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Norfolk Hockey Umpiring Association Level-1 Umpiring Course

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Norfolk Hockey Umpiring Association Level-1 Umpiring Course

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    2. Level-1 Umpiring Course Basic Positioning The pitch is roughly divided diagonally with the 2 umpires talking the left-hand side of the pitch.

    4. Level-1 Umpiring Course Basic Positioning For most of the time the umpires will be found in the shaded areas.

    5. Level-1 Umpiring Course Side line play For hits on or near the side line the umpire will be 5 to 10 meters (his) goal side of the ball.

    6. Level-1 Umpiring Course Side line play For a long corner or hits deep into the 23m area the umpire should go no further than the 23m line.

    7. Level-1 Umpiring Course Side line play For hits near to and just inside his 23m area the umpire should be as shown, but ready to move.

    8. Level-1 Umpiring Course Side line play For a long corner the umpire should stand along his own goal line watching the first rank of players.

    9. Level-1 Umpiring Course “16yd” hit out For a hit from the top of the circle and over tot eh other side, take up a position as shown.

    10. Level-1 Umpiring Course “16yd” hit out For a hit over to the side line stand behind the ball, ready to move either forward or back towards the circle if the attackers gain possession.

    11. Level-1 Umpiring Course Penalty Corner For a penalty corner in your circle you would normally stand as shown, this gives you a good view of the goal line.

    12. Level-1 Umpiring Course Penalty Corner If the attack decide to take the hit from “your” side, stand as shown here. Be ready to move to wards the goal line if that’s where the ball is played.

    13. Level-1 Umpiring Course Long Corner, far side You would normally stand up close to the goal post as in “A”. Sometimes a better view can be had from “B”, but be ready to move quickly towards the goal.

    14. Level-1 Umpiring Course Penalty Stroke You should stand behind and to the side of the taker. Your colleague should be on the far goal line as shown.

    15. Level-1 Umpiring Course Penalty Corner – other circle You should stand in the centre of the pitch. You can see straight down the “barrel of the gun” at the goals and keep an eye on the defending forwards.

    18. OUR UMPIRING STRUCTURE Why umpire? Going up the ladder… LEVEL 1 – club/county LEVEL 2 – county/region LEVEL 3 – national programme

    19. PRESENTATION LOOK THE PART – how to dress for umpiring USING THE WHISTLE – make it ‘speak’ SIGNALS – make them clear & give with confidence RELAX – don’t be officious, try to relax & smile when appropriate

    20. UMPIRES EQUIPMENT Rules Book – current Rules Two types of whistle – one is a spare Stop Watch – wear it on the wrist Control Cards – different pockets Score-pad and pencil – keep a record Coin Scissors, string & tape Peaked cap – for bright sunny days only

    21. FIELD OF PLAY DIMENSIONS Length 91.40m Width 55m Radius of circle 14.63m PC markers 10m from each goalpost Corner markers 5m from corners on side PS spot 6.40m from goal-line Goals 3.66m wide x 2.14m high Backboards 460mm high

    22. PREPARATION Arrival - Minimum of 30 minutes before game Pre-Match Chat - VERY important - Teamwork & consistency - Cooperation Pitch Inspection - goals, nets, lines - dangerous objects - remove risks Warming up - importance

    23. PREPARATION & AREAS OF RESPONSIBILITY Shooting circles, side lines & pitch diagonals Play approaching the umpire / colleague When to blow the whistle - Free hit, penalty corner, penalty stroke When not to blow the whistle - 15m hit, hit in from the side-line, corner

    24. TEAMS, CLOTHING & EQUIPMENT Field Players - how many, clothing & equipment Goalkeepers - different GKs and equipment Substitutions - field players and GKs Captains - their responsibilities

    25. GAME DURATION / STARTING & RE-STARTING Length of game - 2 halves of 35 minutes - half-time 5 to 10 minutes Starting the game - the toss, choices & whistle Re-starting the game - when ball out of play - hit in from side-line - hit out - corner - PC

    26. POSITIONING AND MOBILITY Best position to see Reading the game and anticipating the play Positioning when the ball is in play Set-piece positioning Corner, PCs and PSs

