • Substitutes • Time outs • Fouls • Alternating Possession • Delay Warnings

  11. Scorer • Notify officials of rules infractions with the scorebook • Recommended they keep team members in numerical order

  12. Timer • Controls the clock and scoreboard • Times the timeouts • Sounds a warning horn for timeouts and intermissions • Sounds warning horn for disqualified or injured players • Read Rule 2-12

  13. 10 Minute Mark • Information in the scorebook must be submitted by 10 minutes before the game • One Technical Foul is given if(Rule 3-2) • Designated starter is changed • Adding a name to the team member list • Changing team member’s or player’s name in scorebook • Changing a number in the scorebook • Requiring a player to change to a (jersey) number in the book • Having identical numbers on team members and/or players

  14. 10 Minute Mark • Do everything to prevent a scorebook technical foul • Go to the table around 12 minutes on clock • Immediately correct any obvious mistakes • Do not nitpick scorer mistakes as team mistakes • Do not go looking for trouble • After one of these technical fouls are given, you allow any changes after the penalty

  15. Captain’s Meeting

  16. Captain • One player on each team (by rule) • Teams usually have two or more captains • May address official for interpretations and other essential information in a courteous manner • Captain may request a defensive match up • Three or more subs are involved • Any player can request a timeout

  17. Captains Meeting • Takes place near the scorer’s table • With Captains • With Head Coach

  18. Captains Meeting • What needs to be addressed? • Head Coach • “Are your players properly Equip and ready to play” • Sportsmanship talk • Court and ground rule issues • If something unusual or needs to be addressed

  19. Captain’s Meeting Video

  20. After the Captain’s Meeting • Referee deals with any table issues if necessary • Official(s) continue to watch and observe players • Prepare for team introductions • Observe actions during introductions • Go to positions right before Jump ball

  21. Officials Ready to start the game

  22. Before Start of the Game • Introductions • Go to positions on the floor • Get ready for the jump ball

  23. Running to the Block (2 Person) Bench Table Bench U1 R U2

  24. Running to the Block (3 Person) Bench Table Bench U1 R U2

  25. Umpire 1 Checking with Table (2 Person) Bench Table Bench U1 R

  26. Umpire 1 Checking with Table Bench Table Bench U1 U2 R

  27. Everyone is ready to go (3 Person) Bench Table Bench U1 U2 R

  28. Starting the game

  29. Jump Ball • Ball becomes live when: • The ball leaves the Referee’s hand(s) • Referee (tossing official) • Must toss the ball upward between jumpers • Toss must be thrown at a right angle plane to the sidelines • Toss must be higher than both jumpers are able to jump • (10 Feet is acceptable) • Toss should drop between the jumpers

  30. Jump Ball • If toss requirements are not met, Umpire 1 should call it back • Start the process all over again Umpire 1 makes that decision • This does not happen very often, it probably should

  31. Jump Ball Positioning

  32. Jump Ball Positions Bench Table Bench U1 U2 R

  33. Jump Ball Positions (3 Person) Bench Table Bench U1 R U2

  34. Jump Ball • When do you use a Jump Ball? • Beginning of a game • Beginning of Extra Period • When you would not use a Jump Ball? • Technical Foul is administered before ball can be jumped

  35. Jump Ball Mechanics

  36. Where do the officials go? After the Jump Ball • Referee (or tossing official) • Waits for players to clear the area • Becomes the Trail Official • Umpires 1 and 2 • If the ball is going in their direction, that official becomes the New Lead • The other official becomes the Center

  37. Ball Goes Right(Two Person) Bench Table Bench U1 R

  38. Ball Goes Right(Three Person) Bench Table Bench U1 R U2

  39. Ball Goes Left(Two Person) Bench Table Bench U1 R

  40. Trail Becomes Lead(Two Person) Bench Table Bench U1 R

  41. Ball Goes Left(Three Person) Bench Table Bench U1 R U2

  42. Jump Ball Mechanics

  43. Team Control

  44. Team Control When is Team Control Established? • When a player of the team is in control of the ball • While a live ball is being passed among teammates • During an interrupted dribble • (New Rules may or may not apply to this situation)

  45. Team Control When does Team Control end? • When the ball is in flight during a try or tap for goal • An opponent secures the control of the ball • The ball becomes dead

  46. Backcourt and Front Court Status

  47. Back court and front court Front Court • Front Court: • Part of the court between the end lines and nearest edge of the division line including the basket • Back Court • Consists of the division line and everything else including the basket Back Court

  48. Player Location

  49. Player Location • Location of a player is determined by the player is touching the floor as far as being: • Inbounds • Out of Bounds • Frontcourt • Backcourt • Outside the 3 point line • Inside the 3 point line • Airborne player is located where they last touched

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