330 likes | 534 Views
Overview of Human-Machine Systems. Muscular Feedback. Cognitive Functions. Sensory Systems: Human Input. Motor Functions: Human Output. The Human-Machine Interface. Displays: Machine Output. Controls: Machine Input. Feedback within Machine. Mechanisms of Machine:
E N D
Overview of Human-Machine Systems Muscular Feedback Cognitive Functions Sensory Systems: Human Input Motor Functions: Human Output The Human-Machine Interface Displays: Machine Output Controls: Machine Input Feedback within Machine Mechanisms of Machine: Performs Task and Determines State
Physical Stimulus Accessory Structures Light, Sound, Pressure, Chemical substances, Temperature, etc. Eye (cornea , lens …) Ear (pinna, ossicles…) Skin, Tongue (tastebuds), …. Receptors (Transduction) Rods, Cones, Hair cells Chemo- receptors Pacinian corpuscles ….. Perception/Cognition Neural Processing Our experience Locally and centrallyso many steps Behavior The output of all this
General Characteristics of Sensory Systems Stimulus Receptor Neural Relay Cortex In Vision Light Rods/Cones LGN of Thalamus Striate In Audition Sound Hair Cells MGN of Thalamus Sup. Temp. G. • Other Generalities • Always more than one pathway in brain • Always more than one brain target • Ultimately sensory information is combined
The Physical Stimulus for Audition java illustration • The sound wave is periodic changes in pressure Amplitude or Intensity Wavelength Frequency = 1/Wavelength • Frequency = cycles/second = Hertz, Hz.
The Physical Stimulus for Audition - 2 • Amplitude is the difference in air pressure between the compression and rarefaction. • The measure of sound amplitude is the relative measure called decibel or dB. Where P = air pressure; P2 = power • dB SPL, P2=0.0002 dynes/cm2 which is near the absolute threshold for hearing.
The Physical Stimulus for Audition - 3 • Resonance • All physical mater will most easily vibrate at certain frequencies. • This is true of our ear. • Thus some frequencies will more easily enter our ear • It helps us determine the frequencies of incoming sounds as we shall see. • The physical dimensions are related to but not the same as the psychological dimensions: • frequency <> pitch • amplitude <> loudness
Anatomy and Physiology of the Ear • Three Major Divisions • Outer Ear receives sound directs it to the rest of the ear. • Pinna - directs sound energy to middle ear and helps perception of the direction. • External Auditory Meatus or Canal - 2.5 to 3 cm long, 7 mm wide Resonates at about 2-4K Hz. • Tympanic Membrane
Anatomy and Physiology of the Ear - 2 • Middle Ear transmits sound information to inner ear. • Ossicles transmit and amplify sound energy. • Malleus - Hammer • Incus - anvil • Stapes - stirrup • Eustachian Tube • Inner Ear is where transduction of sound information occurs. • Cochlea (snail) with the • Oval Window • Round Window
The Cochlea and Sound Transduction • The Cochlea - • Latin for snail which is what it looks like • Basilar membrane runs most of the length of the cochlea dividing in the top and bottom. • The base is right below the oval window where the sound energy enters • The apex is at the other end. • Hair Cells are the receptors and run the length of the Basilar Membrane in two sets • inner 1 row ~ 3500 • outer 3 rows ~20000 • Tectorial Membrane - across top of Hair Cells
The Cochlea and Sound Transduction - 2 • Auditory Transduction • Transduction is the conversion of energy from one form to another, e.g., sound pressure to neural impulses • The Traveling Wave. • Wave set up by action of stapes on oval window • Point of Maximal Displacement depends upon the frequency of the tone. • High Frequencies near the base. • Low frequencies near the apex. • The Shearing Force • The traveling wave bends the basilar membrane • This bends the hair cells.