    27. SIGNALS As per the book… - Clear - Confident - Held for long enough - Don’t make up your own!

    28. THE BULLY When awarded? - simultaneous breach of the Rules - time stopped and no offence - ball has to be replaced Taking a bully - who knows how to do it??? (demo) Where is it taken? Position of uninvolved players

    29. SCORING A GOAL Off an attacking players stick in the shooting circle Completely over the goal-line Goal awarded in a penalty stroke situation

    30. SCORING A GOAL Completely over the goal-line Off attacking players stick in shooting circle Goal awarded in a PS situation

    31. ACCIDENTS AND INJURIES When to stop / not stop the time Assessing an injury Treatment on the pitch The bleeding player Re-starting the game The injured umpire…what to do

    32. THE HOCKEY STICK Composition and materials Danger Size and weight Bow of handle

    33. CONDUCT OF PLAY Use of back of the stick / over an opponents head Use of the edge of the stick / forehand / backhand High sticks midfield / front of goal / in the circle Using the hand / feet / body Raising the ball / aerial balls Raising the ball into the circle

    34. TACKLING & OBSTRUCTION Tackling - must be in a position to tackle fairly - tackles from left, right, in-front, behind (DEMO) Stick Tackles - penalise from the start of the game - what to look for Obstruction - body, stick, 3rd party and shielding (DEMO) - P.I.T. (consider position, intention and timing)

    35. MISCONDUCT Manufacturing an offence Examples… Time wasting Examples… Penalties (e.g. Move it up by up to 10m and PC) Other offences (some obvious, others not)

    36. GOALKEEPERS MAY / MAY NOT May / may not - When using a fully equipped GK - When GK wearing protective headgear only - When using 11 field players (no GK) Inside the circle - Using their hands and their equipment - Lying on the ball Outside the circle

    37. ADVANTAGE AND FLOW Object of good umpiring Delaying the whistle Signalling advantage is being played Advantage for the defence – NO Advantage for the attack – in opponents circle

    38. AWARDING & TAKING FREE HITS Reasons for awarding a free hit - Offence between the 23m area - Offence by attacker in opponents 23m area - Unintentional offence by a defender outside their circle but in their 23m area

    39. TAKING FREE HITS The procedure for taking a free hit: Stationary ball Must move minimum of 1m Ball must be intentionally lifted Opponents must be 5m from the ball All players but taker must be minimum of 5m if hit is within 5m of circle Player taking hit must not go near ball until it has been touched by another player

    40. PENALTY CORNER (1) Awarding a PC For an offence in circle by a defender which does not prevent the probable scoring of a goal For an intentional offence by a defender outside the circle but within the 23m area they are defending For an intentional offence in the circle by a defender against an opponent who does not have possession of the ball or an opportunity to play the ball For intentionally playing the ball over the back-line by a defender When the ball becomes lodged in a defending players clothing or equipment while in the circle they are defending

    41. TAKING A PC (2) Lots for the umpire to check… - taken 10m from goalpost on back-line - injector must have at least one foot off pitch - ball must not be intentionally raised - attackers feet and sticks outside the circle - no player within 5m of ball when injected - no entry to circle until ball injected - 5 defenders behind back-line - no goal can be scored until ball has outside of circle - PC Rules cease once ball has passed beyond 5m of circle

    42. PENALTY CORNER POSITIONING (3) Positioning and roles of umpires First hit shot at goal Subsequent attempts at goal The danger element

    43. PC BEFORE ˝ TIME / FULL TIME The PC is completed when: - A goal is scored - An attacker commits an offence - The ball travels more than 5m outside the circle - The ball travels outside the circle for the 2nd time - The ball played is played over back-line and a PC is not awarded - A defender commits an offence which does not result in another PC - A penalty stroke is awarded

    44. PENALTY STROKE (1) Awarded for: Offence by a defender in the circle that prevents the probable scoring of a goal Intentional offence in the circle by a defender against an opponent who has possession of the ball or an opportunity to play the ball For defenders persistently crossing over the ball line before the ball has been injected at a penalty corner

    45. TAKING A PENALTY STROKE (2) Time stopped when PS awarded Non-involved players beyond near 23 & out of defenders line of vision Taker must be behind the ball and within playing distance of it Defender must stand on goal-line & not move feet until ball is played If defender is GK they must wear at least protective headgear, if field player must wear only a face-mask and can use only the stick to make the save Whistle to be blown when both players are in position (ready) Taker may push, flick or scoop the ball & must not feint at playing at it Taker can only play the ball once – can’t follow it up!

