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vision

Mechanics+ Gravity + Light +. vision. Balancing an inverted pendulum. delay. + Neuroscience. Act. vision. delay. Balancing an inverted pendulum. Act. Law #1 : Mechanics (instead of chemistry) Law #2 : Gravity (instead of autocatalysis ). easy. hard. linearize. m. linearize.

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vision

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  1. Mechanics+ Gravity + Light + vision Balancing an inverted pendulum delay + Neuroscience Act

  2. vision delay Balancing an inverted pendulum Act

  3. Law #1 : Mechanics (instead of chemistry) Law #2 : Gravity (instead of autocatalysis) easy hard linearize

  4. m linearize M

  5. Law #3 : Light Why? vision delay hard harder Act Easy to prove using simple models.

  6. noise error vision eye slow delay Control Act

  7. Law #4 : 8 Fragility 4 2 1 .05 .1 1 .2 .5 Length l(meters)

  8. Law #4 : 8 Fragility 4 2 1 .05 .1 1 .2 .5 Length l(meters)

  9. Crashes can be made rare with active control.

  10. What is sensed matters. hardest! hard harder Why? Easy to prove using simple models.

  11. What is sensed matters. hardest! hard harder Unstable zeros Unstable poles

  12. 8 Fragility 4 2 1 .05 .1 1 .2 .5 Length (meters)

  13. 1.2 easy 3.5 1 3 fragile (hard) Measure Length l0, m 0.8 2.5 0.6 hard 2 hard 0.4 1.5 robust (easy) 1 0.2 0.4 0.6 0.8 1 Length l to CoM, m

  14. Mechanics+ Gravity + Light + Completing the story vision Balancing an inverted pendulum delay + Neuroscience Act

  15. Explain this amazing system. Slow Vision Fast Inflexible Flexible

  16. Neuroscience motivation Robust vision with motion Motion Vision

  17. Experiment • Motion/vision control without blurring • Which is easier?

  18. Why? • Mechanism • Tradeoff Slow vision VOR Fast

  19. Mechanism Vestibular Ocular Reflex (VOR) vision Slow Tradeoff VOR Fast Flexible Inflexible

  20. vision slow eye Act delay Slow vision Fast Inflexible Flexible

  21. vision fast eye slow Act delay Slow vision VOR Fast Inflexible Flexible

  22. fast eye Act Vestibular Ocular Reflex (VOR) Slow VOR Fast Inflexible Flexible

  23. fast eye Act Slow VOR Fast Inflexible Flexible

  24. vision fast eye slow Act delay Slow vision VOR Fast Inflexible Flexible

  25. vision slow Act Highly evolved (hidden) architecture eye delay Slow vision Illusion VOR Fast Inflexible Flexible

  26. vision fast slow Act eye delay Slow vision Illusion VOR Fast Inflexible Flexible

  27. Fragile Slow Ideal Fast Inflexible Flexible

  28. Fragile Slow Architecture (constraints that deconstrain) Architecture Impossible (law) Ideal Fast Inflexible Flexible

  29. vision fast eye slow Act delay Slow vision VOR Fast Inflexible Flexible

  30. VOR vision eye slow delay Act fast Balancing an inverted pendulum Control Act

  31. noise error vision eye slow delay Control Act

  32. Law #4 : 8 Fragility 4 2 1 .05 .1 1 .2 .5 Length l(meters)

  33. What is sensed matters. hardest! hard harder Why? Easy to prove using simple models.

  34. 8 Fragility 4 2 1 .05 .1 1 .2 .5 Length (meters)

  35. 1.2 easy 3.5 1 3 fragile (hard) Measure Length l0, m 0.8 2.5 0.6 hard 2 hard 0.4 1.5 robust (easy) 1 0.2 0.4 0.6 0.8 1 Length l to CoM, m

  36. Slowest color vision 3D + motion vision eye fast slow Act delay Slow vision VOR Fast Inflexible Flexible

  37. B&W (luminence only): 3D, motion, and action 3D + motion vision eye fast slow Act delay Slow vision VOR Fast Inflexible Flexible

  38. Stare at the intersection This is pretty good.

  39. Stare at the intersection This is pretty good.

  40. Slowest color vision 3D + motion vision eye fast slow Act delay Slow vision VOR Fast Inflexible Flexible

  41. Seeing is dreaming color vision Slow vision VOR Fast Inflexible Flexible

  42. slower Objects Slow - 3d+motion B&W fast Mixed slow VOR Fast Inflexible Flexible

  43. Not sure how to draw this… slower Objects Slow Faces - 3d+motion B&W fast Mixed slow VOR Fast Inflexible Flexible

  44. vision Seeing is dreaming slow Act Highly evolved (hidden) architecture eye delay Slow vision Illusion VOR Fast Inflexible Flexible

  45. Seeing is dreaming 3D +time Simulation + complex models (“priors”) Conscious perception Prediction &Control Conscious perception errors

  46. Other dimensions? Slow Cheap Fast Costly Inflexible Flexible Special General

  47. Requirements on systems and architectures dependable deployable discoverable distributable durable effective efficient evolvable extensible fail transparent fast fault-tolerant fidelity flexible inspectable installable Integrity interchangeable interoperable learnable maintainable manageable mobile modifiable modular nomadic operable orthogonality portable precision predictable producible provable recoverable relevant reliable repeatable reproducible resilient responsive reusable robust safety scalable seamless self-sustainable serviceable supportable securable simplicity stable standards compliant survivable sustainable tailorable testable timely traceable ubiquitous understandable upgradable usable accessible accountable accurate adaptable administrable affordable auditable autonomy available credible process capable compatible composable configurable correctness customizable debugable degradable determinable demonstrable

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