Loudness • The experience of sound most closely related to amplitude or intensity. • Examples of sounds at different dB SPL levels for comparison. Rustling Leaves =~20 dB Average Speaking Voice =~60 dB Heavy Traffic =~80 dB Rock Band =~120 dB Pain/Damage Threshold =~130 to 140 dB • Loudness differs in many ways from intensity. • The threshold depends upon intensity and frequency. • Intensity doubles every 6 dB; loudness doubles every ~8 dB.
Pitch • The dimension of sound that most closely relates to frequency. • The higher the frequency the higher the pitch. • Discrimination between two pitches depends on the frequency of the lower pitch: Weber Fraction: (f1 - f2)/f2 = 0.004 e.g. (251-250)/250=0.004 (1004-1000)/1000=0.004 • Pitch is not the same as frequency • Pitch will change as intensity is increase and frequency is kept constant.
The Interdependence of Loudness and Pitch • First studied by Fletcher and Munson (1933). • Called Fletcher-Munson Curves or Equal Loudness Contours. • Method: • Subjects adjusted tone of different frequencies to match loudness of 1000 Hz tone • the intensity of 1000 Hz tone was varied over trials. • Thus, all tones that match a 1K Hz tone of a given intensity should all be equally loud and connecting those on a graph of intensity by frequency should give an equal loudness contour.
The Interdependence of Loudness and Pitch - 2 • As intensity of the 1K Hz tone increase, the contours get flatter. • Relates to the Loudness button on your stereo. • This relationship again illustrates the difference between physical dimensions and psychological experience.
Application to Human Factors • Sound Button on Stereo • Most recording are at region where loudness if fairly constant across frequency. • We may play at a lot lower level where loudness does depend on frequency • Alters what we hear because we lose sensitivity to low and high frequencies faster than middle frequencies. • Sound button compensates for this by boosting high and low frequencies.
Fourier Analysis • A mathematical procedure to break down complex waveforms in to simple components, usually sinewaves. • The ear does something like this.
Fourier Analysis - 2 • Let us use this stimulus as our complex wave. • It is called a square wave.
How Fourier Analysis Works - Briefly • The Frequency Domain • Frequency of Sinewave along the x-axis • Amplitude of Sinewave along the y-axis
How Fourier Analysis Works - Briefly 2 • Visual Illustration • Auditory online illustration
Effects of Multiple Tones • Beats • Perception of intensity changes from two nearby frequencies • From constructive and destructive interference • Frequency of beating is difference in frequency between the two tones, e.g. 101-100 = 1 Hz beats
Effects of Multiple Tones - 2 • Missing fundamental • Fundamental is lowest pitch of a tone • higher frequencies called harmonics or partials • Perceive a same pitch even without fundamental • Allows us to tell female vs. male voices on the telephone.
Masking • DEFINITION: one tone is rendered less perceptible by another auditory stimulus. • Tone Masking • low tones will mask higher tones better. • due to shape of traveling wave (skewed towards base, higher frequencies). • Noise Masking • Noise is sound energy that lacks coherence. • Beyond a point adding more frequencies to the noise does not increase masking. • Critical bands: region of basilar membrane where sound energy is summed together.
Application to Human Factors • Consider Noisy Environments • How keep all the sounds distinguishable? • Consider sirens and other alerting sounds? • Is simply loud enough or necessary?
The Perception of Auditory Direction • Eyes can see only in one direction at a time. Ears are not so limited. • Interaural Time of Arrival Difference/Phase • Description - sound has to travel farther to ear on farther side of head • This difference can be detected if as small as 0.1 msec. • Works for clicks and tones with frequencies < 1000 Hz • Precedence Effect - Tendency to suppress later arriving parts of a sound
The Perception of Auditory Direction - 2 • Interaural Intensity Differences • Description - Head shadows sound so that farther ear will hear a slightly less intense sound. • Just as we suppress later sounds, we suppress less intense sounds. • Works best for relatively high frequencies. • This ability to hear sounds from all directions is useful to design alerts.
Signal Detection Theory • The Detection Situation The Stimulus is: Subject Judges Stimulus to be: