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Games in Learning

Games in Learning. What do I know?. I’m investigating possible uses of games to develop information literacy skills I’m a Librarian, not an academic Not much of a gamer. What does it mean?. Video games – PlayStation, Xbox, Gamecube Computer games Portable video games – Gameboy, PSP, DS

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Games in Learning

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  1. Games in Learning Keren Mills

  2. What do I know? • I’m investigating possible uses of games to develop information literacy skills • I’m a Librarian, not an academic • Not much of a gamer Keren Mills

  3. What does it mean? • Video games – PlayStation, Xbox, Gamecube • Computer games • Portable video games – Gameboy, PSP, DS • Massively Multiplayer Online Games (MMOGs), e.g. World of Warcraft, Everquest, Lineage Keren Mills

  4. The Sleeper Curve • Johnson, Steven. Everything Bad is Good for You. • Library shelfmark: 306.0973 JOH • “Games are growing more challenging because… our brains like to be challenged”. Keren Mills

  5. Why is it significant? The goal of education is to make you want to do what you have to do. Plato Keren Mills

  6. Who’s doing it? • Harvard – River City & Second Life • Carnegie Mellon – Kotodama • University of North Carolina Greensboro – Econ101 • US Military – Full Spectrum Warrior and Tactical Iraqi • Indiana – Quest Atlantis Keren Mills

  7. A game that teaches Japanese language & culture -http://www.etc.cmu.edu/projects/jlls/kotodama/ Keren Mills

  8. River City (Multi User Virtual Environment) http://muve.gse.harvard.edu/rivercityproject/index.html Keren Mills

  9. Second Life • Harvard on Second Life • Cyberone: Law in the Court of Public Opinion Keren Mills

  10. How does it work? • Use entertainment game, such as Civilisation and follow up with critical analysis in class. • Produce purpose-built educational game such as River City or Quest Atlantis with learning outcomes built-in. Keren Mills

  11. What are the downsides? • Resource intensive – need developers, time and money • Existing technological constraints • OU firewall • Bandwidth? • New skill mixes in teams – academics & developers Keren Mills

  12. Where is it going? • Virtual Environments like Second Life, River City and Quest Atlantis Keren Mills

  13. What are the implications for teaching & learning? • Engage • Innovate • Communicate (interact/roleplay) • Challenge Keren Mills

  14. Contacts • OU Games in Learning interest group • Mailing list: lib-games-list • Subscribe at http://mail-lists.open.ac.uk • Caspian Learning • http://www.caspianlearning.co.uk/home.php • Futurelab • http://www.futurelab.org.uk/showcase/show.htm Keren Mills

  15. Reading & Resources • MMOG seminar: available until 5th Nov 2006 • To access the archive visit: http://tinyurl.com/m2ddt • To view the recording use password: tgbyhn • Presentation: http://www.academicimpressions.com/preconference/sep_27og.pdf • Library wiki - http://librarywiki.open.ac.uk/Wiki.jsp?page=GamesInLearning • Games in Learning bibliography on Refworks - http://tinyurl.com/fm5z3 Keren Mills

  16. Development Tools • Xbox game development software • Panda 3D – www.panda3d.org • Blade Engine for creating visual novels -http://www.bladeengine.com/ Keren Mills

  17. Keren Mills Digital Services Development Officer The Open University Library Email: k.mills Ext: 52368 Keren Mills

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