    46. PENALTY STROKE (3) Position of umpires - Controlling umpire - Assisting umpire Who can take a PS? Completion of a PS - Goal scored - If ball lodged in defender’s equipment or if they catch it - If ball comes to rest or goes outside the circle - If the taker commits an offence

    47. PENALTY STROKE (4) When is a PS re-taken? GK / defender saves goal but moves either foot or leaves the goal-line before the ball has been played Offence by the GK / defender which does not prevent a goal being scored Offence by a player of the defending team and a goal is not scored Offence by a player of the attacking team and a goal is scored Re-starting the game If goal is scored or awarded by a centre pass If no goal is scored or awarded by a push or hit to the defence

    48. PERSONAL PENALTIES Misconduct (revise slide 18) - Players who intentionally break the Rules must be strongly penalised - Applies to all players inclusive of substitutes Upgrading of penalties & reversing decisions Cautioning, warning & suspending players - Verbal warning › official warning › temporary suspension › permanent suspension

    49. USE OF CARDS What does each card represent? The general principles to apply Same colour…different offences Duration of suspension for minor or technical offence versus more serious or physical offence

    50. CARDING PROCEDURE Stop the game / time Beckon offending player/s – meet them ˝ way Hold card high so as all can see colour Use calm body language – remain neutral Ask player to turn around to show number to you & colleague Avoid speaking but if asked give short, polite reply Record player team, number, card colour and time If player suspended, ensure they go to designated area Re-start game having checked other umpire ready Take your time…be relaxed but be firm

    51. DEVELOPING AS AN UMPIRE Control of the game Players expect players to - penalise fairly - communicate effectively - be confident & relaxed - be approachable Learn to umpire - watch others, talk to others (particularly the players) and practice

    52. AND FINALLY… Help raise the standard of the game Ensure every game is played in the right spirit Help the players, don’t hinder them Make sure you are suitable insured Work at your fitness ENJOY YOUR UMPIRING

    53. What happens next ?

    54. Having successfully passed the theory test L1 candidates have 12 months in which to umpire 3 practise games before undertaking their assessment game. (We will inform you of your result with in the next few days by email.) The onus is on the candidate/club to arrange for an umpire coach (assessor) to come and watch them umpire a suitable game. This can be a league game if both captains agree. A list of umpire coaches can be found on the NHUA website :- www.nhua.co.uk

    55. NHUA umpire coaches/ assessors visit www.nhua.co.uk/assessors.htm for latest information.

    56. Assessment game Arrive early, looking the part of an umpire. The assessor should introduce themselves and explain the process. Ask any questions of the assessor. The assessor will want to see your match record card. It will be signed off and sent to the L1 Administrator as proof that practise games have been completed. The assessor should speak to both umpires at half time to give advice on how things are going. The assessor will want to spend a few minutes after the game debriefing you about your performance and you will be told your grading. The assessor may send you a coaching report on your performance.

    57. Coaching Report Preparation: (arrival time, pitch checks, pre-match chat, warm-up) Presentation: (kit & equipment, whistling. Body language, signals) Positioning & Mobility: (ability to read game, anticipation, set-piece positioning) Co-operation: (with colleague, with players, assistance, eye contact, rapport) Control: (whistle tone, 10 metres, captains, speed of response, recognition of intent & frustration v dissent) Decisions & correct penalties: (dangerous play, injury, misconduct, off the ball, intent, obstruction, tackling, 5 metres, raised ball, etc.) Advantage & Flow: (recognition of player’s options & level of player’s skill, risk of escalation, achieving flow without losing control) General remarks:

    58. And finally….. Don’t forget our website:- www.nhua.co.uk/umpires_index.htm

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